Can a Paladin (PC) do well as the party's only healer?
Stormvessel
Member Posts: 654
My character is a Cavalier with excellent stats (18/99, 18, 18, 12, 13, 18). I have no plans to dual-class Imoen. I am going with Minsc as my party's other frontline warrior, Dynaheir as my main damage caster, and either Kivan or Coran as ranged. That leaves one slot.
I would love to take Xan as he and Dynaheir seem to compliment each other well. But doing so would leave my Pally with the sole duty of healer. Would a party of Cavalier, Minsc, Imoen, Kivan/Coran, Dynaheir, and Xan work well, or should I ditch either Dynaheir or Xan for Branwen (or someone else entirely)?
I would love to take Xan as he and Dynaheir seem to compliment each other well. But doing so would leave my Pally with the sole duty of healer. Would a party of Cavalier, Minsc, Imoen, Kivan/Coran, Dynaheir, and Xan work well, or should I ditch either Dynaheir or Xan for Branwen (or someone else entirely)?
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A cleric or druid would be useful to round out the party. Healing is a part of it, but you also gain a number of buffs. Branwen's a solid choice for a good/neutral party, as is Yeslick. Both are capable clerics and decent melee characters with a bit of gear.
If you're prepared to wait a while and want some arcane casting in addition to cleric spells then consider Quayle, who can be found just outside Baldur's Gate. He gets the highest total number of spells in the game from his multiclassed Cleric/Illusionist combo. He's a very underrated NPC as he fills both the cleric and mage niches.
TL;DR version: You don't *need* a cleric, but if you don't get one you'll end up spending a lot on healing potions and temple healing.
If I decided against Xan and Branwen for Kivan/Coran and Quayle, would Quayle do okay with such a low Wisdom for a Cleric?
I would definitely want Branwin or Yeslik.
Anyway, I have my plan. Will the following suffice?
Front
Cavalier (PC) - (tank/Healing)
Minsc (damage)
Yeslick w/ dexterity gauntlets (tank/Healing)
Back
Imoen w/ Shortbow specialization (dedicated Thief/ranged damage)
Dynaheir (spellcasting damage)
Xan (spellcasting support)
I've played a Cavalier through the saga a couple of times, and it seems that by TOB Minsc and CHARNAME can do a lot of healing and buffing between them. But by then a cleric gets hold of Heal (heals all HP, removes quite a few status ailments too) or Greater Restoration (AoE heals all party members to full, cures level drain).
They shall be the fellowship of the noob.
You don't even have to memorize cure light wounds. Just click Rest Until Healed in the options screen and the cpu will use those spells for you automatically when you sleep. No need to keep changing your memorized spells. Keep some potions on hand for oh crap moments and you'll be fine.
problem solved gg
joke ; d
i think if you mean by "cleric" a guy who stacks on heals than paladin in bg1 is not that great but for playing baldur's gate clerics are not necessary. You can visit towns more often and sleep that is about it
Does anyone know why I can't identify arrows? I have magic arrows and can't identify them. Would it have anything to do with the fact that they are mixed (I added un'id magic arrows to a stack of un'id magic arrows)?
Let Xan or Dynaheir learn Identify or just collect some scrolls to identify things. Saves you the gold to have shops or temples identify things for you. Otherwise, the merchants on the Nashkel Carnival charge less than other stores to identify.
You can't stack magical and non-magical arrows, even if they are identified. (Also can't make "mixed stacks" of Arrow of Fire and Arrow +1, for example.) They'll still have the effect if they aren't identified, so if you know what arrows they are, you can just use them. Same for all other unidentified things. Just be careful with things you don't recognize, cursed items will also be blue/unidentified. The only thing you can't use without identifying is magic, both scrolls and wands.
With Xan and Dynaheir you will likely end up with more level 1 mage spell slots than you need, and a couple of identify spells go a long way.