Am I the only one who doesn't actually like the first Enhanced Edition? D:
TethorilofLathander
Member Posts: 427
The only thing I can really understand about it is the console/widescreen changes. Though it doesn't affect me, it most certainly would for others.
I feel like there are a few things that make the Enhanced Edition worse than the original...
Cartoon styled cutscenes:
Though the original cutscenes could be considered out of date, they still added the right feel to the places or situation. I couldn't begin to describe how bad the starting cinematic was compared to the original.
New characters:
Whether this is a case of using the first EE to introduce them and then advancing their stories in BG2:EE I'm unsure, yet they don't tend to offer much to the story so far. Dorn is a big evil badass, which almost takes away some of Sarevok's menace. Let us remember that Sarevok is meant to be the meanest, most vicious enemy in the game, yet if you stood him next to Dorn...it would take something away from that (plus, if you play with a good party, Dorn feels somewhat of an outsider and/or useless). Neera seems to me like a mix of Imoen and Aerie, she looks pretty similar to Imoen and has the confidence of Aerie. Her unpredictable class makes her useful to only the patient, and let's face it...your foster father has been murdered and the Sword Coast is in ruin from the iron crisis and bandit raids, but don't worry, I've got this girl who might make things worse! Rasaad I feel was introduced just because the monk class is very underestimated, and it is. I've used a monk during the whole NWN: Shadows of Undrentide campaign and he was pretty fantastic, but again, going back to the storyline it feels just like I've encountered a thin, head woundless Minsc.
Extras from SOA:
Shadows of Amn has to be my favourite out of the quadruplet and one of the main reasons for this was the vast extravaganza of choice. You could equip two swords, you could fire more arrows, use simpler but more useful items (scroll cases etc). But now this has been put into the original it feels like how I felt when I played Icewind Dale after the Bhaalspawn saga, quite uninspired (until I got to the storyline).
I understand that there are certain things they can change and can't change, yet I feel as if the Enhanced Edition was just a chance for people to visit new areas with new characters and just go on an all out power trip. The story is what attracts me (and many others) to Baldur's Gate, not these sort of additions.
Jaheira: "Hey CHARNAME, shouldn't we go to Baldur's Gate and figure out what's been going on with these bandits murdering innocents and clues towards Gorion's death?"
CHARNAME: "Don't be silly! We've got to do some gladiator contests and scale the Cloud Peaks to help ol' Rassy"
I feel like there are a few things that make the Enhanced Edition worse than the original...
Cartoon styled cutscenes:
Though the original cutscenes could be considered out of date, they still added the right feel to the places or situation. I couldn't begin to describe how bad the starting cinematic was compared to the original.
New characters:
Whether this is a case of using the first EE to introduce them and then advancing their stories in BG2:EE I'm unsure, yet they don't tend to offer much to the story so far. Dorn is a big evil badass, which almost takes away some of Sarevok's menace. Let us remember that Sarevok is meant to be the meanest, most vicious enemy in the game, yet if you stood him next to Dorn...it would take something away from that (plus, if you play with a good party, Dorn feels somewhat of an outsider and/or useless). Neera seems to me like a mix of Imoen and Aerie, she looks pretty similar to Imoen and has the confidence of Aerie. Her unpredictable class makes her useful to only the patient, and let's face it...your foster father has been murdered and the Sword Coast is in ruin from the iron crisis and bandit raids, but don't worry, I've got this girl who might make things worse! Rasaad I feel was introduced just because the monk class is very underestimated, and it is. I've used a monk during the whole NWN: Shadows of Undrentide campaign and he was pretty fantastic, but again, going back to the storyline it feels just like I've encountered a thin, head woundless Minsc.
Extras from SOA:
Shadows of Amn has to be my favourite out of the quadruplet and one of the main reasons for this was the vast extravaganza of choice. You could equip two swords, you could fire more arrows, use simpler but more useful items (scroll cases etc). But now this has been put into the original it feels like how I felt when I played Icewind Dale after the Bhaalspawn saga, quite uninspired (until I got to the storyline).
