[BG:EE MOD] Saradas Magic [RELEASED] V_1.1
Saradas
Member Posts: 148
Dear friends, I'm proud to announce my creature!
I've worked hard on it for all the last summer, and now, after some thorough testing it's ready to be released.
I've personally translated it to English so, if you find any error feel free to contact me and I'll update the texts.
SO:
WHAT'S SARADAS MAGIC?:
Saradas Magic is a mod that introduces a new non-playable NPC, Saradas the archmage, which interactS in various ways with the Bhaalspawn's group.
You can find him in the temple inside the Friendly Arm Inn.
In addition to having several exclusive dialogues that take place as the plot takes shape, it offers:
- Identification at reduced price
- Cure the party when one or more members of the group are seriously injured
- An advanced artificial intelligence scripted by me that offers an epic fight even to the game's veterans
- A store with exclusive articles
In the latter, you can find 7 brand new arcane spells:
- Flawless Teleport
- Lashing Wind
- Gravitational Field
- Horrid transformation
- Drain Spell
- Spectacular Combustion
- Tenser's Supremacy
(The prices are not very cheap but you can still try to steal from the store :] )
The aim is to improve the tactical approach to the game as a magician, in the battles of the Sword Coast, creating dozens of new
devastating combinations.
Teleport behind an opponent and turn it into a pathetic zombie.
Summon a demon prince to tear your enemies apart.
Turn yourself into a fearsome Lich and drain the life out of your rivals up to send them into the abyss.
Crush the will of your enemies and then finish them off with a burst of spiritual energy.
Get the appearance of a dragon and lay waste wherever you go!
Turn the most dangerous of wizards to a meek kitten by stealing his spells or wrapping him in a burst of wild magic.
All this is possible thanks to the epic level spells, available for each school of specialization, and taught by Saradas:
- Spiritual Explosion (Invocation)
- Impenetrable Defense (Abjuration)
- Ego's Frailty (Transmutation)
- Summon Devil of Baator (Conjuration)
- Foreseeing the future (Divination)
- Absolute abnegation (Enchantment)
- Legion of shadows (Illusion)
- Deathly Hallows (Necromancy)
- Knowledge of the Scholar (Generalist)
- Shroud of wild magic (Wild magic)
- Dragonborn (Dragon Disciple)
(working on pure mages, multi-classed mages, dual-classed mages)
//--------------------------------------------------//
More info in the READ ME file. Enjoy!
Saradas
DOWNLOAD: http://www.mediafire.com/download/rg5cyypji1om22o/Saradas%20Magic%20ENG%20V_1.1.zip
I've worked hard on it for all the last summer, and now, after some thorough testing it's ready to be released.
I've personally translated it to English so, if you find any error feel free to contact me and I'll update the texts.
SO:
WHAT'S SARADAS MAGIC?:
Saradas Magic is a mod that introduces a new non-playable NPC, Saradas the archmage, which interactS in various ways with the Bhaalspawn's group.
You can find him in the temple inside the Friendly Arm Inn.
In addition to having several exclusive dialogues that take place as the plot takes shape, it offers:
- Identification at reduced price
- Cure the party when one or more members of the group are seriously injured
- An advanced artificial intelligence scripted by me that offers an epic fight even to the game's veterans
- A store with exclusive articles
In the latter, you can find 7 brand new arcane spells:
- Flawless Teleport
- Lashing Wind
- Gravitational Field
- Horrid transformation
- Drain Spell
- Spectacular Combustion
- Tenser's Supremacy
(The prices are not very cheap but you can still try to steal from the store :] )
The aim is to improve the tactical approach to the game as a magician, in the battles of the Sword Coast, creating dozens of new
devastating combinations.
Teleport behind an opponent and turn it into a pathetic zombie.
Summon a demon prince to tear your enemies apart.
Turn yourself into a fearsome Lich and drain the life out of your rivals up to send them into the abyss.
Crush the will of your enemies and then finish them off with a burst of spiritual energy.
Get the appearance of a dragon and lay waste wherever you go!
Turn the most dangerous of wizards to a meek kitten by stealing his spells or wrapping him in a burst of wild magic.
All this is possible thanks to the epic level spells, available for each school of specialization, and taught by Saradas:
- Spiritual Explosion (Invocation)
- Impenetrable Defense (Abjuration)
- Ego's Frailty (Transmutation)
- Summon Devil of Baator (Conjuration)
- Foreseeing the future (Divination)
- Absolute abnegation (Enchantment)
- Legion of shadows (Illusion)
- Deathly Hallows (Necromancy)
- Knowledge of the Scholar (Generalist)
- Shroud of wild magic (Wild magic)
- Dragonborn (Dragon Disciple)
(working on pure mages, multi-classed mages, dual-classed mages)
//--------------------------------------------------//
More info in the READ ME file. Enjoy!
