[Known 7036] Memory Leak in BGII: EE on Windows 7 PC
NoxDracoria
Member Posts: 2
Both myself and my fiancé are having issues with BGIIEE with regard to a memory leak: on first launching the game it starts at around 120000k to 125000k used ram.
Over time and through loading new zones and doing stuff in general causes it to increase slightly (not in an alarming manner), however, loading any save games makes it jump in usage a lot: around 50000k to 100000k jumps each time. The game proceeds to get laggy by the time it gets to using around 1.5GB to 2GB+ of ram and will crash soon after it reaches that point.
Both of our computers are running Windows 7 x64 on computers with 16GB DDR3 ram, AMD phenom II quad core processors (one 3.00 GHz and the other 3.4 GHz) and we each have a 2GB video card in the Ati HD 7xxx series.
I can get better pc stats if needed
In general - other than this memory leak - everything is Awesome, just wanted to see if this is an issue many people are experiencing to see what might be causing it as it causes a game crash after about 2 hours of game play (unless on a particularly hard spot where we might be reloading a lot from getting killed)
Over time and through loading new zones and doing stuff in general causes it to increase slightly (not in an alarming manner), however, loading any save games makes it jump in usage a lot: around 50000k to 100000k jumps each time. The game proceeds to get laggy by the time it gets to using around 1.5GB to 2GB+ of ram and will crash soon after it reaches that point.
Both of our computers are running Windows 7 x64 on computers with 16GB DDR3 ram, AMD phenom II quad core processors (one 3.00 GHz and the other 3.4 GHz) and we each have a 2GB video card in the Ati HD 7xxx series.
I can get better pc stats if needed
In general - other than this memory leak - everything is Awesome, just wanted to see if this is an issue many people are experiencing to see what might be causing it as it causes a game crash after about 2 hours of game play (unless on a particularly hard spot where we might be reloading a lot from getting killed)
Post edited by Gate70 on
1
Comments
Honestly, I can forgive a lot of bugs, but memory leaks ain't one of them. I've never before heard of a computer game released publically, especially in 2013, with memory leaks slowdown -> crashing. It's one of the most basic things to avoid in programming and they teach you that in high school C classes.
Lots of lag/slowdown. It's fine at startup, but after about 15-30 minutes the onscreen action slows to a crawl.
Loading a new area seems to reset this.
Below are a couple threads to keep an eye on. The "game breaking bug" thread has the most up to date information on the state of the debugging effort (though it's going on in multiple threads) and the "likes to crash" thread has the most up to date information on what you can do to keep this problem from really affecting your game.
http://forum.baldursgate.com/discussion/24200/pretty-serious-game-breaking-bug/p1
http://forum.baldursgate.com/discussion/24014/bg2-ee-likes-to-crash
Please help everyone here by passing along the information that the memory leak is a known issue and that it is ACTIVELY being worked to resolution by the development staff.
All leaks cause slowdowns (eventually), but not all slowdowns are leaks.
We fixed a single massive leak we knew about.
If there are any more leaks, please describe how to reproduce the case.
enter the troll mound, sight at least one troll without having it attack, and return to the Grove.
you can then do whatever, but unless I leave the Druid Grove main area the game crashes within 2-3 minutes.
[edit]
I didn't see any leak. Moved to ar1900, entered mound invisibly, left area. No slowdown/leak/crash after 10 minutes.
*Looks like I have my auto save from before entering the druid grove. Will attempt to reproduce.
**Not seeing any slowdowns this time. I'll leave the game running for a while and try again later.
My PC specs are in the attached picture.