I understand that there are certain things they can change and can't change, yet I feel as if the Enhanced Edition was just a chance for people to visit new areas with new characters and just go on an all out power trip. The story is what attracts me (and many others) to Baldur's Gate, not these sort of additions.
Jaheira: "Hey CHARNAME, shouldn't we go to Baldur's Gate and figure out what's been going on with these bandits murdering innocents and clues towards Gorion's death?"
CHARNAME: "Don't be silly! We've got to do some gladiator contests and scale the Cloud Peaks to help ol' Rassy"
4
This discussion has been closed.
Comments
The loss of loading times and smoother mouse movement is nice as well.
I feel your complaint at the end is rather silly, since a) the gladiator contest is not a part of the main game but a separate additional piece of content done with a full customised party, and b) you do sidequests for several of the original characters, too.
If you don't want to help Rasaad sort things out with the evil monks that did great personal harm to him, then you don't have to. I hope you didn't bother to go to any of the Tales of the Sword Coast stuff, either, though, since that's far more extraneous and basically amounts to your character going "Screw the important things going on, I want more loot!"
That being said, of course most people here like the Enhanced Editions; it's the official forum for the Enhanced Editions. I rather imagine most people who hate them end up on different forums.
I did play each of the added (new) NPC's, just to do their quests and see. They were fine, but (in my opinion) unnecessary. It's not a big deal, however, as one can play through without using them at all.
I love the better item descriptions. For instance, magical arrows tell you more about the item. I also love the quick area transitions - it's no longer a major decision whether or not I wish to enter a building or whatnot.
@Ayiekie, I never said I hated them, merely that I dislike them. I figured this was the forum for Baldur's Gate, not ONLY the enhanced editions. Yes! These are part of the things that made Shadows of Amn great. Imagine Shadows of Amn without two weilding, case using characters with only 60 arrows to a quiver. It'd just be the original on a larger scale. The addition of these things really pumped up the abilities of the characters, including the newly added ones. It also described the difference between Baldur's Gate and Amn, Baldur's Gate being quite rugged and having simple weapons & Amn having more magical items (which makes sense due to Waukeen's Promenade and the vast market).
The main plot of both BG 1 and BG 2 is rather slim - what makes the games so huge and gives the feeling of freedom of choice are the tons of side quests.
I bet that 90% of the people who dislike the EE's, will play them instead of the originals anyway. And after playing the EE's for a month or so, if they were to go back to the originals', they'd be like "holy shit, how could I ever play this!!"
(I kinda feel like this because I've never played the original BG1 before BG2. Before I discovered Tutu I couldn't really play BG1 because of the old engine and everything. It was just so... so... chunky! )
That's not just on you, Teth, this is like the fifth time I've seen people bring up commercial and critical success Skyrim for the sake of gratuitous potshots in the last few days.
And as for "If all of those 13 year olds came to play here it would bring all the poison that comes with unattended youth"... I almost choked on my lunch laughing at that line. That is both ridiculously pretentious and largely untrue, given Skyrim was a big success with numerous demographics.
I think you misunderstood what I mean by target demographic this might help.
http://www.gamasutra.com/view/news/38224/Skyrim_Tops_New_Measure_Of_Franchise_Engagement_Among_Gamers.php
Also, the article you mentioned has 18-34 years olds being the group with the most brand awareness of Skyrim. Under 18s, Modern Warfare 3 is the more famous brand name. It also showed that Skyrim has relatively low brand awareness amongst consumers (under 20% of gamers knew about it), but the highest intent to purchase from people that did know about it (over 50%), indicating both that RPGs are a niche market in video games and that Skyrim was broadly popular with people who played RPGs.
lmao since they already had interest from 18-34 year olds what age group would they most likely target to increase the fan base?
As for the second part, we weren't talking about increasing the fanbase, just that apparently a fair number of people here bring up Skyrim as some sort of antithesis of role-playing games with the same sort of bizarre "We don't want their kind here" tone as Teth did in his post above, and I was wondering why. Whether you love Skyrim or hate it says nothing about you as a person; it doesn't even really say anything about you as a gamer.