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Complete newcomer

FinitevusFinitevus Member Posts: 7
edited November 2013 in New Players (NO SPOILERS!)
Hello everyone

I have been a fan of rpg games for a very long time, but to my everlasting shame I have never had the chance nor time to dabble in Dungeons and Dragons. I picked up Baldurs Gate on steam very recently, since I heard so many good things about the game and that it was based off of DD.

I just started playing it yesterday, and as you may have guessed some things have me somewhat flummoxed. I should add I sort of jumped into this head first, without reading many(any) guides or FAQ's.

I made my hero a swashbuckler, and put a point into duel wielding since the classes pro's mentioned it, and it sounded like a fun way to play a glass canon thief. However, I cant actually find out how to make him have two daggers at once? I notice theres two slots for weapons on the inventory screen, but they appear to just be and on hand and offhand weapon...

In addition, I have no idea how experience works. After four hours, my partys druid received a single level up, and no one else has. Does landing the last blow mean you get more exp? My main character has been forced to stay far out of trouble, since he hits so low and only has 6 HP....

Any tips for leveling a swashbuckling thief?





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Comments

  • CorvinoCorvino Member Posts: 2,269
    edited November 2013
    Hello there! You've not chosen the easiest class to start with, really. Swashbucklers are a bit slow to actually start swashing any buckles. NB - to equip an offhand weapon, place it in the shield slot (on the middle right of the character paperdoll on the Inventory screen).

    In 2nd Edition D&D (which is the ruleset used in Baldur's Gate) thieves are quite different to their more modern incarnations. They're less glass-cannon damage dealers than out-of-combat utility characters. Swashbucklers are better in combat, but take quite a few levels to get going.

    For starters, on character generation you probably want to aim for Maximum Dexterity (helps with Armour Class, thief skills and ranged weapons), 16 Constitution (for better HP. Fighters,Rangers & Paladins get benefits from above 16 but noone else does) and as much strength as you can muster (for better to-hit rolls and damage in melee).

    Dual wielding is tricky for swashbucklers. It's completely useless unless you have at least 2 points in Two-weapon fighting style. Once you have 2 points in it, it becomes pretty good. The problem is that Swashbucklers gain proficiency points very slowly, and so you'll only likely be able to use it effectively at level 4 or 8. Until then you're probably better off either with a ranged weapon or using a buckler in your shield slot.

    If you want an easier character to start with then I'd suggest a Fighter/Thief multiclass. The playstyle is very similar but you get 4 proficiency points at character creation allowing you to dual wield immediately. They're also a bit tougher than Swashbucklers, and will do better in melee at low levels.

    *Edit* If you're still learning the rules (and there are many) then I'd suggest trying a Paladin or Ranger to start with. Both are good in melee and can equip heavy armour, which means they'll survive better. They also get a few special abilities to play around with. It may also be worth changing the difficulty form Core to Normal as well.

    With regards to Levelling up, it'll start slowly. All XP is shared equally between party members, so small parties will level up faster. Once you get a "level up" icon on a character portrait then go to the Record screen (press R) and press the level up button.
  • reedmilfamreedmilfam Member Posts: 2,808
    @Finitevus - Swashbucklers level up faster than other classes. The druid you mention (Jaheira) starts off closer to leveling up than you do (R key brings up your character Record sheet and you can see where you stand toward level up). It's the only time she'll level before you.

    Fast levelers: Thief, Bard
    Medium Leveler: Cleric/Druid/Fighter
    Slow Leveler: Mage

    Anyway, the guides have the actual progression, if that interests you.

    Hope this helps.
  • FinitevusFinitevus Member Posts: 7
    edited November 2013
    I did max our dex After rerolling a few times, but I didnt pay much attention to constitution since I didnt think I would be tanking much or at all.

    Its too bad about swashbucklers being slower at early levels, I hope I havent made my game too difficult... And not so good till LV.4-8?! That sounds crazy with how slow the leveling has been going... Am I perhaps doing something wrong? Ive basically been following the main quest and resting and then fighting random encounters around towns. I just now got the wild mage NPC...

    Ive been using a crossbow right now since I couldnt get the daggers to work, and after reading a through a few advice for noobies threads ranged seems like the way to go in the early levels.

