What was the most craziest/reckless move you've made in BG:EE?
BladeDancer
Member Posts: 477
The craziest move I made was going to that part of the wilderness of the Sword Coast where you find basilisks without being fully prepared for monsters that petrify you but I went there anyway. I had no idea what I was getting myself into going into that area, but I got lucky somehow.
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My most reckless move was to sneak into the Sirine cave with invisibility, only to find that I didn't have it memorized twice, so I either had to run for it (solo Mage, no way), or rest in the cave (even with the carrion crawler update it's impossible). So I abandoned my no-reload policy.
But after a bit they run out of charm spells and can't do very much.
And then one-shotting him with the Silver Sword.
Anyway, werewolf island, provoked the dude in the hut outside the ship without any preparation. Got fireballed, lost Edwin, nearly killed Quayle, rest survived with roughly 2 HP each. Lost all gear Edwin wore in the process, too, including the dex gauntlets I meant to give to Yeslick instead of ogre strength gloves against Karoug. Oops.
1) Breath Weapon has a much wider radius than any of us thought; and
2) I have no conscience.
By the end of our session I had the most kills out of anyone in the party... but half of those kills were allies.
With a great AC you're usually fine, if not better than running a group of middling meleers in. but I can't imagine any PnP group accepting it as a tactic.
Reckless in BG2 - strolled into a Shadow Dragon's lair with only a monk, Yoshimo and Aerie. Actually turned into a Crowning Moment of Awesome, when the monk killed the dragon with first hit of Quivering Palm.
This is a personal preference, but I've always felt that an evil charname would probably require a fairly high Charisma score, probably higher than a Good Charname, because they essentially have to lead a bunch of cutthroat sociopaths and form them into a cohesive fighting unit, whereas a Good charname can rely to an extent on the innate goodness of his or her companions and the righteousness of their shared mission.
I mean let's be honest. Getting people like Edwin, Viconia, Xzar, Montaron, Shar-Teel and Dorn to actually fight together is a task that probably requires a fairly high charisma score.
From a RL perspective though, most reckless was drinking a Potion of Explosions (I think? The one that is basically Fireball) to wipe out a huuuuge group of enemies in the bandit camp when I was allready injured. Worked out though, yay for RDD fire resistance! Had a single hit point left.
Trivia: You can use Nahal's Reckless Dweomer as a subtitute for Improved Alacrity.