Pretty serious/game-breaking bug
So right after I freed Hendak and the slaves and Hendak kills Lehtinan, I hit "quick save" and the game crashed. I was like "woah, I hope that the quick save worked before that crash. Don't want to have to do that quest all over again."
Once I re-loaded I encountered the most bizarre scenario ever. The quest was "done" but Lehtinan was still standing there (alive) even though he had been killed. I spoke to Rumar and there was the dialogue option mentioning how Hendak had guaranteed a discount. I had the items in my inventory from Lehtinan's body. I thought whatever, I'll just ignore this undead Lehtinan. But then I realized all of the area I had uncovered was now covered in the block "undiscovered" fog of war. I went to leave the Copper Coronet, and you know that guy who wants to fight you? Well I had fought him previously but lo and behold, there he was again. I accepted his challenge and the game skipped the whole fight (the marker for his death must have still be valid) and just gave me 9500 experience all over again. I went outside and freaking Gaelen Bayle grabs me and Chapter 2 somehow starts all over again, including the cutscene with Irenicus and Imoen!
I checked my journal and there's absolutely nothing in it, but based on my experience with the Copper Coronet punk and Hendak's quest, I'm assuming that completed quests are still "marked" as completed even if they're nto showing up in my journal. Hopefully this won't affect my game from here on out, but I could see this being a serious problem. If this happens again the ramifications could be huge. Plus, it seems to re-cover every INCH of the game in the fog of war for areas you've uncovered, so that's already inconvenience enough. Somebody should get on this one.
Once I re-loaded I encountered the most bizarre scenario ever. The quest was "done" but Lehtinan was still standing there (alive) even though he had been killed. I spoke to Rumar and there was the dialogue option mentioning how Hendak had guaranteed a discount. I had the items in my inventory from Lehtinan's body. I thought whatever, I'll just ignore this undead Lehtinan. But then I realized all of the area I had uncovered was now covered in the block "undiscovered" fog of war. I went to leave the Copper Coronet, and you know that guy who wants to fight you? Well I had fought him previously but lo and behold, there he was again. I accepted his challenge and the game skipped the whole fight (the marker for his death must have still be valid) and just gave me 9500 experience all over again. I went outside and freaking Gaelen Bayle grabs me and Chapter 2 somehow starts all over again, including the cutscene with Irenicus and Imoen!
I checked my journal and there's absolutely nothing in it, but based on my experience with the Copper Coronet punk and Hendak's quest, I'm assuming that completed quests are still "marked" as completed even if they're nto showing up in my journal. Hopefully this won't affect my game from here on out, but I could see this being a serious problem. If this happens again the ramifications could be huge. Plus, it seems to re-cover every INCH of the game in the fog of war for areas you've uncovered, so that's already inconvenience enough. Somebody should get on this one.
Post edited by Illydth on
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I just completed the druid quest associated with Trademeet and when I went to the world map to go back to the city, all map icons were gone, even though all the information is still there in my quest journal. The only place I can go is the city entrance, and then from there to the slums, where Gaelan Bayle starts talking to me, as if I just started chapter 2, offering the 20.000 gold bid. It's like the entire chapter just reset, because Firekraag is offering me the same deal, even though I already defeated him.
I really hope Beamdog, or anyone else, has a solution to this.
Beamdog is going to have their work cut out for them.
The only good news I was planning on ditching Nalia and keeping Jan this playthrough, so it could be worse I guess. Maybe I'll try to cluaconsole my way out of this...
When I got back to the world map, everything was gone, and only the gate district of Athkatla was available. I went there, and then entered the slums district, where that shadow-thief guy starts talking about giving him 20k gold to find Imoen.
In other words, the entire chapter was reset, but all my completed quests and available quests were present in the journal.
Really discouraged to continue playing, as i dont want to do all those quests again.
But yeah - bugs like this should be top priority right now.
I gave up and started a new playthrough, being careful to watch on reloads for strange behavior. However it seems to have happened again (more subtly) as the world map icon for Watcher's Keep disappeared. So now I'm not really sure if I should continue this playthrough and just use console commands to warp there, or if more stuff is bugged as well.
