Summoned creatures become neutral instead of friendly
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
Current behavior:
Summoned creatures become neutral after the end of negative enemy spells
Right behavior:
Summoned creatures stay friendly after the end of negative enemy spells
How to reproduce:
1. Find an enemy mage who can cast Chaos
2. Cast any version of Summon Monsters
3. Wait till the enemy casts Chaos
4. Cast Dispel Magic on you Summoned Monsters
5. Find them being neutral (blue circles) instead of friendly (green circles)
With this bug you can't control you Summoned Creatures (including powerful Fire Elementals of druids) after you dispel negative enemy spell effects off them (in my case it was a Chaos spell). The only way to ovecome it is to dominate (charm) your neutral summon but you should not waste this spell on a buggish situation.
Summoned creatures become neutral after the end of negative enemy spells
Right behavior:
Summoned creatures stay friendly after the end of negative enemy spells
How to reproduce:
1. Find an enemy mage who can cast Chaos
2. Cast any version of Summon Monsters
3. Wait till the enemy casts Chaos
4. Cast Dispel Magic on you Summoned Monsters
5. Find them being neutral (blue circles) instead of friendly (green circles)
With this bug you can't control you Summoned Creatures (including powerful Fire Elementals of druids) after you dispel negative enemy spell effects off them (in my case it was a Chaos spell). The only way to ovecome it is to dominate (charm) your neutral summon but you should not waste this spell on a buggish situation.
3
Comments
I've got the latest patch.I would appreciate If you guys could try it on your own games (it's the 5th and 6th level arcane spell) and tell me if this is an actual bug.
It must be something that prevents air elementals from being charmed!
Also, I noticed that it doesn't work on both games - perhaps a side effect from a mod?
@lunar , air elementals might be , indeed, the weakest ones. However, I'm playing na illusionist , and it sounds more in character to conjure creatures out of the very air.
I intend to have Aerie in the group as well, and I think that it suits her to summon air or earth elementals, since she's a nature priestess.
Now if only there was a summon water elemental spell in bg. Why did the developers omit the spell, I will never know. I can't play a proper hydromancer without it.
Now if only there was a summon water elemental spell in bg. Why did the developers omit the spell, I will never know. I can't play a proper hydromancer without it.
I think it's because they only showed up in ToB. But since they do exist in the game, it shouldn't be so difficult for a modder create the spell!
I think my installed Stratagems version is 27. I'm trying to update to latest and see if that changes anything. What do you mean by saying "delete the override air elemental files"? Where can they be found? Instructions would be appreciated. Thanks!
edit: I now have latest Stratagems v30 and no change to the problem.