[Bug] Too Many Points in Weapon Proficiency Permitted at Level 1
mister_ennui
Member Posts: 98
Another issue with using the BG2 engine in BG1.
The BG2 engine will allow a newly created fighter class player character to have four points of weapon proficiency in the same weapon at level 1. Originally BG1 only allowed up to two points to be put into a single weapon proficiency at the start of the game (despite the fighter having four points in total available); further points had to be added later while progressing in the game. The position in vanilla BG1 is more consistent with the AD&D second edition PnP rules, where the 3 higher levels of mastery could not be gained until higher character levels had been achieved.
There is no problem when the BG2 engine is used for BG2 itself, as the player character will be of a character level where he/she could have access to the higher weapon proficiency levels under the PnP rules. It was probably for this reason that the original designers never thought to address this issue.
The BG2 engine will allow a newly created fighter class player character to have four points of weapon proficiency in the same weapon at level 1. Originally BG1 only allowed up to two points to be put into a single weapon proficiency at the start of the game (despite the fighter having four points in total available); further points had to be added later while progressing in the game. The position in vanilla BG1 is more consistent with the AD&D second edition PnP rules, where the 3 higher levels of mastery could not be gained until higher character levels had been achieved.
There is no problem when the BG2 engine is used for BG2 itself, as the player character will be of a character level where he/she could have access to the higher weapon proficiency levels under the PnP rules. It was probably for this reason that the original designers never thought to address this issue.
Post edited by Bhryaen on
7
Comments
This is the 3rd post which recently shows why the BG2 engine is over powered for BG1 (low level) content. Hopefully they are going to ensure that the D&D rules properly apply to lower level characters since the game originally was not designed for them.
Oh darn, now people will complain we have weapon styles.
I don't know if this applies for BG:EE but in Tutu and BGT when you start a Fighter/Mage you are able to select 7 spells for level 1 and put several points into weapon proficiencies. I don't know think this is right.
We wiped that bug from the windscreen a lot sooner than this one... ;-)