    About thieves being mostly utility, is this their strongest point or only way to play them? If at all possible I would love to run a damage based thief, ignoring utility since I have the childhood friend NPC with me...

    Thank you very much for the help, any and all advice is very appreciated!
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Finitevus said:

    Hello everyone

    I have been a fan of rpg games for a very long time, but to my everlasting shame I have never had the chance nor time to dabble in Dungeons and Dragons. I picked up Baldurs Gate on steam very recently, since I heard so many good things about the game and that it was based off of DD.

    I just started playing it yesterday, and as you may have guessed some things have me somewhat flummoxed. I should add I sort of jumped into this head first, without reading many(any) guides or FAQ's.

    I made my hero a swashbuckler, and put a point into duel wielding since the classes pro's mentioned it, and it sounded like a fun way to play a glass canon thief. However, I cant actually find out how to make him have two daggers at once? I notice theres two slots for weapons on the inventory screen, but they appear to just be and on hand and offhand weapon...

    In addition, I have no idea how experience works. After four hours, my partys druid received a single level up, and no one else has. Does landing the last blow mean you get more exp? My main character has been forced to stay far out of trouble, since he hits so low and only has 6 HP....

    Any tips for leveling a swashbuckling thief?

    @Finitevus
    First, if you made a human Swashbuckler, it will be a good idea to Dual-class to Mage in BG2 (I recomend to do so after lvl 16 :D), but if you didn't made him human, don't worry.
    Also, have you read the manual?? It is a very helpful thing, even if you know a lot about CRPGs.
    Druids do not need much XP, you'll level up when you gather enough XP to do so (Duh!), you can get a lot in Beregost by completing some quests there.
    Then, in BG1, the amount of XP is more than enough (no, really, its a lot) the needed to reach the Experience Cap that the game has (you can remove it, here http://forum.baldursgate.com/discussion/10212 you can find an easy way to do so, but removing it is maybe not worth the trouble).
    I highly recommend spending your next Proficiency point in "Short bow" (you'll find out why :D) to be in the back guard of your party.
    Then a lower AC (Armor Class) is better, and THAC0 (To Hit Armor Class 0) is better when lower too.
    If your main PC is leading he'll get more XP than the others (a thing you won't notice unless you played the game 200 times checking the XP you have every half n' hour), just be sure you have enough Charisma to make a good impression to others (and your party!).
    If you search, there are many VERY good guides in the internet, they tell you from which NPCs to carry to when you shall eat in your real life (actually, not so much but :P ).
    Whenever I play as a Swashbuckler, I spend my Proficiencies in Single Weapon Style, but using Two-weapon Style is a good idea through, it is your own choice and it will go very well also.
  • FinitevusFinitevus Member Posts: 7
    edited November 2013
    CrevsDaak said:



    @Finitevus
    First, if you made a human Swashbuckler, it will be a good idea to Dual-class to Mage in BG2 (I recomend to do so after lvl 16 :D), but if you didn't made him human, don't worry.
    Also, have you read the manual?? It is a very helpful thing, even if you know a lot about CRPGs.
    Druids do not need much XP, you'll level up when you gather enough XP to do so (Duh!), you can get a lot in Beregost by completing some quests there.
    Then, in BG1, the amount of XP is more than enough (no, really, its a lot) the needed to reach the Experience Cap that the game has (you can remove it, here http://forum.baldursgate.com/discussion/10212 you can find an easy way to do so, but removing it is maybe not worth the trouble).
    I highly recommend spending your next Proficiency point in "Short bow" (you'll find out why :D) to be in the back guard of your party.
    Then a lower AC (Armor Class) is better, and THAC0 (To Hit Armor Class 0) is better when lower too.
    If your main PC is leading he'll get more XP than the others (a thing you won't notice unless you played the game 200 times checking the XP you have every half n' hour), just be sure you have enough Charisma to make a good impression to others (and your party!).
    If you search, there are many VERY good guides in the internet, they tell you from which NPCs to carry to when you shall eat in your real life (actually, not so much but :P ).
    Whenever I play as a Swashbuckler, I spend my Proficiencies in Single Weapon Style, but using Two-weapon Style is a good idea through, it is your own choice and it will go very well also.

