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Usefulness of certain classes and kits in BG:EE

lemonjuicelemonjuice Member Posts: 18
I've recently learned that I can create all BG2 classes and kits in BG:EE (yeah, recently). That was mainly why I didn't want to play BG:EE, but now that I know I can it looks like BG2 with a different story to me, which is just great seeing how I've played BG2 lots of times, but BG only once basically.

The thing is, I don't want to just make a char and play, I want to create my own party and move it directly to BG2:EE.

How good kits like Kensai, Shapeshifter or Monk are in BG:EE, without all those medium to high evel abilities they are getting in BG2? Kensai is relatively weak early game in BG2 for example, so is Monk, and the Shapeshifter will never get greater werewolf in BG:EE.

Will I be able to create a good team of 6 no matter the class and kit, beat the game as easy as if I solo and get NPCs, and reach an acceptable level for when I transfer to BG2:EE, that is at least the same level you'd have if you started a new game?

Or maybe I can't create a multiplayer party just for me in BG:EE, because the story doesn't allow it? Also, will a party of 6 work both in BG and BG2, or I will be forced to pick up an NPC at some point and leave one of my characters behind, and if yes, will a party of 5 be enough?

Also, if I play with a single char and NPCs, will I be able to transfer my single char, but the rest of my BG2:EE party be created characters instead of NPCs?

Thanks for reading.

Comments

  • CorvinoCorvino Member Posts: 2,269
    Kensai and Monks are both pretty squishy throughout BG:EE. There's a shield amulet at Nashkel Carnival that can go a long way to helping though. As both require a fair amount of gear concentration then having both is probably a bad plan, but one would work.

    Don't expect them to be a tank from the outset. You may need to use them in a secondary role for a significant period of time.
  • elminsterelminster Member, Developer Posts: 16,317
    " I say insane because being skilled with scimitars is relatively weak in bg2"

    I suppose relatively is subjective but with Spectral Brand +4 on the main hand (later upgraded in ToB) and Belm on the offhand you'd do pretty well for yourself. 1d8 + 4 damage (+ 1d4 cold damage) isn't shabby at all. Now its no FOA, and I certainly wouldn't go suggesting that it is, but I personally certainly wouldn't peg Scimitars as relatively weak in BG2. Other weapons maybe, but not scimitars.

    As for the monk one thing that hasn't been pointed out is wands. Monks can use Wand of the Heavens, which I think gives them a bit more reliability in BGEE.

  • lemonjuicelemonjuice Member Posts: 18
    Thanks for the answers, you've been very helpful.

    I'll most likely do both a single player run to see the new stuff, and the two custom parties I've been planning for BG2:EE. Why make a choice one or the other after all, it's BG and it's awesome :D
  • SilenceSilence Member Posts: 437
    edited October 2013
    @Sarevok57 covered the most of it. But I'd like to add you can also cast Barkskin (2nd level druid spell) on your Monk/Kensai. Jaheria or any druid in your party can cast it. Since it's a spell, you can use it more liberally and cast it before every battle.

    You can also drink other potions as well as potions of defense, including potions of stone form and/or invulnerability (all these potions set your AC to 0). Buy/acquire these whenever you can.

    As well, you can give your kensai boots of missile avoidance and the girdle of piercing together. This will reduce his/her AC by a further -8 to those pesky missile attacks.

    Well-buffed, the Kensai becomes a very powerful combatant in BG:EE and beyond.
  • CorvinoCorvino Member Posts: 2,269
    Barkskin is definitely worth considering if you have a druid as they don't exactly have loads of essential level 2 spells.

    Other options for Kensai or Monks includes Ghost Armor (level 3 arcane spell), though there are a lot of very nice level 3 spells that could be more useful.
  • elminsterelminster Member, Developer Posts: 16,317
    Barkskin has a very short duration. Its 4 rounds +1 round / level. So a level 3 druid would have it last 36 seconds. You are better off just using the shield amulet.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    On the other hand, there's not much else worth casting at 2nd level for druids...so it can't hurt to keep one or two memorized for emergencies, and to save amulet charges if you don't abuse the recharge cheese.

