what are familiars good for anyway?
simples
Member Posts: 540
i tend to take them out of my pack every now and again and talk to them, but they never really have anything interesting to say and (obv) they're useless in combat.. so what good are they?
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That regeneration at level 1 is incredible and it has something 2 AC and 2 APR. Definitely the strongest member of my party.
Later on you could turn him invisible and use him as a scout. Just keep him away from traps.
In BG2 they are a few extra HP and a lost bag slot. Nothing else, unless you count some exploits with pickpocket on yourself (to keep Drow equipment, to smuggle out the Rift Device...).
In BG2,
Absolutely nothing
Uh-huh.
In BG2, doesn't the Fairy Dragon get a casting of Invisibility 10' radius?
EDIT: never mind, found the button. Du'h
As already mentioned, the ferret's pickpocket ability is pretty decent.
Most familiars are immune to petrification, but not ALL, unfortunately. Imps, Rabbits, and Quasits can still be turned to stone.
...Okay so yeah, a few of them have some useful abilities. Usually in the form of Pick Pocketing or spells as mentioned.
I have a question for anyone who's been through all of BGII ... Not a ToB spoiler though:
This thread covers the current difficulties with modding familiar.2da. You see the same results if you summon a familiar and then change your alignment with EEKeeper.
What made them become the most OP Familiar+1.
Now, i'm happy enough with that rule for the bg2ee imports (deleting the familiar, starting back clean..new one if wished again..^) ; not sure i will take one again for BG2ee, at those levels^.. or really will have to be boosted more than a little^.. anyway, was very fun in early BG1ee levels, the early hp boost was very useful too then, extra claws too..don't regreat it at all (and the extra claws don't share your xp when you need it most..contrarily to an early rasaad) )... *)
nb; i noticed some familiars had some interesting properties; immunity to fire/frost/lightning/etc too?.. i wonder if those ones would not be very nice against dungeons traps when you don't have a good thief around and/or don't want to loose too much time or you are in a shortage of 'potions of perceptions'/wands of monster summonings) lol.. another possible 'early' usage..with those ones..maybe..*)
I fought long and hard for them to be a bit more than a backpack item. In the end I think it was a case of balance. Wizards are darn powerful anyway.
If your interested you can continue the debate here...
http://forum.baldursgate.com/discussion/17678/a-familiar-re-balancing-a-proposed-solution-to-a-familiar-problem
And here...
http://forum.baldursgate.com/discussion/16951/a-familiar-problem
And here...
http://forum.baldursgate.com/discussion/14866/a-note-on-familiars
Oh and this I just randomly found if you want to learn about my background story...
http://forum.baldursgate.com/discussion/18257/the-dead-three-and-me