[Multiplayer] After someone else's dialogue, text box stays resized to maximum
Itomon
Member Posts: 187
@mlnevese can you please put this bug it in the list thread? -> http://forum.baldursgate.com/discussion/13071/read-before-posting-list-of-known-bugs-and-issues/p1
Current Behavior: In a multiplayer game, when someone else initiates a dialogue, Text Box is resized to its maximum as usual. BUT after the dialogue ends, it stays resized to its maximun, thus reducing the game screen size. This is not only annoying, but combat after dialogue is harmed with this behavior. My major complain is about having a smaller targeting space and, with the new GUI, sometimes I forget that the transparent area is not a Gaming area and try helplessly clicking on enemies on that area (if the dialogue had not resized, that area would be avaliable for clicking)
Expected Behavior: In a multiplayer game, when someone else initiates a dialogue, after it ends, each client's text box should return to its previous state (minimun, mid or maximun size).
Current Behavior: In a multiplayer game, when someone else initiates a dialogue, Text Box is resized to its maximum as usual. BUT after the dialogue ends, it stays resized to its maximun, thus reducing the game screen size. This is not only annoying, but combat after dialogue is harmed with this behavior. My major complain is about having a smaller targeting space and, with the new GUI, sometimes I forget that the transparent area is not a Gaming area and try helplessly clicking on enemies on that area (if the dialogue had not resized, that area would be avaliable for clicking)
Expected Behavior: In a multiplayer game, when someone else initiates a dialogue, after it ends, each client's text box should return to its previous state (minimun, mid or maximun size).
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