    The main thing about the Kensai is that they're a fighter who is basically limited to non-magical leather armor, no gauntlets, helms, shields, and doesn't get any actual bonuses until lvl 3. They're not bad, and I personally enjoy single class Kensai greatly, but they do require extra care to use effectively at lower levels before they get to instant-chunking on hit levels of damage.


    Monks are ok, but play MUCH differently then in BG2. It's better to focus on ranged weapons early on, or to use your speed to flank and attack squishier targets like archers before they can cause too much damage. Once you get 2 attacks though, you can start utilizing your stunning blow to devastating effect. You can also kite-fight most melee enemies quite well, but requires more micromanagement.

    Shapeshifters are fine. They're no GWw, but Ww form is reasonably strong, and as long as you use it as a back-up for when your spells/buffs won't be effective it can do quite well.
  • SilenceSilence Member Posts: 437
    edited October 2013
    Barkskin does have a short duration. But I should point out that most tough battles are short, especially when you consider the damage a Kensai does with each hit. Barkskin's duration compares favourably with other one-battle abilities, like Barbarian rage. And Shield is only slightly longer duration unless I'm mistaken (10 rounds versus 6+ rounds for Barkskin). Finally, I should point out the Shield amulet has a limited number of charges, Barkskin does not.

    I wasn't arguing Barkskin should replace the Shield amulet. If anything, it should act as a supplement! The idea was to suggest a number of ways to make the Kensai less squishy. @Corvino had already listed the amulet, so I provided some other useful ways to boost AC.
    Post edited by Silence on
  • CorvinoCorvino Member Posts: 2,269
    I'm pretty sure the Shield Amulet is rechargeable. Sell it to a store and then rebuy it and it should be recharged. It can get expensive, but by the time you reach the city it's pretty easy to have 100k gold floating around.
  • SilenceSilence Member Posts: 437
    I didn't know it was rechargeable by selling it and re-buying. That would be pretty cool.
    Anyway, my point is still that the amulet, the spell, barkskin and potions are all part of a tool set you can use to help squishy characters. You can really use any one - or all - of these.
  • sarevok57sarevok57 Member Posts: 6,006
    @elminster the reason why I say scimitars are relatively weak in bg2 is because it takes a long while before you get a +3 version, while almost all other weapons you can get +3 versions in chapter 2 ( except for bastard swords) granted there is some okay scimitars in ToB but axe of the unyielding is one of the greatest 1 handed weapons in the game, plus it gives regen and +1 con with a 10% chance to kill anything period per hit, and angurvadal is great because it sets your str to 22, plus those +5 weapons can break through improved mantle :) ( I think its just an annoyance not having a +3 weapon early on against those enemies who are immune to +3 and less, granted if you run off to spell hold right away, there are only 3 enemies that require +3 weapons or higher to damage - not including the lesser demon lord who requires +5 or higher if you need to attack him from some odd reason..... - all the way up to emerging from the underdark)
  • CorvinoCorvino Member Posts: 2,269
    @sarevok57 I usually get around there not being many good scimitars and bastard swords by doing the first floor of Watcher's Keep in chapter 2-3. Usuno's blade and Foebane are solid weapons, and a trip to Watcher's Keep to pick up the Firetooth crossbow and Shortsword of Mask, unlimited quivers, potion carrier and ammo belt is useful. The first floor isn't too hard as you can activate the statues a couple at a time, and thief traps and skull traps can soften them up if you struggle due to low levels.

    The biggest issue with Usuno's blade is that druids can't use it. It's a good mainhand for anyone using scimitars until Spectral Brand becomes available though.
  • Cowled_wizardCowled_wizard Member Posts: 119
    Are ww and GWW fixed? (attacks per round etc) or will they still suck in bg2?
  • sarevok57sarevok57 Member Posts: 6,006
    @Corvino ah yes, watchers keep, does have some good goodies early on, and that would work well, but in my games I never touch foot to watchers keep until ToB, but not all players will do the same thing as me im sure :)
  • SchneidendSchneidend Member Posts: 3,190



    Are ww and GWW fixed? (attacks per round etc) or will they still suck in bg2?

