Party vs Party pvp and in-game lobby
agris
Member Posts: 581
Just voicing this to see what the general interest is. I always thought an arena-style map where multiple player-controlled parties could battle it out would be interesting. Does Overhaul have any intention of such a mechanism? Obviously I have no idea the code writing / modifications this would entail, but with a lobby / matching service planned, this is a natural extension of the cooperative multiplayer into PvP. I believe the chess-like spells system would lend itself well to pvp, and the player base would self regulate (oh, XYZ takes for-EVER to complete a turn. I'm not fighting him.)
Separately, is there going to be an 'in game' multiplayer lobby, where each player is represented by an avatar?
These two aspects could widen the audience- tactical competitive multiplayer is what party-based pvp would turn into, and that's a bit different than the vanilla solo game. The in-game lobby also satisfies a different type of social itch some gamers have.
Separately, is there going to be an 'in game' multiplayer lobby, where each player is represented by an avatar?
These two aspects could widen the audience- tactical competitive multiplayer is what party-based pvp would turn into, and that's a bit different than the vanilla solo game. The in-game lobby also satisfies a different type of social itch some gamers have.
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Comments
Apparently the game is extremely hard-coded into only allowing 6 man multiplayer games, so at most you could only have a 3x3 party multiplayer.