    I actually started with maxed charisma, which after looking around on a lot of guides seems to have been a fairly bad choice.

    xD

    Its good to know thieves LV up fast, grinding is a big concern to me, but after looking again around these forums, it seems most training is done via quests, rather then random encounters? I was worried if I waited around too long npc's would leave, since they were starting to get rowdy.

    Using a crossbow at present, but I put my proficiencies into dagger and two weapon style... Really Im just having difficulty keeping my main hero useful. I cant send him into combat without him Take grievous damage very quickly, and I havent actually noticed him doing any damage at all with his crossbow. Somewhat worried I created a Frankensteins abomination that will be squishy + under leveled for ever after.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Finitevus said:

    I did max our dex After rerolling a few times, but I didnt pay much attention to constitution since I didnt think I would be tanking much or at all.

    Its too bad about swashbucklers being slower at early levels, I hope I havent made my game too difficult... And not so good till LV.4-8?! That sounds crazy with how slow the leveling has been going... Am I perhaps doing something wrong? Ive basically been following the main quest ques and Resting and then fighting random encounters around towns. I just now got the wild mage NPC...

    Ive been using a crossbow right now since I couldnt get the daggers to work, and after reading a through a few advice for noobies threads ranged seems like the way to go in the early levels.

    About thieves being mostly utility, is this their strongest point or only way to play them? If at all possible I would love to run a damage based thief, ignoring utility since I have the childhood friend NPC with me...

    Thank you very much for the help, any and all advice is very appreciated!

    In my first run, I used a crossbow without being proficient with it too!! (I was playing with a Mage/Thief).
    If you grabbed Neera, be sure to memorize some Sleep (CHEESE, CHEESE for everybody YAY!!! :D) (In the BG community we call "Cheese" the legal use of ultra-OP-Spell-and-that-stuff, but you can denote it as some sort of Cheating (using Sleep IS NOT CHEATING, just in case you are a cheat-hater :P) like summoning two Project Images with a chain continge....
    :)
    Just keep playing. Its a nice game you would like to play many times.
  • FinitevusFinitevus Member Posts: 7
    @CrevsDaak

    I will for sure, thanks for the advice and help! Going to go and try out some you guys suggestions, thanks again everyone!

    ^_^
  • CorvinoCorvino Member Posts: 2,269
    It's probably worth having a quick read of this thread. No spoilers, just a couple of ideas to get you going in the right direction:
    http://forum.baldursgate.com/discussion/1992/basic-game-tips-for-new-players/p1

    Good luck, @Finitevus. Baldur's Gate is not an easy or forgiving game for new players, but there's a reason so many people still play it 15 years after the original release ;)
  • BattlehamsterBattlehamster Member Posts: 298
    In most games -
    Lv. 1 = tutorial enemies

    In BG -
    Lv. 1 = Avoid angering housecats.
  • zerckanzerckan Member Posts: 178
    Dual-wielding with swashbuckler is not a good start in bg1.
    Since you start with only 2 weapon proficiency points, you will either get penalty from missing two-weapon fighing points or your weapon points.

    I suggest you to play Stalker (Ranger Kit) if you like dual-wielding. You get free ++ to two-weapon fighting and start with another 4 points to spend.
    Also you will start with x2 backstab multiplier instead of forever x1 of Swashbuckler.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited November 2013
    @Finitevus I made a Swashbuckler solo run (what means no NPCs), and leveled up to 16 in BG1:EE (I removed the XP cap), then I dual-classed to Mage, and finished BG:EE as a lvl9 Mage. You do not tend to get to so high levels, and you won't gather more than 300k in BG:EE in a solo run, I made LOTS, LOTS of farming, maybe 40% of the time was farming. When I got to BG2, I couldn't use my Thief Class, because I was lvl9 Mage, but I got it back in only minutes, with cheese and cheese, I reached mage level 19 still in BG2's Chapter 3 (it is supposed for you to reach 3 Million XP (Mages need 3 Million XP to reach level 18) in Chapter 5/6 of BG2, and I did it in Chapter 3, now she is a lot more OP and I feel like the best cheesier guy ever.
    Thieves level up much faster than mages in BG2 and BG1, with 3 million XP you become around lvl23 or 24 Thief (or Bard!).
  • nanonano Member Posts: 1,632
    That just sounds like cheating :S
  • Time4TiddyTime4Tiddy Member Posts: 262
    The swashbuckler is a great starter class, IMO, because you are less squishy than a true thief but can still open chests and disarm traps, and scout in stealth. You can also hit a lot harder than a real thief. Making your PC a thief also gives you the most flexibility in your party composition, IMO, as trap disarming is critical in this game and you will be forced to have a thief pretty much the whole game.

