Any way to uninstall v1.2?
Hatu
Member Posts: 10
Hello folks. I've been enjoying Baldur's Gate [on the PC] all over again, and all was well until I updated to the new v1.2. Unfortunately, the new UI is *really* annoying me. Is there any way to revert back to v1.1.4?
-H
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Comments
-H
You can always try out a different UI, like the one Archaic made. Check out the link below.
http://forum.baldursgate.com/discussion/10158/gui-mod-archaic-for-bgee-beta-5-5-easy-installer-with-customization-options/p1
Second, the new looks is, IMHO, ugly. The old UI had the buttons on a textured grey background. The new UI cut and pasted those buttons, but left them on a flat black background. As a result, the edges of look weird, because they're supposed to be transitioning to a grey background and they don't. Also, they switched all the text in the game to modern, scale-able fonts overlayed on the UI graphics. But the fonts are much brighter and sharper, and I find the results jarring. (And harder to read, of course.)
Third, I *despise* modern UIs that layer transparent windows over the main window. So you can imagine how displeased I was to see the well designed UI of the original game changed so that it actively obstructs my view of the game world.
I get that people like the new UI, and I'm happy for them. But it's really getting in the way of my playing the game, and I'd desperately like to back to the old one.
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It doesn't. He has a beta version that should work but he has stopped development for the moment.
I too would like the option for bigger font though. At the moment the size is only slightly above the treshold of me needing to squint my eyes to see it.
I know such feature is probably unfeasible in this engine,
but I battle-cry in despair and rage every time I open unmodded Oblivion or Skyrim with their obstructing console-inventories.
Because in BG:EE's case it doesn't really obstruct anything compared to the old UI. I see your point, though I feel like you're partly holding on to a principle.
I've tilted at plenty of windmills in my day, but this is more than principle. Under old UI, the "world" part of the screen filled the area between the top of the monitor (/game window) and the top of the text box. Under the new UI, it extends down to the bottom of the monitor, with the text box pasted on top of it. In other words, part of the world is now stuck BEHIND part of the UI.
That not only makes it harder to see, it also makes it impossible to click on that area. So if I want to, say, leave Beregost to the South, or attack an enemy on the bottom edge of the map, I need to either remove the text window to give the command (if that's even possible), or reposition and then click on the narrow bands between the edges of the text box and the sides of the world screen. That is NOT an improvement over the old UI.
And as a final note, the transparent window also makes it harder to read the text in the box itself when the world background is brightly lit.
I'll agree that this problem is much worse in other games that don't have a scrolling map with lots of black space, but that's no excuse to tolerate it here. It's a completely needless pain, all for no benefit. The "modern" UI with overlapping transparent windows is a terrible paradigm that I'd like to see phased out. The last thing we should be doing is making more to replace existing, better designed UIs.
-H
EDIT: When I first tested this, I used the Map screen to go to the bottom of the Beregost map. That put the bottom of the world at the bottom of the monitor, and I was indeed unable to issue commands to leave off the southern edge behind the text window. But after scrolling around in the normal world map a bit, it seems I can then scroll even further south, and thus put the bottom of the world on the top of the text window.
I would still prefer the old UI, but this is less of a problem than I had feared.
You should be able to scroll down past the bottom of the area until the top of the text window is off the area. Are you unable to do that?
Edit: Ah, alright then. *Stops panicing*