Spirit Armor Hotfix
jpersinne
Member Posts: 23
in BGII:EE Mods
Hi, folks!
Let me get this out of the way first: I'm not a modder by any stretch. I have absolutely zero experience with the Infinity Engine. Nada. Zilch.
But there is an irritating bug with Spirit Armor at the moment that works like so: in the event that a character fails his or her saving throw when the spell is cast, then you will be unable to save the game until the spell's damage is applied (i.e. the spell expires). For me, this was an absolute dealbreaker, so I bumbled around in Near Infinity just long enough to cobble together a fix.
That fix is attached below.
Note that all I've done is remove the damage component from the spell so that the game will not prevent you from saving while it is active. Certainly, this is not ideal (i.e. it breaks the spell's intended behavior), but I find it preferable to the current default functionality.
I'm sharing it here because I figured someone else may also be interested. Drop it into your override folder and you should be good to go. Just ensure you backup the original file before you do.
Let me get this out of the way first: I'm not a modder by any stretch. I have absolutely zero experience with the Infinity Engine. Nada. Zilch.
But there is an irritating bug with Spirit Armor at the moment that works like so: in the event that a character fails his or her saving throw when the spell is cast, then you will be unable to save the game until the spell's damage is applied (i.e. the spell expires). For me, this was an absolute dealbreaker, so I bumbled around in Near Infinity just long enough to cobble together a fix.
That fix is attached below.
Note that all I've done is remove the damage component from the spell so that the game will not prevent you from saving while it is active. Certainly, this is not ideal (i.e. it breaks the spell's intended behavior), but I find it preferable to the current default functionality.
I'm sharing it here because I figured someone else may also be interested. Drop it into your override folder and you should be good to go. Just ensure you backup the original file before you do.
10
Comments
C:\Games\Baldur's Gate II Enhanced Edition\data\00783\override
and
C:\Games\Baldur's Gate II Enhanced Edition\override
Neither work. The game is still unsaveable with Spirit Armour on. Getting so frustrated with this, any help would be appreciated, thank you.
And thanks for supplying a fix for this, it has been the one big annoyance with the game so far!
So long as you've extracted the contents of the .zip file (and not put it there directly), it should work in either directory you mentioned. If it doesn't, I'm completely at a loss. Sorry!
@Quantumboredom
I suspect the answer is that you may or may not have a file to back up, depending on your installation. I'm not really savvy enough about the game to know.
1. The unmodded vanilla EE game has no override directory, but mods create it, and you can also do that for hotfixes.
2. You need to unzip/unrar the resource files into the override directory, otherwise the game can't see them.
3. If you have a save with an active spirit armor, you won't be able to save even with a working spell fix.
You need to use ctrl-R on your character (this will remove any active buffs/unbuffs).
4. You should be able to save if you cast the spell after you installed this hotfix, and it works (didn't check).
Yes, you can now save the game when you fail the savingthrow and have pending damage.