Dual-classed thieves have no backstab multiplier when language is not set to English
Blash
Member Posts: 249
Just got back thieves skills after dualing Imoen and here's what happened:
- after luck spell she lost her proficiency points (known bug, and I'm having some trouble with EEKeeper to restore them..)
- she completely lost backstabbing: in the info sheet what I read is "backstabbing multiplier: x0"
I'm quite disappointed, I don't like messing with save files in a no-reload game.
- after luck spell she lost her proficiency points (known bug, and I'm having some trouble with EEKeeper to restore them..)
- she completely lost backstabbing: in the info sheet what I read is "backstabbing multiplier: x0"
I'm quite disappointed, I don't like messing with save files in a no-reload game.
Post edited by Blash on
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This is how you verify it:
- Create a thief
- Set 40.000 exp via EEKeeper (level 7)
- Dual to mage
- Notice that while you still can read lockpicking, trap disarming etc. there is no trace of backstabbing in the character info page, and that is quite weird
- Set 90.000 exp via EEKeeper (level 8)
- Press on the level-up button and regain your abilities as a thief
- Notice that what's written is "backstab multiplier: x0" (I tried and backstabbing does NOT work, damage is normal, though not zero)
I hope a fix will be released soon.
I could not duplicate the error you are experiencing.
Yes--all of Imoen's affects have disappeared, which means that she has no weapon proficiencies *but* when I load that saved game her backstab multiplier is listed as x3.
- I created a new character, thief of course
- Set 40 000 exp, dualed to mage, set 90 000 exp (using ONLY the console, NOT EEKeeper)
- Verified that "0" can be read as backstabbing multiplier (you can find a screenshot in the rar file.. it's in Italian but should be clear enough)
- Verified through EEKeeper that the "affects" table of the character is completely empty
So I can say:
- Luck spell was not involved at all
- EEKeeper was not involved at all (the save file was not modified)
I'm more and more surprised and annoyed by the fact that no staff member is showing a minimum of interest in this.
If you open that savegame with EEKeeper, the character has backstabbing in the assets?
In the meanwhile, thanks for your help again ;-)
- Deleted baldur.ini
- Used the "repair installation" function
- Left English as language
- Created another character and advanced using the usual procedure
Backstab multiplier is now listed as "x3"
- Changed language to Italian and restarted game
Backstab multiplier is now listed as "x0"
- Changed language to French and restarted game
Backstab multiplier still listed as "x0"
- Changed language to English and restarted game
Backstab multiplier is now listed as "x3"
Something is fuc.. ehm, is terribly wrong.
Being the affects tab void actually means that the character has no backstabbing?
I tried starting the game with the pre-generated thief, not touching him at all, and EEKeeper still shows an empty "affects" tab. It should be that way?
I think this is the point, as this whole matter might be explained in something language-related.
@Dee, @Aedan, are you there?
Near as I can tell from reading this thread, the issue has to do with how the multiplier is being displayed; if you actually perform a backstab you should still get the correct multiplier.
(In the future, if you want to get the attention of one of the members of the dev team, tagging them like you did in your last post is much more effective; there are a lot of threads to sift through on these boards, and we can't always look at every thread that gets posted.)
Anyway, starting the game in French I read "x2".
If I start with a custom character I read "x2" and of course "x0" after having the character leveled-up.
So, I did further testing, here are the results:
- Game started in English: backstab is correctly displayed and successful backstab is correctly reported in the game log. Resulting damage is consistent (screenshot 1.bmp)
- Game started in Italian: backstab is displayed as "x0" (screenshot 2.bmp), backstab is *NOT* reported in the game log. Resulting damage is consistent with a non-backstab hit: 13 damages instead of 21 (screenshot 3.bmp).
@Dee (I know how to get proper attention, I simply thought that the bugs section had a special care), I think this final proof shows that this matter deserves a particular attention from the game staff. I could not call it but a game-breaking bug. I really don't know what further test could I bring to your attention; indeed, this last one is quite clear, in my opinion. You can repeat it using French instead of Italian in the second try.
I'm waiting for this bug to be solved to start my playthrough.
You can see two screenshots, one clearly showing that there was no backstab.
The "8 damages" you can read I think are enough to show that backstab does not work.
The character was the same, strength was the same, proficiency was the same, weapon was the same.
1. Create a new character, Thief. Ctrl-8 to give all 18 for ability scores
2. C: SetCurrentXP("25000") and level up character (should give the character x3 backstab)
3. Statistics pane shows x3 backstab as it ought to
4. Backstabbing tutor shows x3 backstab damage
5. Dual-class to fighter
6. C: SetCurrentXP("64000") and level up the character to regain thief abilities
7. Statistics pane shows x0 backstab
Notably, this only affects dual-classed characters. Before dual-classing the multiplier was working fine.
I suppose that this thread's title needs another little adjustment :-P
P.S.: Edited title from "Thieves.." to "Dual-classed thieves..".