Overall the issue seems to be that occasionally when loading a game it glitches and puts the game into a messed up state. Where it becomes disastrous is when you then save this messed up game over your current save, trapping it in the screwed-up state. Even worse is that unless there's something readily visible upon loading that it's messed up (npc positions, etc.) you have no way of knowing that it's screwed up until it's too late. Something this game-breaking should be fixed ASAP.
and as it stacks up can lead to eventual crashes. I suspect it could cause issues like this as well.
I'm afraid to keep playing with this being a known issue because I have a strong feeling it'll break the chain of events on a lot of quests, rendering me unable to complete them as opposed to merely being inconvenienced by having to re-fight the same monster.
When I made my way to the Slum district Gaelen started talking to me like it was the beginning of Chapter 2. And after that the chapter in my jounral updated to chapter 4 and everything like quests, dialogue, character positions had reverted like they were in the beginnging of chapter 2. Clearly this happening has ruined my game as I already was in chapter 3.
Sadly all my save games are from the period I noticed this insane bug. I'm greatly despairing that I have to start all over again and all my current playing has been in vain. How is it possible something like this can happen? Is there anything at all that can be done to remedy the situation? Or is everything doomed and all I can do is weep in a corner and wait for the dreaded workday in Monday.
-Also I have no mods installed.
Depending on how often you reload, this can be a minor or a major pain in the ass to do, but it's still better than not knowing when you game breaks after consecutive loads.
Sometimes before crashing I've also had extreme lag leading up to it; last time it happened I was trying to swap weapons in the item screen and there was a good 3-4 second delay for it to register. Reloading an older save wouldn't fix it, I had to completely reset BGII before the lag resolved itself. Assuming this is from the supposed memory leak that's being talked about? Not a computer person so I have no idea what could be causing it.
http://forum.baldursgate.com/discussion/24324/game-reverted-back-to-chapter-1-state-insanity
http://forum.baldursgate.com/discussion/24346/bodhi-thieves-quest-looping-chapter
http://forum.baldursgate.com/discussion/24160/circus-tent-badly-glitched-spoiler
http://forum.baldursgate.com/discussion/23958/gaelyn-bayle-giving-me-his-offer-to-help-rescue-imoen-twice
http://forum.baldursgate.com/discussion/24236/garren-s-cabin-bug
and possibly also these ones:
http://forum.baldursgate.com/discussion/24202/umar-hills-disappears-from-map
http://forum.baldursgate.com/discussion/24232/map-bug-watcher-s-keep
It seems unlikely all people in this thread and all those other threads have corrupt installs. This problem must be looked into ASAP.
@LiamEsler @Jalily @aVENGER @Dee
So far we know that areas reset because the saved game becomes corrupt.
Since it is relatively rare, we need more info like:
does this happen in single player?
does this happen in multi player but single client?
only multiplayer over the net?
A clean saved game from before the problem and clear reproduction steps would help greatly.
Also, when someone sends Dee a crash dump, mention that the crash happened during quick save and caused this bug.
This should be like: http://forum.baldursgate.com/discussion/24200/pretty-serious-game-breaking-bug
Under there is a "Baldur's Gate 2 - Enhanced Edition" directory which contains the baldur.ini file.
The setting is:
'Program Options', 'Debug Mode', '1',
@LiamEsler / @Avenger_teambg: Would it do you guys any good to have someone dump a set of Global Variables at the point this happens? I would think Variables like "What Chapter am I on" might shed some light here?
EDIT: It also seems that just leaving the game running causes the memory usage to increase over time, though not as quickly as the actions I listed above.
Also, about the location, I'm pretty confident that it doesn't have much to do with it. I've had about 20+ crashes in various locations throughout the game, both new and old maps. The first corrupted save I encountered was in the Helmite Camp, and this second one is in the Underdark tunnels.
It's a good old fashioned application crash due to an out of memory condition that isn't going to be reproducible through any given method other than "over time, it's going to happen." The trick would then have to be to save at the moment the game is going over the memory limit and crashing to get the issue.
And that description absolutely meets the concept of only some people some of the time losing their data in this way. You aren't seeing this in BG:EE because we've (you've) gotten most of the crash bugs discovered and flushed out of it.
Sorry for chatting you on 2 threads...I'll stop now.
http://forum.baldursgate.com/discussion/24352/spectacular-mistake-i-require-the-aid-of-supernerds
Check the last couple of posts.