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(6941) Casting Luck (SPWI209.spl) should not remove the target's weapon proficiencies

tsondaboytsondaboy Member Posts: 12
edited November 2013 in BG:EE Bugs (v1.2)
I just found a major bug with luck spell.

When Neera casts a luck spell on a character (including herself), the receiving character permanently loses all its Weapon Proficiencies. Leveling up does not bring them back either.
I haven't tried it with other spell casting characters, since currently only she knows the spell. I tried to cast it when she was at level 3 and again when she was at level 4. The result was the same both times.
Dee said:

Yep, Luck seems to be causing it; or at least, is a reliable way of reproducing the issue.

Casting Luck (SPWI209.spl) should not remove the target's weapon proficiencies

1. Start a new game with the Daria pregen character
2. C: CreateItem("scrl93")
3. Open the Inventory (I) and drag the scroll into the first quick item slot
4. Return to Gameplay (G)
5. Select the scroll and cast it on Daria
6. Open the Record (R)
7. In the statistics pane, scroll down to the Weapon Proficiencies section
8. Notice that Daria has no weapon proficiencies

Daria should have her normal starting weapon proficiencies.
Internal Tracking Number: 6941 (Fix Attached)
Post edited by Dee on
«1

Comments

  • MathsorcererMathsorcerer Member Posts: 3,042
    I am not able to duplicate this bug despite finding an odd and apparently useless effect being applied by the Luck spell, "remove effects specified by resource", opcode 321, with a duration of 0 and a blank resource field. Either way, casting Luck did not alter weapon proficiencies.

    Do you have any mods installed?
  • tsondaboytsondaboy Member Posts: 12
    edited November 2013
    No mods installed. I still have the game saved, so I can recreate it at will. I could probably send you the saved file and see if you can duplicate it with that.
  • tsondaboytsondaboy Member Posts: 12
    I am on a PC. Win 7 x64.

    I am attaching the save file. Have Neera cast Luck and see the results. Imoen has already lost her weapon proficiencies, because I cast it on her earlier in the game.
  • DeeDee Member Posts: 10,447
    Was this game started prior to the patch, or is it a new game started after the patch?
  • tsondaboytsondaboy Member Posts: 12
    I started it about 2 weeks before the 1.2 patch.

    I also noticed that once you cast it you get this message in the dialog box:

    Neera: Spellcaster level decreased by 1.
  • DeeDee Member Posts: 10,447
    Okay; this may be an issue with compatibility between 1.0.2014 and 1.2.0. Can anyone confirm that the problem occurs with old games loaded into 1.2, but not new 1.2 games?
  • prophet1prophet1 Member Posts: 172
    Wow, I'm glad I noticed this thread! I've been having this problem - vanishing weapon proficiencies - for several days and looking for cause to no avail (see this thread: http://forum.baldursgate.com/discussion/23013/proficiency-points-disappeared)

    @Dee: Just tried this (casting Luck spell) in my post-1.2 game and I can confirm - Luck's target loses all weapon proficiencies. Tried this twice with different characters to be sure, was able to reproduce both times. And it's not specific to Neera, I used Xan to cast the spell.
  • DeeDee Member Posts: 10,447
    Yep, Luck seems to be causing it; or at least, is a reliable way of reproducing the issue.

    Casting Luck (SPWI209.spl) should not remove the target's weapon proficiencies

    1. Start a new game with the Daria pregen character
    2. C: CreateItem("scrl93")
    3. Open the Inventory (I) and drag the scroll into the first quick item slot
    4. Return to Gameplay (G)
    5. Select the scroll and cast it on Daria
    6. Open the Record (R)
    7. In the statistics pane, scroll down to the Weapon Proficiencies section
    8. Notice that Daria has no weapon proficiencies

    Daria should have her normal starting weapon proficiencies.
    Internal Tracking Number: 6941
  • prophet1prophet1 Member Posts: 172
    edited November 2013
    UPDATE: So I've tried a test - using DLTCEP to edit SPWI209.SPL (Luck spell) to remove the suspicious "remove effects specified by resource" effect mentioned above. It worked!
    - After putting the edited .SPL in override folder, casting Luck in game didn't affect character's proficiencies.
    - Removing the edited file from override folder (reverting to the default), tried casting Luck again to be sure -> weapon proficiencies are lost.

    I think we've found the culprit.
  • DeeDee Member Posts: 10,447
    Yep. Drop the attached .spl file into your override and that should fix the problem. (I'll add it to the OP as well.)
  • MathsorcererMathsorcerer Member Posts: 3,042
    I was glad to be of assistance, then.
  • QuartzQuartz Member Posts: 3,853
    Looks like Luck is ...

