Dissapointed with enhanced editions.
enhancedBS
Member Posts: 2
Filled with bugs (rather ironic that an enhanced edition introduced so many new ones) and the only real "enhancements" are new characters and load times.
I know it's still based on the broken D&D rules, but I thought they would IMPROVE important things like classes and current NPCs and bugs.
- Fighters have so many items that make them OP. In addition to a strength bonus to hit / MASSIVE damage.
- Archers are still trash end game. And why is the only ranged class limited to being "good"?
- Monks... let's make more items for fighters, not to help poor monks. YEAH good idea!
- Wizard slayer, Beast Master etc... trash.
- Shapeshifter improvement (scaled paw damage/hit), nope. Can't be bothered.
- Thieves, Bards... can't hit anything.
and so on.
NPCs...
OK, a thief was added (thankfully a single class)
But the game is still filled with MAGE/THIEVES everywhere. And no other thief to fit in with good or nature groups. Why no way to bring Yoshi back, or change Nalia to be a pure thief? Nope, we gotta have 3 ****ing mage/thief.
Still can't dual-class Rangers etc to anything but their "multi-class" combos.
I know it's still based on the broken D&D rules, but I thought they would IMPROVE important things like classes and current NPCs and bugs.
- Fighters have so many items that make them OP. In addition to a strength bonus to hit / MASSIVE damage.
- Archers are still trash end game. And why is the only ranged class limited to being "good"?
- Monks... let's make more items for fighters, not to help poor monks. YEAH good idea!
- Wizard slayer, Beast Master etc... trash.
- Shapeshifter improvement (scaled paw damage/hit), nope. Can't be bothered.
- Thieves, Bards... can't hit anything.
and so on.
NPCs...
OK, a thief was added (thankfully a single class)
But the game is still filled with MAGE/THIEVES everywhere. And no other thief to fit in with good or nature groups. Why no way to bring Yoshi back, or change Nalia to be a pure thief? Nope, we gotta have 3 ****ing mage/thief.
Still can't dual-class Rangers etc to anything but their "multi-class" combos.
0
Comments
BGEE and BG2EE have been among my most satisfying video game purchases in recent memory. I'm getting a huge amount of bang for my buck. Sure as hell beats shelling out 60$ USD each year for the newest Madden or Assassin's Creed. (I actually love AC, but I wish they put more effort into the yearly releases).
Best game ever...
The only real "enhancement" is loading times. Everything else is just standard MOD support that's been available for yonks. A few "NPCs" is not an "enhancement", it just another MOD
An enhancement is IMPROVING THE ****ING GAME!
This is the same game with new BUGS and a few DLC BS thrown in. I already had the game, this = waste of money
- broken D&D rules: http://www.youtube.com/watch?v=gsuuA7_uQ8U
- Archers can solo the game in insane difficulty, and you can make very efficient evil thieves using bows and crossbows or fighters with grand masters in archery
- Monks are powerhouses starting lvl 8, they need nothing but their uber OP magic fists and immunities
- Thieves backstabs for insane damage and bards are best support and most versatile class in the game.
Judging by your post I doubt you have enough knowledge of the vanilla game, to go and compare to the enhanced edition and discard the work and efforts of a magnificent team of developers that offer a second life to one, if not the best game of all times.
Beamdog never claimed to be balancing classes. They never claimed to improve existing NPCs (on the contrary, they have pointed out many times they're not allowed to touch much original content).
I'll give you the bugs part. There are plenty of bugs. But they're working on improving them.
In short, stop complaining that the enhancements you wanted are not and were not promised.