BG1 NPCs
MilesBeyond
Member Posts: 324
Sorry if these questions have been answered elsewhere.
First, I noticed that in the big list of "Thou Shalt Nots," one of the stipulations was that no NPC dialogue would be altered. Does that include adding dialogue? Because the one thing that would really sell BG:EE for me is if the BG1 NPCs were to have dialogue similar to in BG2. I know the BG1 NPC Project did that, and quite well (though they maybe skimped out a bit on some of the later characters), but it would be nice to see Overhaul's take on it as well.
At first glance, adding dialogue to existing NPCs seems like an implicit no-no, but seeing how new NPCs are being added, who presumably will have interactions with old NPCs, it must be happening to some extent, right?
Second, speaking of those later NPCs, are there any plans in the works to rebalance the BG1 NPCs a little bit? The only post-Bandit Camp NPC worth picking up is Coran. I mean, look at the options: Eldoth? Skie? Faldorn? Quayle? Tiax? I guess Yeslick and Alora aren't terrible, but if we're picking up an NPC that late in the game, we need some more incentive! Like at least give Quayle and Tiax some decent WIS! While they're at it, maybe spruce up some of the other NPCs too. I feel like Khalid and Garrick could use a bit of a boost.
Finally, any chance of importing BG1 NPCs? If I were to want to romp around Athkatla with Kivan and Safana, could that possibly happen? I know it's a long shot, but I have to ask.
EDIT: One question that I forgot: Any plans to add kits to the BG1 NPCs? Kivan the Archer, Ajantis the Cavalier, etc etc?
First, I noticed that in the big list of "Thou Shalt Nots," one of the stipulations was that no NPC dialogue would be altered. Does that include adding dialogue? Because the one thing that would really sell BG:EE for me is if the BG1 NPCs were to have dialogue similar to in BG2. I know the BG1 NPC Project did that, and quite well (though they maybe skimped out a bit on some of the later characters), but it would be nice to see Overhaul's take on it as well.
At first glance, adding dialogue to existing NPCs seems like an implicit no-no, but seeing how new NPCs are being added, who presumably will have interactions with old NPCs, it must be happening to some extent, right?
Second, speaking of those later NPCs, are there any plans in the works to rebalance the BG1 NPCs a little bit? The only post-Bandit Camp NPC worth picking up is Coran. I mean, look at the options: Eldoth? Skie? Faldorn? Quayle? Tiax? I guess Yeslick and Alora aren't terrible, but if we're picking up an NPC that late in the game, we need some more incentive! Like at least give Quayle and Tiax some decent WIS! While they're at it, maybe spruce up some of the other NPCs too. I feel like Khalid and Garrick could use a bit of a boost.
Finally, any chance of importing BG1 NPCs? If I were to want to romp around Athkatla with Kivan and Safana, could that possibly happen? I know it's a long shot, but I have to ask.
EDIT: One question that I forgot: Any plans to add kits to the BG1 NPCs? Kivan the Archer, Ajantis the Cavalier, etc etc?
4
Comments
There's a big thread on this topic, in fact, but the devs haven't responded to it directly as yet.
Maybe they can add NPC Interactions as post-ship DLC which might sweeten the bitter pill.
damn contracts.... just wanted to quote 'The Eagles': :-)
Usually when I have a party, I always take Yeslick. He has an insane amount of HP, maybe the NPC with the best HP gains, Kagain aside.
@seeka I think Dorn and Xan will become the best of friends... *rolls eyes*
Aerie: "Uncle Quayle! You're oka-HOLY JUMPING MOTHER OF GOD THERE'S TWO OF YOU!"
I didn't know about Coran and Safana, though. Nice find.
The main reason why it would be cool is to get rid of that immersion-breaking transition between the games, you know? You and your band of cut-throats including Kagain, Shar-Teel, Edwin, Viconia and Montaron are travelling around Baldur's Gate only to learn that the entire time, they've been Imoen, Khalid, Jaheira, Minsc and Dynaheir in disguise!
What could solve that, actually, is if they made it out so that you were captured alone. Jonny picked up Imoen for plot-spoiling reasons, and the others were just palling around with her, or something. I don't know. It's a tough nut to crack.
@MilesBeyond if we could have Tiax brought to Irenicus' dungeon, I wouldn't imagine it would take him long before he started attacking the Cowled Wizards and getting himself sent to spellhold. This would also give me more of a reason to go to spellhold, Imoen is not my favourite character in the world, but Tiax is as Tiax does.
But he might be too far gone to revive?
I would love to see some character updates, and if the devs aren't allowed to add much, then I'd love to see the mods revamped to work with this game.
I think better continuity would be very important. I personally don't like using Dynaheir or Khalid... Jaheira is kinda awesome, but I wouldn't mind slipping her out for someone else every now and again. Minsc is just loved by everyone!
I really hope they make it so certain NPCs have more... immersion into the story so that if we ended BG1 with them, we at least know what became of them if they refused to follow us to Amn... I want Shar-Teel, Safana and Branwen to follow me