    Eh, what? Those are two of the best abilities in the entire game.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Monks can use Wands of Hea pvens o.0!! In version 2012 pf BG:EE, some items were broken and monks could use them (some scrolls, throwing axes +1).
  • elminsterelminster Member, Developer Posts: 16,317



    Are ww and GWW fixed? (attacks per round etc) or will they still suck in bg2?

    Eh, what? Those are two of the best abilities in the entire game.
    I think they are talking about Werewolfs and Greater Werewolves. Not Whirlwind and Greater Whirlwind.
  • lemonjuicelemonjuice Member Posts: 18
    The only thing preventing me from playing the game is the lack of the Shapeshifter fix. They could at least give you a choice, why on earth you refuse to include something that was supposed to be in game?

    As if some other classes and kits are not extremely powerful...

    I don't want to have to use mods again, see if they work etc, it's very annoying.

  • ManchildKartManchildKart Member Posts: 208
    Yeah, both kensai and monks are pretty squishy. I mained as a kensai and only the monk Rasaad died more during my playthrough.
  • Cowled_wizardCowled_wizard Member Posts: 119



    Are ww and GWW fixed? (attacks per round etc) or will they still suck in bg2?

    Eh, what? Those are two of the best abilities in the entire game.
    Lol, i was taking about druid shapeshifter, are the werewolve and greater werewolve fixed?

    Generally speaking: Classes i feel arent that useful (compared to others)

    BeastMaster (Monster summoning??? So bad...)
    Avenger: Bonuses are poor, very little added to his shapeshifting abilities.

  • SchneidendSchneidend Member Posts: 3,190
    elminster said:



    Are ww and GWW fixed? (attacks per round etc) or will they still suck in bg2?

    Eh, what? Those are two of the best abilities in the entire game.
    I think they are talking about Werewolfs and Greater Werewolves. Not Whirlwind and Greater Whirlwind.
    Ohhh! Gotcha.
  • CorvinoCorvino Member Posts: 2,269



    Avenger: Bonuses are poor, very little added to his shapeshifting abilities.

    Wait, what? Avengers are pretty great. Bonus offensive spells and the best druid Shapeshifting in exchange for some physical stats that you won't need as a caster anyway? Yes please. Just give them a sling and treat them like a mage until you get shapeshifting, at which point they're borderline OP in BG:EE.
  • nanonano Member Posts: 1,632
    Web for your level 2 slots? Hell yeah!
  • Chaotic_GoodChaotic_Good Member Posts: 255
    edited October 2013
    Druids Have crazy hla's and they start getting them at lv 15 just like kensai they start out a lil slow but high lv are sick (20ish days till bg2ee). I have not played with the new monk kits so no comment. Overall new kits aside (cause I've not played them) the game is pretty balanced. As long as you thought ahead you should have a pretty fantastic toon no matter the class.
  • Cowled_wizardCowled_wizard Member Posts: 119

    You dont think avenger falls short in power in BG2 before getting HLA? I never thought much of their new posible shapes...
  • CorvinoCorvino Member Posts: 2,269
    All druids go through a plateau phase in mid-late SOA due to the 750k XP to get from 12 to 13, then 1.5 million XP needed to get from 14 to 15. But by this time you've got Ironskins, Insect swarm and Summon Fire Elemental. Not to mention Chain lightning for the Avenger. At level 14 you even get your first Level 7 spell slot and Nature's Beauty is pretty damn good.

    Avengers don't lose that much compared to Vanilla druids. They're fairly weak compared to overpowered Berserker->Druid duals, but that's a completely different issue.
  • zur312zur312 Member Posts: 1,366
    i think some classes are little less powerfull but there is no useless class for example

    shapeshifter is great for tanking elemental damage after armor of faith and shapeshifted into Greater Werewolf he has around 75 all res

    avenger is great in sword spider coz of poison so he can just poison everyone and run speed + poison is cool strategy
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    @zur312

    Actually, avenger's spider form in BG:EE doesn't have poison attacks (spider form has great APR of 4, immunity to the Web spell and movement speed, hits as +5). Only baby wywern form has poison attacks.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Avengers lose nothing compared to vanilla druids...that's why they're WAY too strong. -2 str is the only thing that actually kind of affects them, but not really due to how easy it is for you to replace strength by items or magic. Giving them both the best spell casting and best shapeshifting, at no actual penalty, is a travesty.
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