    However, as others have said, two-weapon fighting is not really a good option for swashbuckler in BG1. You need at least one melee weapon and at least one ranged weapon, using up both your starting specialty pips. You probably then want to put your third pip into the melee weapon again to make it much more useful. Since you will only get four pips in total, and a single pip in two-weapons is useless (as others have said), you are probably better off putting the fourth pip into your ranged weapon.

    My recommendation is saving the two-weapon fighting for BG2, when you are already specialized in a melee weapon and your hit rating will be much higher, making it feasible even at one pip in two weapons to start using duals.
  • FinitevusFinitevus Member Posts: 7

    The swashbuckler is a great starter class, IMO, because you are less squishy than a true thief but can still open chests and disarm traps, and scout in stealth. You can also hit a lot harder than a real thief. Making your PC a thief also gives you the most flexibility in your party composition, IMO, as trap disarming is critical in this game and you will be forced to have a thief pretty much the whole game.

    However, as others have said, two-weapon fighting is not really a good option for swashbuckler in BG1. You need at least one melee weapon and at least one ranged weapon, using up both your starting specialty pips. You probably then want to put your third pip into the melee weapon again to make it much more useful. Since you will only get four pips in total, and a single pip in two-weapons is useless (as others have said), you are probably better off putting the fourth pip into your ranged weapon.

    My recommendation is saving the two-weapon fighting for BG2, when you are already specialized in a melee weapon and your hit rating will be much higher, making it feasible even at one pip in two weapons to start using duals.

    I have noticed that pretty much the only time Im usefull is when Im using my crossbow... Im just not sure how I feel about investing points into a skill I hope I will outgrow, sort of like a crutch proficiency I guess.

    :S

    Will it be feasible at any level to duel wield daggers, or will I always be bursted down instantly?
  • FouneFoune Member Posts: 53
    Hey there friend! To answer some of your questions, yes thief is a class designed much more for utility than combat, but the wonders of this game is that you can play your character any type you want!

    If you want to be a butcher of the battlefield I would recommend going fighter/thief, you can become one of the greatest archers in the game and able to fight toe-to-toe with whatever melee weapon you prefer against veteran warriors. But if you play a pure thief you can still be a pest to your enemies, if you succeed with your ability ''Hide in Shadows'' (you'll be stealthed then) and you go behind an enemy with a melee weapon equipped, you can backstab them for critical damage, build yourself up with decent weapons and stats and you'll find yourself oneshotting your enemies with a backstab, for the rest of the fight I'd advise to get away from your enemies and continue your assault with melee weapons, or you can go further away out of your enemies range and try to hide in shadows again and do another backstab. Though seeing as you play a swashbuckler you lose the backstab perk, but swashbucklers make very decent fighters at higher levels and thief skills like find traps and open locks is greatly useful.

    I started out this game as a pure fighter, problably the easiest class in the game and you can build yourself up to be immensely powerful and then you can learn about all the other classes with NPCs you pick up to join your party. I've found this guide (http://www.gamefaqs.com/pc/258273-baldurs-gate-ii-shadows-of-amn/faqs/8566) to be very useful in explaining the basics of 2nd edition AD&D In Baldur's Gate.

    And yes, some NPCs that join your party has a quest that you must fulfill if you wish to keep them, and if you're spending days and weeks not doing the quests they will eventually leave.

    I hope you luck and if you ever have more questions just post them! :)
  • SilenceSilence Member Posts: 437
    Swashbuckler is a great class, even if you do not decide to dual.

