Better as a single class
pixie359
Member Posts: 251
It seems that the are few classes that don't significantly benefit from being a multi or, even better, a dual. What build, if any, would you say is worth keeping solo?
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The only classes I dislike pure are thieves. Fighter mages or clerics are arguably always superior to plain fighters but require more micromanaging which is why I like to have a plain fighter or two.
There's really no build that can dual class that is better off not doing so except for RP purposes.
Also I'd choose a blade.
Other good variants that are good as a single class include a dwarwen defender, a wild mage, a sorcerer and an assassin.
From a roleplaying perspective, you lose nothing by taking the same class through the whole saga. I've played paladins, an unkitted fighter (I was young) and a swashbuckler to the end of ToB as well as multiclasses without finding it difficult or unrewarding.
I've only just started using multiclasses other than Fighter/Thief and they are definitely powerful. But it depends what you want your main character to be, and if they need to be a one-man-army to do it.
At the end of the day, that is why you have a party. Different classes have different strengths and weaknesses. Companions help level out those weaknesses. At least that is how I play.
Dual-classing was more of a fringe benefit as very few people in DnD would be able to do it even once, without extensive use of wishes or the like.
Unlimited advancement, and the ability to play any class are humans main benefit.
Dual-classing was simply something characters who got very lucky and rolled very good stats could add a little extra variety to their character.
Of course, that's looking at things objectively, without personal preference. If you like doing things differently, that's your choice, and perfectly valid.
However if you want to ultimately be a fighter, I don't see much advantage in dualing. All options lose the benefit of fighter hp, strength and constitution bonuses. Mage > fighter gets some extra spells but can't cast them while using armor. Thief > fighter gets some thief skills but similar armor restrictions. Cleric > fighter is a possibility - no armor restrictions but do the cleric spells outweigh the lack of hp and exceptional strength?
Of course there's little point being a single class basic fighter in the first place. Better to add a kit (no wizard slayer tho!) or be a paladin/ranger.
2.) Bounty hunter
3.) Specialist mage
1.) Berserker->Druid
2.) Kensai->Thief
3.) Kensai->Mage
You picked kits that have innate scaling to higher levels than you'd usually dual at, but that doesn't make those kits any good. If you want to play those kits because of a personal preference that's fine, but if you go by personal preference then there's no need for a discussion - just do what you like.
Either way, the OP's question still applies here. There is no significant benefit to being an Avenger, or Bounty Hunter, or Specialist Mage over the alternatives I listed. Sure those kits have special perks and special abilities, but the dual/multi alternatives have things going for them as well - more things, as a matter of fact.
Sure a Maze Trap is great, but it's not just something you gain as a bonus without any trade-offs: you lose the fighter HP and damage output (particularly if you're a Kensai) and those tend to matter a lot more than being able to maze enemies here and there. Same goes for the other listed examples.
I'm not saying those kits are bad, or anything like that. I'm just saying that staying single class in those kits is not (objectively) better than being a dual-/multiclass, which is what the OP was asking about.