I'd probably end up doing the same thing as now, patching people up after usually silly accidents.
"Sit still, you've had a potion these stitches will still hurt. Now why did you get into fight with that ogre? You were trying to take his belt? Doesn't sound like a very good idea."
"Some guy at the inn said it was his belt? Did he have a receipt or proof of ownership? I don't think the pugilistic recovery of stolen leather goods is your forte, perhaps you should consider blacksmithing"
Being a beat cop in the docks district on graveyard shift would be a thankless job. Conversely, being a grave digger in the grave district would seem to a profitable job, providing one doesn't have aversion to disturbing the undead... An oxymoron? The undead are already disturbed.
Alternatively, the life of a carnie seems viable in the realms, indicative from the traveling circuses in both games, with the fringe benefit of befriending rich and powerful djinn.
Is being a noble a job? More seriously, I probably would end up as some dirty peasant tilling my field, running from bandits and living in constant fear of the Drow or some other nasty thing coming up and eating me
My profession in a world with insane mages, godchildren, ettins, trolls, elves, ogres, kobold assassins, half dragon sorcerers and other horrible creatures?
Ah, Undead work? I hear the crypts in the mountains offer good benefits; must be a self-starter, independent work, danger pay for defending against grave robbers.
Ah, Undead work? I hear the crypts in the mountains offer good benefits; must be a self-starter, independent work, danger pay for defending against grave robbers.
Does the job offer good benefits? Sexy lady zombies? I'm in! I hope those grave robbers bring some braaaaains....
I'm not sure I'd want a non-adventurer job. Though I might consider taking up the docks, trying to work on a ship, and maybe learn to become a smuggler or some such traveling the sword coast and beyond. Now that would be fun
I thought of that many times and i have many answers but my favourite: -Blacksmith- Basically everyone respects you if you are the best, you can get drunk or high and do your own thing all the day without other people bothering you if you are innkeeper for example. And your consitution and strength stats are much better then everyones else (aside from adventures). -Lich which can polymorph at will to gravedigger - you exist and deal with death yet you control time and decay. You wanted become immortal and now you deal with people who died and can resurrect them to your cause in some hidden crypt). -Beholder which is like a leader of cult (aka bg2 temple district) - who says leader is not a job? Leading lot of people, the all seeing eye: same as with real life : SCR,National Bankers aka leading people in the world.
A hunter and part time weaponsmith who also dabbles in writing the best selling novel series Tales of the Sword Coast. No chance of being an adventurer here :P
A hunter and part time weaponsmith who also dabbles in writing the best selling novel series Tales of the Sword Coast. No chance of being an adventurer here :P
Damn hunter .. awesome job wonder why never though of that. But what you gonna hunt? Whyverns?(they are too strong), and what is the average life-span of a hunter ?
Ah, Undead work? I hear the crypts in the mountains offer good benefits; must be a self-starter, independent work, danger pay for defending against grave robbers.
Does the job offer good benefits? Sexy lady zombies? I'm in! I hope those grave robbers bring some braaaaains....
I'd be a "crime scene cleaner", i mean all those heroes that kill so many creatures just to let them rot on the ground is bad for the environment. My caravan would just travel around Amn to sweep those dead bodies out of the way And i'd probably have 2-3 charmed goblins (well my father was a mage, not of a great skill, and passed me some of his teachings, like Charm spell) to help me Of course, paid by the king.
A hunter and part time weaponsmith who also dabbles in writing the best selling novel series Tales of the Sword Coast. No chance of being an adventurer here :P
That sounds suspiciously like an adventurer! You just stay away from my family's manor and the valuable possessions contained therein, you possibly-adventuring scum!
Well, in pre-industrial neolithic societies about 90% of people were subsistence farmers, so that's most likely the job we'd all end up with (like it or not, most likely not). You know, living to the ripe old age of 30 and dying from a broken leg, that kind of romantic life in harmony with nature.
Based on what little I know about the D&D universe, it's authors don't try to sweep this brutal fact under the rug when describing their world.
We have it good in this post-enlightenment, post-industrial world. Unlike in other times, we can more-or-less freely choose our occupation in life.
Well, in pre-industrial neolithic societies about 90% of people were subsistence farmers, so that's most likely the job we'd all end up with (like it or not, most likely not). You know, living to the ripe old age of 30 and dying from a broken leg, that kind of romantic life in harmony with nature.
Based on what little I know about the D&D universe, it's authors don't try to sweep this brutal fact under the rug when describing their world.
We have it good in this post-enlightenment, post-industrial world. Unlike in other times, we can more-or-less freely choose our occupation in life.
The Sword Coast is a bit more Renaissance era than that, where most people are still serfs, but there is also a fairly large merchant class.
For me, I'd be a merchant in Trademeet, nothing special, just common household goods. Probably the most contented you could hope to be in a place like Faerun, in charge of a quiet, yet profitable business in a beautiful town.
Comments
"Sit still, you've had a potion these stitches will still hurt. Now why did you get into fight with that ogre? You were trying to take his belt? Doesn't sound like a very good idea."
"Some guy at the inn said it was his belt? Did he have a receipt or proof of ownership? I don't think the pugilistic recovery of stolen leather goods is your forte, perhaps you should consider blacksmithing"
Alternatively, the life of a carnie seems viable in the realms, indicative from the traveling circuses in both games, with the fringe benefit of befriending rich and powerful djinn.
@space_hamster And you gotta watch out for those rampaging basilisks!
Full-time corpse, that's what I'd be.
rage at adventurers when they shatter my world w/ their "chest opening" skills
-Blacksmith- Basically everyone respects you if you are the best, you can get drunk or high and do your own thing all the day without other people bothering you if you are innkeeper for example. And your consitution and strength stats are much better then everyones else (aside from adventures).
-Lich which can polymorph at will to gravedigger - you exist and deal with death yet you control time and decay. You wanted become immortal and now you deal with people who died and can resurrect them to your cause in some hidden crypt).
-Beholder which is like a leader of cult (aka bg2 temple district) - who says leader is not a job? Leading lot of people, the all seeing eye: same as with real life : SCR,National Bankers aka leading people in the world.
But what you gonna hunt? Whyverns?(they are too strong), and what is the average life-span of a hunter ?
My father will hear of this.
Based on what little I know about the D&D universe, it's authors don't try to sweep this brutal fact under the rug when describing their world.
We have it good in this post-enlightenment, post-industrial world. Unlike in other times, we can more-or-less freely choose our occupation in life.
I'm a fine looking strumpet, aren't I?
For me, I'd be a merchant in Trademeet, nothing special, just common household goods. Probably the most contented you could hope to be in a place like Faerun, in charge of a quiet, yet profitable business in a beautiful town.