The spell is actually cast according to the log. I think the issue might be that the temporary constitution malus kills the target again, since he/she is raised with only 1 hitpoint.
Looks like you're right - after editing the spell to remove the effect responsible for the temporary CON penalty, it worked. I'm attaching the .SPL file for anyone interested in a temporary fix (unzip and put into your BG2EE override folder). It's not the best solution since in vanilla BG2 the spell worked perfectly iirc while also applying all penalties per description, but for now this will do the trick.
Is there any guide telling how to install this .spl file ? I cannot seem to find this file in game folder
The spell is actually cast according to the log. I think the issue might be that the temporary constitution malus kills the target again, since he/she is raised with only 1 hitpoint.
Looks like you're right - after editing the spell to remove the effect responsible for the temporary CON penalty, it worked. I'm attaching the .SPL file for anyone interested in a temporary fix (unzip and put into your BG2EE override folder). It's not the best solution since in vanilla BG2 the spell worked perfectly iirc while also applying all penalties per description, but for now this will do the trick.
Is there any guide telling how to install this .spl file ? I cannot seem to find this file in game folder
Place it in your override folder and it will run over the original
You rock dude. That thread helped me figure out how to make my own "Override" folder. More importantly: where to put it.
For those wondering... C:Program Files (x86)~>Steam~>steamapps~>common~>Baludr's Gate II Enhanced Edition~>Override (you'll have to make your own override folder)~>((put the fix script inside the newly made override folder))
Hi there, it`s not working for me. I did put the script file inside the "Override" folder that I created (MAC OSX: Baldur's Gate 2: Enhanced Edition/Override) but the spell is not working. I killed Aerie to try to revive her with the spell after I created the Override folder and paste the script file inside, but nothing happens, Jaheira just lost 8pts of HP and that`s it. Can anyone help me?
@caiocproence if you have the Beamdog version the override folder should be in...
Right click the .app and click on "Show Contents", that will open the path to the Override folder. The file you have to drop there is in a zip in this post.
@CrevsDaak, thanks for the info, but I did it as you explained. Nothing happened, Jaheira still is getting 8pts of damage and Aerie didn`t revived. Do you think I made something wrong?
UPDATE: @CrevsDaak, I didn`t paste the file on the right place last time. Now it is working fine (Inside the Game Data/00782/BGEE/Contents/Resources/override). Last time I was pasting the file inside the Launcher folders (by mistake). Thanks for all the help. And sorry for my misunderstanding.
UPDATE: @CrevsDaak, I didn`t paste the file on the right place last time. Now it is working fine (Inside the Game Data/00782/BGEE/Contents/Resources/override). Last time I was pasting the file inside the Launcher folders (by mistake). Thanks for all the help. And sorry for my misunderstanding.
Don't worry, my BG:EE launcher had an override folder for some time too.
I have had this problem as well, from the beginning. The spell seems to work properly, the only problem is that it revives to 1HP before it does the stat reduction (which drops them into negative; killing them), if it did the stat penalty before the revive then it wouldn't have that problem. I don't have a fancy programming degree or anything, but can't they just reverse the order at which it activates those lines of code?
Someone could probably even make a mod for that. If one can't adjust the order they're done in; reading through this thread it sounds like people made a mod to delay the damage the caster takes, so theoretically one could make a delay on the revive/set-hp-1 so that the negative to stats happens first. If I had a piece of software to read and write the game data I would do it. But I don't have the time to search the web for something that works on my mac. I tried DLTCEP but it cannot save files, probably a bug it has on mac.
@caiocproenca You can also place the file in the games Documents folder instead of in the application... [Hard Drive] > Users > [You] > Library > Containers > com.beamdog.baldursgateiienhancededition > Data > Documents > Baldur's Gate II - Enhanced Edition > override I don't know why Beamdog has BG and BG2 Documents folder in such a complicated location rather than dropping it in the Documents folder such as [Hard Drive] > Users > [You] > Documents > Beamdog > (Seems like that would make more sense, but meh. You can always make an alias and drop it wherever you want.)
Hello Guys, so I have the same problem, and I have the steam Version. I tried the fix, but rather then revive the dead, everyone starts to freak and run away, like with the fear magic. And I'm in the magic sphear, so I can't go to a priest
Expected Behaviour: The spells functions as 'Raise Dead'.
