Bhaalspawn Clerics
TethorilofLathander
Member Posts: 427
I read somewhere that the gods aren't allowed to intervene with the Bhaalspawn. How is it possible that a Bhaalspawn can be a cleric then? Surely by giving the Bhaalspawn the power to defeat his/her enemies, it's intervening and helping the Bhaalspawn out?
I would just like to know as my character has always been a cleric, yet I've never pondered the lore behind this particular aspect of his character.
I would just like to know as my character has always been a cleric, yet I've never pondered the lore behind this particular aspect of his character.
4
Comments
From the 2e Complete Priest's Handbook, by Aaron Allston (1990, 15-16): As long as your character serves some sort of abstract Force or Philosophy that exists in the world (e.g., War, Magic, Evil, or Good) and not a God, I don't think it would cause any issues in the pantheon.
Just as Lolth is doing the same to her Drow priestess Sendai. Lolth isn't intervining, she is giving favor to the one proven worthy of it.
You mistake cleric granted powers as interventions from the Gods, that is only partly true, as by DnD lore those same Clerics had to earn their granted powers by acting in accordance of the faith dictated by that God. Only by doing the God's biding do they grant powers, they don't care if it is a regular mortal or a powerful demi-God who is asking for them, only if they had proper training and act according to the God's wishes they get the powers granted by that God.
In the grand scheme of things, they are circumventing the no interference rule to strenghten the position of their favored champion Bhaalspawn.
A lot like how WarCraft RPG handled priests of the Holy Light! It was pretty much conviction fueling your divine spellcasting, and also conviction keeping the Scarlet Crusade capable of casting divine magic.
A very interesting take on things! A Clerical Child of Bhaal, who thinks that their worship of, say, Selûne, grants them divine spellcasting abilities; instead, it's some sort of conviction that fuels it, and Selûne just sort of smiles and nods. Then, after discovering things and looking them over, the Cleric goes their own way with things.
That could also be a good reason, story-wise, for a human Bhaalspawn to abandon the Cleric class.
@Mortianna
Forgotten Realms negates the ideal/cause/virtue thing. You can only get divine power from deities or through a demon/devil that works as a middle man for a deity.
Its good that you can't die because you would certanly end up False and have a bad time after dead.
In my book, a bhaalspawn cleric *could* get their power from conviction. Hell, they might not even explicitly be clerics at all, but just be in tune with their divine essence. Or one of my favorites: start out as a cleric of X, only to find out later that he isn't on the payroll at all, which leads to the very story appropriate question where all that power came from.
I found out where my spells came from. I was drawing little snippets of Bhaal's essence for every spell.
@magpie and @GemHound, I like where your heads are at! @Mornmagor, less so. I hate time travel plots that aren't Back to the Future or Doctor Who.
But, come on, time travel is very in, these days. Even World of Warcraft will do it for the next expansion(lol )
But seriously, a cleric draws power from his faith and enlightment, a deity is a source "allowing" that power, it's not like the deity is interfering.
It's still up to the Bhaalspawn to use the power as he/she sees fit.
Mystra is responsible for (at least) Arcane magic existing anyway, does she interfere when she allows Wizards and Sorcerers to cast?
Gods are like a magic battery. You do the work, and need to understand how it works.
Oh boy am I ever conflicted about that next WoW expansion. I wasn't happy when they got rid of talent trees, but now they're doing an expansion about my favorite period of Warcraft lore, but I have to go back in time to experience it! I'll be mighty upset if there's no customization options to be a red/brown orc.
AND if that's so, then in BG3 IF they put a continuation into place, does that mean it's going to be a start like DA origins where you start out in a particular area where the gods you venerated or liked as a mortal have become friends of yours?
Not trying to be confrontational... I would just love to know how you figure about what they'll "most likely do."
There, that was hard.
On topic, i do find it a bit strange that a god would continue to grant his cleric powers, even when the bhallspawn is consciously trying to ascend to godhood. I suppose that's because the ruleset is written for more mundane adventures, wheras baldur's gate deals with someone becomming a demi-god. Clearly the ruleset wasn't written for this, so we have to make the best of what we have.
We all want to see BG3, and i don't mind what they do with the story, but sometimes it seems too good to be true, while some other times i wonder if they'll be able to pull it off, since right now they are really a small company without 3D artists or animators, and without a game that they created on their own from scratch.
So the train of though is : They are small-> they need to get bigger -> they will get bigger through enhanced editions(?) first-> they make BG3 then-> but what if too much time passes and the revenue from enhanced editions isn't enough? Or additionally, what if they need to work on a very small budget for BG3?
You know, thoughts thoughs and more thoughts. No evidence obviously, but some times these thoughts are disturbing ;x
Are they really gonna pull off a BG3 as their first full game? If they can do it though, and good enough, they probably could redefine the map of rpgs today. They do have some experienced people on their team after all.
Oh well ;/