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1. Select Shadows of AmnOr keep reading for information on creating your very own custom-built character.
2. Select Single Player
3. Select New Game
4. Find the character you like best from the list of pregenerated characters and click Play next to that character’s name
1. Open your Documents library, and open \Baldur’s Gate – Enhanced Edition\Then launch the game. On the Character Creation screen, click Import, and then either Character File or Saved Game, and you’ll see your character or saved game in the list. Select the character (or the saved game and then the character you wish to import), and then click Done. You’ll be prompted to choose new colors and a new sound set, as well as confirming your character’s name, and then you’ll be ready to start the game!
2. Open either the Characters folder or the Save folder, depending on whether you want to import an exported character or a character from a saved game
3. Copy the .CHR and .BIO files for your exported character, or copy the entire folder for the desired save
4. Return to your Documents library, and open \Baldur’s Gate II – Enhanced Edition\
5. Open either the Characters folder or the Save folder
6. Paste the .CHR and .BIO files or your saved game into this folder
- Human: AnyNote that gnomes cannot be normal Mages; they must choose the Illusionist specialization kit. Each race also offers bonuses and penalties to certain ability scores and skills; be sure to read through the race’s description carefully before making your decision. Halflings make exceptional Thieves, while half-orcs make better Fighters, and elves are good choices for the Ranger class.
- Elf: Fighter, Ranger, Cleric, Mage, Thief, Sorcerer, Barbarian
- Half-Elf: Fighter, Ranger, Cleric, Druid, Mage, Thief, Bard, Sorcerer, Barbarian
- Gnome: Fighter, Cleric, Illusionist, Thief, Barbarian
- Halfling: Fighter, Cleric, Thief, Barbarian
- Dwarf: Fighter, Cleric, Thief, Barbarian
- Half-Orc: Fighter, Cleric, Thief, Barbarian
Once you have rolled ability scores, the Skills screen allows you to assign weapon proficiencies and thief skill points, as appropriate for your class. If you’re a mage, you will also be able to select the spells that will start in your spellbook.
StrengthThis ability determines how strong your character is. A high strength will let you carry more weight, hit with greater accuracy, and deal greater damage. A warrior class (Fighter, Barbarian, Ranger, or Paladin) can even benefit from an exceptional strength if they roll an 18, granting even greater bonuses. If you’re playing a warrior class, Strength is the bread and butter that will put the hurt on your enemies. A good defense is a strong offense.
This ability determines your agility; a high dexterity will grant bonuses to thieving skills, ranged weapon accuracy, and armor class, allowing you to avoid taking damage altogether. Thieves and bards will want to pay particular attention to this ability, but a high Dexterity is important to any character who plans to survive combat.
If Dexterity helps you avoid attacks, Constitution helps you survive the ones that you take. A high Constitution grants bonus hit points for each level you attain; the smaller races (halfling, gnome, and dwarf) also gain bonuses to their saving throws for high Constitution, making them more resilient against certain spells and effects. Note that non-warrior classes gain no hit point benefit from a score higher than 16; however, a Constitution of 20 or higher will actually let your character regenerate hit points slowly over time. Constitution is important for any character; without sufficient hit points, a stray arrow might mean death.
Intelligence marks the amount of knowledge your character has or can attain through study. For mages, it determines how many spells you can have in your spellbook as well as what kinds of spells you can cast; additionally, a high Intelligence will help any character recognize magical items found in the world by boosting their Lore. A high Lore will allow you to identify an item’s magical properties just by looking at it, allowing you to take full advantage of your equipment as soon as you find it—as well as helping you avoid items that may be cursed.
Wisdom is the philosophical counterpart to Intelligence, demonstrating your character’s ability to think through situations and understand consequences. For clerics, a high Wisdom also grants bonus spells per day, meaning that a cleric with a high Wisdom will be much better able to heal and buff himself and his party. Wisdom also grants a modifier to Lore, just as Intelligence does; if you are playing a bard, a high Intelligence and Wisdom may mean never having to cast Identify again.
It’s important to be pleasant and liked, and this ability reflects that talent. A high charisma will grant you discounts in certain shops, make some NPCs more friendly, and may even yield better rewards when you complete quests. There is no class that specifically relies on Charisma, but a high Charisma will make your character more likeable, no matter whether you’re a fighter or a thief.
Your ability scores are generated from three six-sided dice (also represented as 3d6). This means that any ability score can have a starting value anywhere from 3 to 18. Additionally, your class limits your minimum and maximum score in a given ability, and your race will also apply a bonus or penalty to certain ability scores. A half-orc, for example, can have a Strength and Constitution as high as 19, but will only be able to have an Intelligence of up to 16.
You may reroll your ability scores as many times as you like; you can also redistribute ability points on a 1-for-1 basis; you may also click the “Store” button to retain a roll while you try for better scores. At any time you can click “Recall” to return to your last Stored roll.
After you finish selecting skills, you’ll be allowed to customize your character’s Appearance. You can choose a new hair and skin color, as well as customizing the clothing colors for your character. After selecting colors, you’ll be prompted to choose your character’s Sounds, affecting what voice is used when you attack or move. Again, choose the sound set that works best for your character.
Pick PocketThis skill allows you to pilfer objects from unsuspecting marks, adding them to your inventory. With an exceptionally high skill you may even be able to steal weapons your target has equipped!
This skill lets you open most locked containers or doors in the game, if your skill is high enough. Some doors and chests may require keys, but for most locks, this skill will make the difference between a locked door and opportunity.
Throughout the game, you will delve into dungeons, and in many of those dungeons will be traps. Use this skill to locate those traps and then disarm them.
Hide in Shadows / Move Silently
These skills work together to determine your character’s Stealth abilities. When you activate Stealth, a combined check will be made with these two skills to determine whether your Stealth attempt was successful. Thieves that attack enemies from behind while stealthed will receive massive bonuses to attack and damage; use it wisely!
A talented thief can spot discrepancies in the environment to identify effects created by illusion spells, effectively dispelling those effects immediately. This can even let a thief spot invisible creatures.
This ability allows the thief to set damaging traps on the floor. When enemies walk over the trap, it will be activated, dealing significant damage.