Observed Behaviour: The Spell inflicts 8 damage on the caster with no other effects (observed twice).
The spell fires, Jaheira takes roughly 8 damage, but the target of the spell not only does not come back to life, but their HP go from zero to negative numbers. I've had Minsc go as low as neg 17. It has to be an issue with the way the stats are lowered temporarily that is preventing them coming back to life.
FYI -- for anyone trying to download the fix file, you may have to make an account and log in before you can. I had to, at least.
The spell Harper's Call (Jaheira) doesn't work. I think it might be because of the spell's effect - it gives minus stats for that character for a short period of time (which means you'll probebly lose HP due to constitution loss). The characters that's trying to be ressurected by this spell simply dies and nothing happens.
@caiocproenca You can also place the file in the games Documents folder instead of in the application... [Hard Drive] > Users > [You] > Library > Containers > com.beamdog.baldursgateiienhancededition > Data > Documents > Baldur's Gate II - Enhanced Edition > override I don't know why Beamdog has BG and BG2 Documents folder in such a complicated location rather than dropping it in the Documents folder such as [Hard Drive] > Users > [You] > Documents > Beamdog > (Seems like that would make more sense, but meh. You can always make an alias and drop it wherever you want.)
I put the file in... C:\Users\UserName\Documents\Baldur's Gate II - Enhanced Edition\override and it didnt work.
I'm running the steam edition of BGII:EE, Playing the Shadows of Amn. My steam directory looks like... C:\Program Files (x86)\Steam\steamapps\common\Baldur's Gate II Enhanced Edition _CommonRedist data lang movies music scripts -balders.exe -build-date.txt -chitin.key
The data folder contains all .bif files.
I don't know where to put the override folder since it didnt work in the user documents folder where the saves are.
I'm normally very apprehensive when it comes this type of editing and such because I'm an idiot and I mess things up. This was super easy! Thanks everyone of the info! The hardest part was figuring out I need to register and confirm my email address before being able to click on the zip file. Everything works now! Huzzah!
Comments
Fixed
Evidently I don't have an "override" folder?
PLEASE HELP! I love this game... I hate steam...
You rock dude. That thread helped me figure out how to make my own "Override" folder. More importantly: where to put it.
For those wondering... C:Program Files (x86)~>Steam~>steamapps~>common~>Baludr's Gate II Enhanced Edition~>Override (you'll have to make your own override folder)~>((put the fix script inside the newly made override folder))
Right click the .app and click on "Show Contents", that will open the path to the Override folder.
The file you have to drop there is in a zip in this post.
Someone could probably even make a mod for that. If one can't adjust the order they're done in; reading through this thread it sounds like people made a mod to delay the damage the caster takes, so theoretically one could make a delay on the revive/set-hp-1 so that the negative to stats happens first. If I had a piece of software to read and write the game data I would do it. But I don't have the time to search the web for something that works on my mac. I tried DLTCEP but it cannot save files, probably a bug it has on mac.
@caiocproenca You can also place the file in the games Documents folder instead of in the application...
[Hard Drive] > Users > [You] > Library > Containers > com.beamdog.baldursgateiienhancededition > Data > Documents > Baldur's Gate II - Enhanced Edition > override
I don't know why Beamdog has BG and BG2 Documents folder in such a complicated location rather than dropping it in the Documents folder such as [Hard Drive] > Users > [You] > Documents > Beamdog >
(Seems like that would make more sense, but meh. You can always make an alias and drop it wherever you want.)
FYI -- for anyone trying to download the fix file, you may have to make an account and log in before you can. I had to, at least.
Try slap Iron Skins onto Jaheira then use Harper's Call. She won't be hit and the revive doesn't happen anyway. It is >definitly< the stat reduction.
C:\Users\UserName\Documents\Baldur's Gate II - Enhanced Edition\override
and it didnt work.
I'm running the steam edition of BGII:EE, Playing the Shadows of Amn. My steam directory looks like...
C:\Program Files (x86)\Steam\steamapps\common\Baldur's Gate II Enhanced Edition
_CommonRedist
data
lang
movies
music
scripts
-balders.exe
-build-date.txt
-chitin.key
The data folder contains all .bif files.
I don't know where to put the override folder since it didnt work in the user documents folder where the saves are.
Any help would be greatly appreciated!
http://forum.baldursgate.com/discussion/18508/override-directory-locations/p1 should help you locate the correct place.