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(6941) Casting Luck (SPWI209.spl) should not remove the target's weapon proficiencies

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  • Brother_BolleBrother_Bolle Member Posts: 3
    on second thought I am saying this like it's a bad thing , but it means more time spent with BG:EE . awesome I'll get right to it ;)
  • DeeDee Member Posts: 10,447
    Looks like the fix was left out of the build. I'll make sure it gets into the patch.
  • RamboMadCowRamboMadCow Member Posts: 3
    This bug is still a problem. I spent my entire Sunday finishing the "pre-entering Baldur's Gate" quest lines. Once finishing them, I decided to do entirety of TotSC and everything in Ulgoth's Beard. Unbeknownst to me, I had caused this bug having used the luck spell just before starting the area on my charname and Imoen. As I played through it, I kept feeling like TotSC was THE most difficult single player expansion I had ever played after having punished myself and completed all of the quests, including that demon lord Aec'Letec.

    Upon taking a very large breather, I looked at my equipped THAC0 and I saw it was an astounding 16 or 18. Can't remember, but it was astronomically high. My charname was a level 8 cavalier. Imoen (mage/theif) was also an 18. I had played the entirety of the TotSC expansion with a charname who was basically missing everything! After looking, I saw that all of my proficiencies were missing on both of those characters, and started searching and found this.

    I grabbed EEKeeper, fixed my proficiencies, and now my charname is back to a THAC0 of 8 and Imoen is at 13. I am correctly smashing faces again. I can only imagine that Durlag's Tower and Aec'Letec would have been much less frustrating had I noticed this long before.

    Is there any kind of an ETA as to when this is going to be correctly fixed? I was thinking of getting a copy for my brother, as we both grew up playing the original, but he has neither the time nor the patience to bother with installing a mod to fix a bug that should have been fixed a very very long time ago.
  • MathsorcererMathsorcerer Member Posts: 3,042
    If you have DLTCEP or NearInfinity check spwi209 to see if it still has the "remove effects by resource" opcode, number 321.
  • RamboMadCowRamboMadCow Member Posts: 3

    If you have DLTCEP or NearInfinity check spwi209 to see if it still has the "remove effects by resource" opcode, number 321.

    Were you speaking to me Mathsorcerer? If so, here is a list of acronyms or nouns that I've never seen or heard before, so I have no clue what you're talking about:

    DLTCEP, NearInfinity, spwi209, opcode

    I have no clue what any of those are, so if your statement was directed at me, all of that went right over my head :(
  • MathsorcererMathsorcerer Member Posts: 3,042
    I didn't mean to cause any confusion. DLTCEP and NearInfinity are tools used to mod the Infinity Engine, spwi209.spl is the file for the luck spell itself, and opcode 321 is the feature associated with that spell that seemed to be causing the problem. It was your use of EEKeeper that led me to the mistaken conclusion that you had those other tools, as well.

    Earlier in this thread is a zipped file containing an edited spell file which, if you unzip it into the Override folder of your BGEE installation, should fix the Luck spell and stop it from removing proficiencies.
  • DeeDee Member Posts: 10,447
    The patch we're working on now includes the fix for this issue.
  • RamboMadCowRamboMadCow Member Posts: 3

    I didn't mean to cause any confusion. DLTCEP and NearInfinity are tools used to mod the Infinity Engine, spwi209.spl is the file for the luck spell itself, and opcode 321 is the feature associated with that spell that seemed to be causing the problem. It was your use of EEKeeper that led me to the mistaken conclusion that you had those other tools, as well.

    Earlier in this thread is a zipped file containing an edited spell file which, if you unzip it into the Override folder of your BGEE installation, should fix the Luck spell and stop it from removing proficiencies.

    Ahh, that makes sense. I only have EEKeeper and I've only messed with it just a little to do basic things like fixing proficiencies. Nothing too terribly advanced and I haven't used those tools either. I have seen the rar file and was planning to use it myself, but the main point of my post was to see if there was a fix coming soon and not later. Not for my sake, but more for my brother. It's hard enough to find time to play with him with a 4 hour time zone difference. But now tack on trying to explain to him how to do the mod for one spell and he'd rather just play another game that works immediately instead of trying to fiddle with things and wasting our valuably rare game time.
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