    Not so lucky.

    image
  • PibaroPibaro Member, Translator (NDA) Posts: 2,989
    @pandacombat has the same problem, but he can't speak english.
    Will the fix just prevent Luck from creating the problem or will it solve the problem?
    I would like to know how (even with the cluaconsole or eekeeper) to restore the proficiencies.
  • prophet1prophet1 Member Posts: 172
    The fixed .spl file will prevent Luck from wiping proficiencies, to restore those already wiped you do need to use EE Keeper.

    Just load up your saved game, select the affected character (slider on the left), switch to the proficiencies tab, and use the "+" buttons to add missing points. Note that there are two columns for "1st class" and "2nd class" - you must add to the correct one, otherwise the points won't show up in game. Usually the 2nd class column is the right one, but not always.
  • sunset00sunset00 Member Posts: 310
    lol
    could reproduce that one too (v2014 save-->1.2) ; my guy passed from DH 9/13 to 16/20, and no more proficiencies too.. cool. *)

    i noticed that was already bugged somewhat in v2014 btw.. the spell info mentions well everything should receive a 5% bonus ('that includes saving throws, to hit chances, thieving skills, and so on') concretely, that was mainly adding a -1 AC bonus and saving throws (and thieving skills).. but nothing on 'hit chances' (i was hoping a -1 too^)... but now, that's the bingo, as we could say here then ; full proficiencIES erased so (and no more -1 AC bonus too, btw), lol..talking about luck.. :*/

    oki.. good to know, thx OP! i will try to remember that one..not to cast it in the middle of a fight..pity, i liked enough those scrolls though..could be used for temporary little extras boosts too.. ok, not so much now.. *\
  • sunset00sunset00 Member Posts: 310
    OK. I could try the .spl override fix (thx for the reactivity..HERE^) :
    that is fixing the proficiency erasing, OK;

    ..BUT... that is not fixing the rest :
    - you win no more your luck boost on AC (no more -1) (like it was working ok before )
    - you always don't win a 'hit bonus' chance (no +1 always)
    .... btw, not sure if the original chance spell was not affecting the damages (not in v2014 too), but will it not be logical too you could win a +1 on damages too from it? (obviously, not here too, there).

    the rest seems to work ok ; -1 on saves ok, and +5 on thieving skills ok ; ouf ))
    Btw, the thieving skill bonus is now applied perfectly apparently; i had noticed too that in v2014, the most important one for me when i wanted to use it (open lock)..had not its+5 (others were ok)..now, that one is fixed and has its+5 too, good)

    Well... yes, plz, now fix all that on the next patch (the whole spell^).
    TIA*)
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited March 2014
    To cheese or not to cheese?
    Post edited by CrevsDaak on
  • prophet1prophet1 Member Posts: 172
    edited November 2013
    @sunset00
    I don't remember Luck ever affecting AC. Haven't played EE before 1.2 patch, but in original BG2 engine at least it never had the effect on AC you describe (and I don't think it should - Armor Class is not an 'action'). In fact, from looking at original BG2 version of Luck in DLTCEP, it never even gave you proper bonuses to thieving skills - something which EE has fixed.

    As for tohit bonus and damage bonus - those are applied with special 'Luck: Non-Cumulative (133)' effect which the spell subjects its target to. I don't think these bonuses are reflected in the stats on the character record and inventory screen, but they are there for the spell duration.

    Effect description from the BG2 IESDP:

    #133 (0x085) Spell Effect: Luck Non-Cumulative [133]
    Parameter #1: Statistic Modifier (= +1 for the Luck spell)
    Parameter #2: Irrelevant
    Description:
    Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field to the targetted creatures luck. Luck affects the minimum damage caused by a weapon (up to the normal maximum damage of the weapon) and the attack roll modifier (up to a maximum of 20, excluding natural attack roll modifiers, e.g. high STR, invisibility etc) by 'Statistic Modifier' amount. 'Statistic Modifier' also affects the damge rolls of opponents (in feature blocks, not extension headers). The effect sets STATE_LUCK.
  • sunset00sunset00 Member Posts: 310
    edited November 2013
    @prophet1
    i can assure you, in v2014, Luck was affecting AC (i always have the v2014 installed in its own folder and had tested it in both versions just writting quickly that, just to be sure and compare again!). ;)