    @Finitevus: Crossbow is a useful proficiency in the BG series. There is one great Crossbow in BG1 that you can use, the Light Crossbow of Speed (Thunderhammer Smithy, Beregost). This weapon deals excellent damage, especially if you use bolts of Lightning (available many places, including High Hedge). In BG2, there is an excellent Crossbow early in the game: the Firetooth +4 (Watcher's Keep). This Crossbow is highly effective at penetrating enemy armor as it is considered a +4 weapon and generates its own ammunition. More importantly, it does elemental damage which can: 1) interrupt spells on mages protected by Stoneskin; 2) kill disabled trolls.

    If you're looking to deal more damage in spite of lacking backstab, you can use the Set Snares ability. This takes a few levels to develop but is devastating. However, if you are the only thief in the party, you may want to avoid this skill and develop Open Locks/Find Traps instead. Still, Set Snares is great for boss encounters, power leveling, and luring enemies.
  • Time4TiddyTime4Tiddy Member Posts: 262
    Finitevus said:


    I have noticed that pretty much the only time Im usefull is when Im using my crossbow... Im just not sure how I feel about investing points into a skill I hope I will outgrow, sort of like a crutch proficiency I guess.

    :S

    Will it be feasible at any level to duel wield daggers, or will I always be bursted down instantly?

    Yes, you can most definitely dual wield daggers. There are a few things to consider. In Baldur's Gate, your hit rating is called THACO - this number needs to be as low as possible. Thieves start with a 20 THACO (maximum) and gain one hit rating every odd level. This means you can naturally get to a 16 THACO by the end of Baldur's Gate 1.

    A strength of 17 or 18 will give you another +1 to your hit rating. Dexterity of 17 or 18 gives a +2 to your hit rating with ranged weapons only, which is probably why you are hitting more often with your crossbow.

    Now, swashbuckler gets an extra +1 bonus to hit rating at level 5 and 10, with both ranged and melee. If you put two pips into a single weapon (like dagger), you get an extra +1 bonus with that specific weapon. So let's say you are a level 10 swashbuckler specialized in dagger with a +2 dagger and drink a potion of strength to get to 18. You will now have 16 base THACO -1 (for str 18) -2 (for +2 weapon) -2 (for swashbuckler bonuses) -1 (for dagger specialization) . That puts you at 10 THACO, very respectable for a non-fighter, and you will hit armored foes about half the time, non-armored foes almost all the time.

    So how does two weapon fighting fit into this? If you wield two weapons with NO pips in two weapon style, you lost 4 hit rating on your main hand and 8 hit rating on the offhand. That puts you at THACO 14/18 for level 10, you're basically missing everything. Putting one pip in two weapon style reduces the penalty to lose 2 main hand lose 6 offhand, or 12/16. Still not great. With the second pip, you now have NO PENALTY for main hand and only 4 penalty for offhand, or 10/14. At this point you are really losing nothing by dual wielding because your main hand hits like normal and you will land the offhand once in a while with no downside. The third and final pip in two weapon fighting keeps the main hand penalty to 0 and reduces offhand again so it's just lose 2 hit rating.

    In BG1, a thief only gets a total of four pips to spend. If you put two into dagger and two into two weapon fighting, you will be a solid two weapon fighter with daggers only by the end of the game. However, this means that you will be ineffective with ranged weapons. Especially in the early parts of BG1, ranged weapons are almost essential to keep you alive.

    The reason I suggest holding off on two weapon fighting until BG2 is because you'll have further hit rating bonuses. You'll gain one hit rating every odd level and another swashbuckler bonus every five levels. So by level 15 you'll have an additional +4 hit rating, and probably a +3 weapon. This makes the penalties for two weapon fighting much less severe.

    I hope this all made sense!

  • CorvinoCorvino Member Posts: 2,269
    edited November 2013
    It might be worth picking up a bundle of throwing daggers, @Finitevus. This way you have a ranged weapon and don't need to waste proficiency points elsewhere. The only disadvantages are that they're a bit heavy for a full stack of 80, so you might want to have a high-strength character lug around your spares.
    Post edited by Corvino on
  • FinitevusFinitevus Member Posts: 7
    @Corvino
    I did indeed find a group of skeletons that seem to respawn if i slept near the original group, and dropped about 20-40 throwing daggers each time. One stack got me through the gnoll fortress very handily! Had to switch back to the crossbow when I ran out of them, but I will be sure to pick up some more next chance I get.

