Neera miniquests (BGII:EE SPOILERS)
enqenq
Member Posts: 499
I find myself a little annoyed here. I went around the whole camp and picked up every quest, including of course the main one from Telana. Two of them lead me to the Bridge District? Great, let's go there first. Get the hairband, get the wild mage. Except when you get the blue elf, the camp gets zapped. I've now taken care of the enclave, and what's next?
The girl who wanted the hairband is gone. What's more, the quest is gone from my journal. The guy who crafts talismans is still here, but I still need another diamond. His quest too is gone, and when I talk to him we don't seem to want to discuss the topic at all. The dwarf who wanted a drink from Trademeet, gone; quest, gone. Were these quests only for players allergic to logistics, or am I missing something here?
The girl who wanted the hairband is gone. What's more, the quest is gone from my journal. The guy who crafts talismans is still here, but I still need another diamond. His quest too is gone, and when I talk to him we don't seem to want to discuss the topic at all. The dwarf who wanted a drink from Trademeet, gone; quest, gone. Were these quests only for players allergic to logistics, or am I missing something here?
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Do you have any suggestions on how to make this more player-friendly without telegraphing the attack?
I would have completed the talisman quest if I knew where to easily acquire another diamond. But this was pretty much the first quest I set out to do, exciting new content and all that, plus I know NPC's tend to get whiny if I don't do their personal quests. I found the diamond in the cart. I felt it [Knocktor's quest] might be relevant to the Daxus quest, so I wanted to have it done first, so that one is good enough, I was just not awesome or patient enough to get a second diamond.
Perhaps if the other two quest givers somehow indicated that they could help me with the Daxus quest if I helped them first? Like just share a rumor or something. Nothing that makes a huge difference, just a little bait to tempt you to do the miniquests first. And/or Neera could insist on it. I mean, you wouldn't have to try hard to motivate her pushing for helping the girl she personally saved.
Edit: I just absolutely HAD to use the Dungeon-B-Gone mod, though. Don't think I could stomach going through that starting dungeon twice in a day.
I strongly recommend to keep those quest-related NPCs alive and those quests COMPLETABLE after saving them.
EDIT: I found Mereth's hairband before I talk with Daxus. Now Mereth has gone and I cannot return her hairband, but the quest is still there in my Journal, that makes me feel worse!
What is currently missing are the "quest failed" journal entries which are supposed to make that clear. Those will be added soon.
I really want to complete this quest, if anyone knows how to use the console (or other ways) to solve this please help.
It's a great questline, but I would love to see some pacing controls implemented in the next patch
Edit: Case in point; the attack was so sudden that by the time a timed dialogue with Neera triggered asking if we could check on the camp to see how everyone was doing...we were already in the Thayan enclave trying to rescue them.
My completionist self dies a little on the inside at missing quests.
also, getting a little girl her hairband saves her?
no, but seriously... I have a question about Neera quests please
Is Neera required to be in the party to complete this series of quests?
I made my entire party, added her to gain access and then re-imported my char back. I like playing with the 6 characters I made hrmph... not whiny NPCs like nerra
Does anyone know the variables to alter with EEKeeper to mark the quests as completed or how to summon the NPCs?
I honestly don't give a damm about the quest rewards but I hate the fact half the npcs will die.
Do not use CreateCreature from CLUAConsole inside the hidden camp, there is a whole bunch of problems using that command as a workaround, instead do all the below before entering the hidden camp.
1. Mironia,Mereth and Kirik will spawn in the camp when you enter it if their respective quest variables are at certain variables, so use the below commands anywhere, then enter the camp.
SetGlobal("ohn_mereth_plot","global",5)
SetGlobal("ohn_mironda_plot","global",4)
SetGlobal("ohn_kirik_plot","global",7) (actually the code check is greater then 5 less then 10) *please read below for a bug with Kirik)
2. The other npc's will MOVE to the camp from the red wizard base in waukeens promenade provided you talk to them IN there and they thank you and move (this relies on variable checks), what this means is that
most likely in your game they are actually dead in the red wizard base, so set certain variables then spawn them with CreateCreature inside the red wizard base, then talk to them, then they will move to the hidden camp.
Amanis
SetGlobal("ohn_amanis_plot","global",5)
CLUAConsole:CreateCreature("OHNAMANI")
talk to her
Daxus
SetGlobal("OHN_DAXUS_ESCAPES","GLOBAL",1)
CLUAConsole:CreateCreature("OHNDAXUS")
talk to him
Reginald
SetGlobal("ohn_regi_plot","global",7)
CLUAConsole:CreateCreature("OHNREGI")
talk to him
Now, there is a bug with Kirik, when you talk to Amanis, she sets ohn_kirik_plot to 12, the code to spawn kirik won't allow this, so do Kirik after Amanis, then you will see him.
But, there is another bug, Kirik won't have the correct dialogue unless his ohn_kirik_plot is 12, so gotta wait for this to be patched.
I didn't do like 3 other npc's, the other dwarfs, because they were all alive for me.
I'm trying to collect cats right now. Each time I find a cat in the enchanted woods I feed a cat with the food. It says in the dialogue box "The party has gained a item". Yet the cat is still on the map, walking around and there's no added item in my inventory. It's like the game is bugging out and the cats won't appear in my inventory.
Any help?
I feel I must bump this topic.
If I remember correctly, the quest giver regarding the blue elf even states that you should "hurry to save him", which even indicates you should do him first. I was quite annoyed when I realized I missed out on a ton of quests this way.
The questgiver should indiciate that you should focus on the people present in the camp instead of getting the blue elf. Or tie the quests together so that you have to complete a few of the other quests to "make room" in the camp for the blue elf. That way you can force the player to complete 3 or so quests before getting him.
That would also be viable for role playing purposes.