    ps:very nice hit/dam hidden bonuses too then!..maybe a thing to add in the inventory/char.screen too next time then (&would be perfect too!)? ;)
    (edit)....and the AC bonus was maybe a bug left in v1024 too then..funny, as i was using Luck, no more for the hit/dam bonuses hoped initially (as i did not see them)..but mainly for the -1 Saving Throws..and that -1 AC..and yes, in a way, more logical that way, as that was never really explicitly described in the spell info text /AC.. ok, good to know..seems better that way now.. will use it again mainly for the saves+hit+dam (and eventually the +5 to open lock/stealing that could be also handy sometimes)..as intended initially so.. :)
    Post edited by sunset00 on
  • sunset00sunset00 Member Posts: 310
    OK!
    I did a new quick test with my (v2014-->1.2) bard blade, using its Offensive Spin (handy to be sure/max dam) : the +hit/dam are well hidden in the char/inventory screen..but there is indeed a change in the main window stats fight screen !
    ex / bow+fire arrow + OS on Neera (nb; Hard diff, +50% dam on team too (normal diff=>14DAM ok)!..^) ;
    OS+no luck : 8+5 HIT / 21 DAM
    OS+luck : 17+6 HIT / 21 DAM
    (similar results on Imoen ; 10+2 HIT / 21 DAM __ 14+3 HIT / 21 DAM )

    ... the hidden +1 /hit seems well applied.. and , well, the +1 DAM, if applied, seems indeed, _only on the minimums_ then? (not maxs indeed..so OS don't seem to have a benefice from it then..- auto maxs^)! -?!
    (not sure how to measure the +1 /dam on minimums only(?) though, now^ ).

    And the quick fix in the override folder is well working /proficiencies..
    K.. )

    and yes, to have the +hit/(min only so?)DAM bonus visible directly on the would be perfect too)

    (as an inside note, i don't see the +2 hit bonus from the Offensive Spins on the main window +stats btw (normal?), compared to a non OS regular attack role (the constant maxed out damage apparears immediately though)..but i well see the OS +2 hit/dam in the char.screen/inventory - OS +2/hit well applied too in the attack so? -?! ex; on Imoen, without OS; 12+2 HIT / 10 DAM __ with OS; 10+2 HIT / 21 DAM ).
  • TressetTresset Member, Moderator Posts: 8,268
    @CommanderRpg I may not be very friendly according to some people, but I did notice that a hotfix was released for this the day after it was reported. :p
  • CommanderRpgCommanderRpg Member Posts: 521
    Take note that I have a different GMT ;-)
  • SeraphaelSeraphael Member Posts: 2
    Got the same problem. Amazing that a game breaking bug like this still hasn't been properly patched over a year after release!
  • MrakvampireMrakvampire Member Posts: 1
    Hello All,

    I've been playing BG:EE for 20+ hours already and suddenly found that Minsc lost all stars in all his weapon proficiencies. I can't determine exact moment this happened, and I don't have any save prior this momen!
    Is there any way I can debug/cheat/restore his proficiencies???
  • JumbikJumbik Member Posts: 19
    Download EE keeper and fix him via the tool. If you do not have a save then there is no other way.
  • EmptinessEmptiness Member Posts: 238
    You may have cast Luck on him. That spell is currently bugged, with the result of erasing all the weapon proficiencies of the character you cast it on. A future patch will fix the spell (I assume) but to fix the character you'll need to do as Jumbik said.
  • ipsumipsum Member Posts: 2
    Hey guys. Could someone advise me on what to do about this bug on a mac? I tried downloading the EE keeper (this one http://sourceforge.net/projects/osxkeeper/?source=dlp) but it doesn't seem to work. Or maybe I'm doing something wrong? I'm sorry to be such a bother but if anyone could give me instructions I would GREATLY appreciate it!!

    I've gotten up to chapter 5 and have just noticed that my char and Imoen have lost all of their proficiencies. I didn't notice it until just now when one of them leveled up. (I used it after the last level up). I'm so bummed about this glitch. It pretty much kills the game if you can't fix it.
  • SoundChaosSoundChaos Member Posts: 11
    edited February 2014
    Just to comment, February 2014, this issue is still present. Cast luck on my main character as well as khalid and all proficiencies with my main character are gone, khalid seems to still have his.
    -edit, this whole profile is a fresh file on a brand new computer on January 29th with the newest bgee update, it was not created prior to November, and this computer has never used an older patch.
    -edit, i have not installed any mods prior to this issue occurring, but I had to install ee keeper to fix it.
    Post edited by SoundChaos on
  • Brother_BolleBrother_Bolle Member Posts: 3
    Same problem here on my nexus tablet, no idea when it happened yet a lot of my characters have lost their weapon proficiencys so it seems. As far as I understand ee keeper doesn't run on android, or am I mistaken? Any other tips? Kind of a bummer...
  • Brother_BolleBrother_Bolle Member Posts: 3
    Actually its only Dorn who has lost his ++ but this still sucks a lot, do I have to replay all the way to cloakforest again ? :-D
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