    @Time4Tiddy

    Thanks so much for the great breakdown! I understand most of what you said, but the bit where you said only 4 pips ever worries me a lot. If there was no level cap and I could get 5 or so eventually, I wouldnt worry putting a pip into ranged off the bat, but if I only get 4 ever shouldn't I save them for the proficiencies Im really interested in? I dont want to get the last boss and just barely be able to use a dagger, and be cursing that single pip put into a crutch weapon I only needed for the first third or so of the game...

    :S
  • FouneFoune Member Posts: 53
    Finitevus said:


    Thanks so much for the great breakdown! I understand most of what you said, but the bit where you said only 4 pips ever worries me a lot. If there was no level cap and I could get 5 or so eventually, I wouldnt worry putting a pip into ranged off the bat, but if I only get 4 ever shouldn't I save them for the proficiencies Im really interested in? I dont want to get the last boss and just barely be able to use a dagger, and be cursing that single pip put into a crutch weapon I only needed for the first third or so of the game...

    :S

    Yes it's pretty important for any weapon-using damage dealer to be careful when placing their proficiency points, as most of us have played through the game many times we already know what kind of good weapons there are in this game and what we want to use, other times when I'm starting a new character I usually look for tips on google for a good weapon build with my class. Spreading points as a non-fighter isn't very good and it's gonna be very frustrating once you're high-level but can't get low thac0 since you have for example one point in shortsword, one in daggers, one in two-weapon fighting and one in crossbows.

    So when you're creating a character plan what you want to do with it, do you want to dual-wield, do you want to fight ranged, and what kind of weapons do you want to use through-out the game. BG2 is alot more forgiving since your level cap is at 40 and you get alot of spare proficiency points. If you've really messed up but don't want to start a new character, you can download ''EE Keeper'', a program that will let you configure your save file, you can re-roll your proficienies and stats there however you like and then just return to your game being totally respecced.

  • ChildofBhaal599ChildofBhaal599 Member Posts: 1,781
    edited November 2013
    if you want to be upfront dual wielding I recommend you save up for the shadow armor. this is the best armor a thief could use in BG1, though a swashy won't get much use out of better hiding since they can't backstab. You can find it in Beregost in the Thunder hammer smith, which also has the dagger of venom that everybody likes.

    as others have said I would have recommended fighter/thief. I am currently playing it and it is really effective, though a little bit slower leveling. I think it still makes a better swashy than a swashy will ever be, especially due to the apr (attacks per round) level bonuses and apr bonus for 2 pips.

    if there is anything you want to change from previously, you can also get a save editor called EEkeeper. If you want to respect to bows for the early game then use later pips to go dual wielding that is fine. my current game I leveled Imoen a level too far so I put her back to dual her to mage then gave her back the experience she had.

    btw don't worry about the frustrations, as I think we have all been through this. Everybody is a noob at one point or another. I remember many deaths in my first time going through the first dungeons, but now I make it through without a rest. I kind of wish I could be having your experience. Those were good times :)
  • CorvinoCorvino Member Posts: 2,269
    Dungeons have been mentioned by @ChildofBhaal599. Don't go into to the Firewine ruins. Just don't. For the sake of your sanity. I have, and I'm a still a gibbering wreck of a human being.

    When I play completetionist runs and do *all the quests* I still avoid them, because they're that bad.
  • Time4TiddyTime4Tiddy Member Posts: 262
    edited November 2013
    Finitevus said:


    Thanks so much for the great breakdown! I understand most of what you said, but the bit where you said only 4 pips ever worries me a lot. If there was no level cap and I could get 5 or so eventually, I wouldnt worry putting a pip into ranged off the bat, but if I only get 4 ever shouldn't I save them for the proficiencies Im really interested in? I dont want to get the last boss and just barely be able to use a dagger, and be cursing that single pip put into a crutch weapon I only needed for the first third or so of the game...
    :S

    The tip about throwing daggers was excellent, then you can have your pips in daggers and two weapon fighting and still use ranged attacks. I will note that ranged weapons are good not just for the entirety of BG1 but also for about the first 2/3 of BG2. Ranged weapons only start to diminish when you are facing high level enemies that require +3 and +4 weapons just to hit them, you will not see those until you are well into BG2. Also, there are some types of enemies that you want to use ranged attacks on, for example ogres that can one shot you because of their extremely high strength, or enemies that have touch attacks like wyvern's poison or ghoul's hold person.