Saradas
DOWNLOAD: http://www.mediafire.com/download/rg5cyypji1om22o/Saradas%20Magic%20ENG%20V_1.1.zip
Post edited by Saradas on
7
Comments
and I will no doubt rework the mod to put it in BG2:EE
Have you ever felt frustrated when, after a quest ends, you have to trash all the quest items involved because they become worthless dead-weight?
Well, Saradas likes to collect such things, and will give you a reward if you bring them to him.
I need your help to remember which quest items are still in your possession after the related quest ends.
One simple example can be the black stone to avoid the fight with the Black Dragon.
Since the game already offers tons of ways to make gold, which rewards would you enjoy the most?
- Exp points?
- Unique new items?
- Rare scrolls?
Post your suggesions
To answer your last question, I would say make it a "unique" kind of trade: for example, if you bring him the black stone, he will (for a fee or a quest, I'd prefer the latter) install it on a circlet for mages (like the ioun stones) that gives some protection against black dragons (20% acid resistance, 10% magic resistance, something like that but not too good). Do it only for a few items, not for all of them. That's how I'd like to see this but you might have a different view
Good luck and keep us updated on your progress!
ps: in my experience, a beginner's advice is worth a lot to another beginner, as he went through the same problems. As the amount of sparse information is huge, have you by any chance selected a few precise tutorials on how to get started on this? In my case, I'm interested in BG2 modding is there's any difference with BG1. Also in italian is ok (I get it from the comments in your .d files that you are italian too, aren't you ). Any general/particular advice is more than welcome!
did you mean conjuration with Invocation? if not where is conjuration.
if i know correctly, invokers are the mages studying evocation. its same word, i guess.
in my native language, if i check a dictionary, evocation and conjuration means same. your situation might be same.
any advice is much appreciated, helps me improve my mod
Ok so your suggestion is to implement some unique not-overpowered items as rewards.
As far as I know there are very few differences between modding BG:EE and BG2:EE, but if you need some advices I'm here to help you.
@zurathan do you refer to any custom spell I created? or a specific epic spell? Invoker and Conjurer are two different schools. Don't confuse the word Invoker with the word summoner, because summoning is related to conjuration school.
descriptions: http://www.planetbaldursgate.com/bg2/character/classes/wizards/schools/#invocation
If you found a discrepancy in a spell I created, give me more details and I'll investigate it as soon as I can. If you are a Conjurer you will get the "Summon devil of Baator" epic spell;
if you are an Invoker you will get the "Spiritual Explosion" epic spell.
sorry i havent downloaded and tested the addon yet.
nice idea by the way. the whole addon. congrats.
I have found plenty of tools, tutorials and forums around on BG1 and BG2 modding. Problem is, I haven't found one where it's explained how to create a small, self contained mod that can be easily compatible with other mods (by using WeiDu, I think).
They mostly are about specific things, but not on how to create a minimum, working mod in a quick way. Say, a mod that only change a line of a dialogue of an existing NPC and add a single item, or something like that. That would be useful to get started.
I wrote this back in the days, which is the bare necessities for turning an override-dump into an override-dump that is easily and safely uninstallable.
I suspect little has been written/preserved about your concerns is because there is not much to say about the easy stuff. is not great material for a tutorial, though I suppose it would not be unhelpful either.
But for adding items you have ADD_CRE_ITEM, ADD_STORE_ITEM and various (more or less simple) ways of adding them to areas (and more fundamentally, COPY, SAY, ADD_ITEM_EFFECT etc.). Changing your single line of dialogue would depend on what you want to change and what you want to change it to, but there is, for example, SET_STRING, and, of course, all of the D language (which should be fairly well documented, provided you have all the insider knowledge of knowing where to look).
if you already know how to create items with DLTCEP, move on to weidu commands and learn how to create .d .tra files
@Saradas: and that's exactly why I was bothering you with my question :P sadly I do not have enough time anymore to go the hard way. If the learning curve can be reduced, it's good to me, if it can't, I'll live with it
* Mask of King Strohm III
* Book of Kaza
* Harper Amulet
* Symbol of Amaunator
* Shaman's Staff
* Shadow stone of black dragon
if some of them are required for other purposes after the related quest is over, please let me know and I'll remove them from the list
If you want to make some funny spells only for yourself you can forget the Weidu part.
Here you can find some useful info about DLTCEP http://forums.gibberlings3.net/index.php?showforum=137
I'm not sure if the spells are the same, but I think that's the only official version you can count on.
Also, note that while that thread has 1.6 as the newest version shsforums appears to boast having a 1.7 release - http://www.shsforums.net/files/file/1139-saradas-magic-2/
I'm mainly looking for an IWD:EE version as I found these spells to be tons of fun. Also some additional mage encounter would be nice.
https://forums.beamdog.com/discussion/comment/703547#Comment_703547
this is the link to the mod's discussion page, I'll upload the mod soon enough and provide a link.
Is this EET-compatible? Seemingly, it's meant to be installed pre-EET according to the EET compatibility list.
Thanks
Download the mod into your BGEE directory then run setup-saradas_magic.exe. Follow on-screen prompts.