#7311 [DORN] - Dorn's Storyline: Azothet Clones
Basillicum
Member, Translator (NDA) Posts: 400
After having defeated Simon and Garfunkel and spoken with Azothet, she is not unsummoned but resummoned an unlimited amount of times, resulting in an unlimited amount of Azothet clones. When this bug occured I practically lost all control of the game (since I can't actually do anything during a cutscene) and had to eventually close the game without saving.
Unfortunately I have not been able to reproduce the bug. I thought that it might have had something to do with the dialogue options I chose, but I am quite sure I chose the same ones as the first time when attempting to reproduce.
--
EDIT: Alright, managed to reproduce with the following steps (keep in mind though that it doesn't work every time, and I have no idea why):
1. Load attached saved game.
2. Travel to de'Arnise Keep, but be ambushed by knights. Choose dialogue option 3.
3. Defeat knights.
4. Azothet will appear. Choose dialogue options 2, 3, 3, 1, 3, 1, 1.
5. Notice that an unlimited amount of Azothet clones are summoned, one by one.
Note: I was able to take a screenshot in the split second between summons where the UI is visible. Might be helpful somehow.
Unfortunately I have not been able to reproduce the bug. I thought that it might have had something to do with the dialogue options I chose, but I am quite sure I chose the same ones as the first time when attempting to reproduce.
--
EDIT: Alright, managed to reproduce with the following steps (keep in mind though that it doesn't work every time, and I have no idea why):
1. Load attached saved game.
2. Travel to de'Arnise Keep, but be ambushed by knights. Choose dialogue option 3.
3. Defeat knights.
4. Azothet will appear. Choose dialogue options 2, 3, 3, 1, 3, 1, 1.
5. Notice that an unlimited amount of Azothet clones are summoned, one by one.
Note: I was able to take a screenshot in the split second between summons where the UI is visible. Might be helpful somehow.
Post edited by Illydth on
1
Comments
FYI, I'm using version 1.2.2030 (the latest version).
To be clear: my game is now stuck, since both the Quick-Save & Auto-Save are after killing the Helmites, and traveling anywhere leads me to the battle with Simon and Garfunkel.
My last non-Auto/QuickSave is quite some time ago, and I obviously do not look forward (re-)playing a large part of the game ...
I'm really looking forward to a patch or workaround ...
Thanks
EDIT: I did this section single player (in a multiplayer game still, but with only 1 player currently "in-game"), and waited a good 20 seconds between each dialogue option during the Azothet conversation, and it worked out well. Thank you for the suggestions.
http://forum.baldursgate.com/discussion/24443/dupe-7311-dorn-quest-bug
I've had the same problem and reloading + replaying the scene did not help.
The issue stems from OHDCUT05.BCS.
The cutscene script uses:
IF True()
I have patched it using:
IF Global("OHD_azothet_encounter","GLOBAL",0)
Tested, works like a charm.
Find the patched script file attached, as a .TXT extension since the forum doesn't allow .BCS files.
Rename it to OHDCUT05.BCS and put it in your override/ folder.
(& for refererence zipping the bcs file whould make it attachable)
I also tried installing the file that @damn23 shared here - it did no good.
I have attached my entire save directory, the one I'm working from is the Auto Save as I leave the Helmite Camp.
Anyone? My game is basically broken at this point, and I was having so much fun....
Failing that, try this @Loctavius it is a save after Azothet and Ur Gothoz.