    You won't have four pips forever, just four pips at the end of BG1. You get another pip every four levels, so you'll get another at level 12, 16, 20, etc. I am currently working on a swashbuckler getting ready for BG2 release, and I have two pips in short swords and two pips in shortbow. I will take two weapon style at 12, 16, and 20, and then probably start working another type of melee weapon into the mix.

    My swashbuckler is elven, so I get an extra +1 to THACO when wielding swords or bows.

    I would encourage you to keep playing with the character you've gotten this far with. You have learned a lot so far, and will learn more. The only way to truly "waste" a specialization pip on a swashbuckler is to put it into sword/shield style - every single weapon you can choose can be effective, and even two-handed weapon style can have its place in a strength focused build.

    My last recommendation to you was mentioned by someone earlier - the Dagger of Venom. This is one of the best weapons in BG for a melee thief and you can get it as soon as you have enough money, from the armory in Beregost.

  • FinitevusFinitevus Member Posts: 7
    edited November 2013
    I have certainly been eyeballing the shadow armor and venom dagger, but when I passed through I had not nearly enough gold. Now that I have cleared the mines Im hoping I can sell off some of the +1 gear I got and raise some cash...

    On another note, does anyone have any good recommendations for a tank like evil party member? Right now I have my protagonist swashbuckler, Dorn, Edwin and Neera. Im flittering between the neutral/good couple you get in the friendly arm inn and the sunshine monk that just tried to join me, but both options are equally unappealing.

    Also, uh, where do npc's go when you remove them from the party and change zones? Are they gone forever or do they return to their original meeting spot...?
    Post edited by Finitevus on
  • Time4TiddyTime4Tiddy Member Posts: 262
    The three NPCs who were added to the enhanced edition (Neera, Dorn, Rasaad) will go to a designated meeting place. Any other NPCs will either stay right where you leave them, or leave the game forever. This mostly depends on your reputation and if you did their quest while they were in your party. If you dismiss someone from your party and they walk off screen, they are gone forever.

    As far as the best evil tank - you will want to get Kaigan. He is an evil dwarf fighter you can find in Beregost in a shop just north of Feldepost's Inn. He has a 20 Con, which means he not only has more hit points than any other character in the game, but also regenerates health, slowly. He is pretty much the go-to tank for any evil party, and you can get him now.
  • CorvinoCorvino Member Posts: 2,269
    Kagain is a bit of a monster. His average strength isn't an issue because he can put 3 proficiency points into Axes and get very nice hit and damage bonuses that way. He's also a great candidate to use the Gauntlets of Dexterity, which make him into one of the best tanks in the game. I'm using him as my main tank in my evil party at the moment.
  • SilenceSilence Member Posts: 437
    Shar-teel is another great option. She can do significant damage as she high strength and two-weapon style. She also has great DEX and good access to armour. Find her in the Basilisk desert east of Beregost (remember to cast Protection from Petrification first).
  • Time4TiddyTime4Tiddy Member Posts: 262
    Shar-teel was a better tank in BG vanilla when she had pips in long swords and you could just pack on a shield. Now that she's been re-imagined as a two weapon fighter you end up "wasting" her pips if you use her as a tank - not that it can't be done. I've used Kivan as a tank before, myself, and he's definitely not specced for it.
  • FouneFoune Member Posts: 53
    Dosn't Shar-Teel have like 9 constitution for something? Sounds like a kinda squishy tank if you ask me :S

    Kagain is a great tank, meaning he will never die, you've already played through Nashkel mines so you can't get montaron but he is otherwise pretty suitable for tanking, and if you want a good tank you can try Yeslick, he does things pretty decent.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Foune said:

    Dosn't Shar-Teel have like 9 constitution for something? Sounds like a kinda squishy tank if you ask me :S

    Kagain is a great tank, meaning he will never die, you've already played through Nashkel mines so you can't get montaron but he is otherwise pretty suitable for tanking, and if you want a good tank you can try Yeslick, he does things pretty decent.

    10 HP per level up, not enough?? you wanting MORE?? Awful, to have more you'll need less before because you'll need to handle me some.
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