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Kit Concepts You Would Like To See

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  • bbearbbear Member Posts: 1,180
    I would like to see something different...


    Paladins with the ability to fight on a horse. Seriously they are knights but cant combat on a horse?

    While BG has mostly dungeon maps, it would be a welcome change to have more open terrain battles. Obviously they will have to use longer reach weapons such as spears, halberds, two-handed swords and staffs on horseback.

    The ability of a combined Paladin Horseman/Horseback Archer:

    Advantages:
    Ability: Cavalry Charge (may use as long as horse has 50%+ health)
    -When the horseman successfully charges into a group, the charge would send all enemies within 10-radius of the target flying away (mini wing-buffet). All targets suffer 1d10 dmg. The horse loses 25% health.

    Passive Ability:
    -Horseman does 1 extra dmg per attack due to combat bonus from attacking at a higher position.
    -Normal Speed: walking
    -Quick Speed: boot of speed
    -Charge Speed: boot of speed x3

    Disadvantages:

    -Bigger Target: Horseman gets a +4 AC penalty
    -Horse takes partial damage and may die in battle (paladin dismount)
    -Horse cannot be healed except by resting in stable
    -Horse replacement is expensive (10,000 gold?)
    -Must equip 2-handed weapons to attack
    -Longbow/Shortbow on horseback loses the extra attack per round

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