Mods you wouldn't go without - Tell people about your favorite BG I mods!
Stradlin
Member Posts: 142
Please note we are in BG1- section of forums!! Only BG1 mods please!
Most people present have been (occasionally..) playing Baldur's Gate for a very long time now. I think it likely most people have come across a mod or two they think so highly of that it has turned into an integral and essential part of their BG experience. Let's talk about those mods! Which ones are invaluable to you?Why?
Please provide name of the mod, status of compatibility with EE and some relevant link or another if you know of any.Describe the mod briefly! Excessive mod listings are welll and good and can be incredibly handy. It's just that bare name of a mod isn't a very meaningful thing for somebody who has never tried it or played BG all that much.
Ideally, this thread might increase visibility and generate well earned buzz around few excellent if a bit overlooked mods.
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BG1 NPC Project
Starting such listing with the BG1 NPC Project makes a highly obvious choice for me. Not sure if I've ever seen a mod for *any* game enhancing and improving atmosphere of the vanilla experience as much as the NPC project does.
The BG1 NPC Project is all about ensuring the days of silent,empty joinable NPCs are over. The mod adds several hundreds of banters,few quests and romances. Significant portions of the content is of very high quality. Dialogue written usually suits mood of the game and the NPCs perfectly. The mod is all about immersion, atmosphere and making the NPCs and Player Character richer in flavor. Don't expect any additional mobs to kill etc. Great deal of the new dialogue is all about interjections and reactions to surroundings. Mod kicks in and shows it's teeth the moment PC and Imoen arrive to Gorion's body. It doesn't just make the NPCs richer but also adds great deal to the environment, world as a whole. I much appreciate how, despite adding a drastic amount of new content, NPC project still manages to stay loyal to the original atmosphere.
Due to the nature of this mod, there is nothing to consider in terms of game balance. It won't be handing you game breaking amounts of XP(or any XP at all, iirc)) or some imbalanced extra gear or such.
As made apparent enough by my rampart fanboyism, I've come to think extremely highly of the NPC Project. To a degree where any intention to start a single BG:EE playthrough without it flew out of window as soon as I heard our valiant @LiamEsler is busy(!!!;p) crafting a BG:EE friendly version of it.
BG:EE Compatibility status: In progress!
Relevant links:
http://forum.baldursgate.com/discussion/9744/the-bg-npc-project/p12
Local thread for local people, about the up and coming BG:EE version of the mod.
Original home&place of birth of the mod:
http://www.gibberlings3.net/bg1npc/
Pocket plane listing, comes with pile of other mods similar in nature and spirit
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=134&Itemid=94
There is an excellent G3 forum devoted to the mod. Seems to come with pretty interesting sub forums too
http://forums.gibberlings3.net/index.php?showforum=45
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Nice to have seperate forums for BG&BGII now. Just wanna try bringing little more life here, really;p
Your turn! Please add mod you like to the list. Explain what makes it awesome. Is it available in BG:EE?
Most people present have been (occasionally..) playing Baldur's Gate for a very long time now. I think it likely most people have come across a mod or two they think so highly of that it has turned into an integral and essential part of their BG experience. Let's talk about those mods! Which ones are invaluable to you?Why?
Please provide name of the mod, status of compatibility with EE and some relevant link or another if you know of any.Describe the mod briefly! Excessive mod listings are welll and good and can be incredibly handy. It's just that bare name of a mod isn't a very meaningful thing for somebody who has never tried it or played BG all that much.
Ideally, this thread might increase visibility and generate well earned buzz around few excellent if a bit overlooked mods.
- - -
BG1 NPC Project
Starting such listing with the BG1 NPC Project makes a highly obvious choice for me. Not sure if I've ever seen a mod for *any* game enhancing and improving atmosphere of the vanilla experience as much as the NPC project does.
The BG1 NPC Project is all about ensuring the days of silent,empty joinable NPCs are over. The mod adds several hundreds of banters,few quests and romances. Significant portions of the content is of very high quality. Dialogue written usually suits mood of the game and the NPCs perfectly. The mod is all about immersion, atmosphere and making the NPCs and Player Character richer in flavor. Don't expect any additional mobs to kill etc. Great deal of the new dialogue is all about interjections and reactions to surroundings. Mod kicks in and shows it's teeth the moment PC and Imoen arrive to Gorion's body. It doesn't just make the NPCs richer but also adds great deal to the environment, world as a whole. I much appreciate how, despite adding a drastic amount of new content, NPC project still manages to stay loyal to the original atmosphere.
Due to the nature of this mod, there is nothing to consider in terms of game balance. It won't be handing you game breaking amounts of XP(or any XP at all, iirc)) or some imbalanced extra gear or such.
As made apparent enough by my rampart fanboyism, I've come to think extremely highly of the NPC Project. To a degree where any intention to start a single BG:EE playthrough without it flew out of window as soon as I heard our valiant @LiamEsler is busy(!!!;p) crafting a BG:EE friendly version of it.
BG:EE Compatibility status: In progress!
Relevant links:
http://forum.baldursgate.com/discussion/9744/the-bg-npc-project/p12
Local thread for local people, about the up and coming BG:EE version of the mod.
Original home&place of birth of the mod:
http://www.gibberlings3.net/bg1npc/
Pocket plane listing, comes with pile of other mods similar in nature and spirit
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=134&Itemid=94
There is an excellent G3 forum devoted to the mod. Seems to come with pretty interesting sub forums too
http://forums.gibberlings3.net/index.php?showforum=45
- - -
Nice to have seperate forums for BG&BGII now. Just wanna try bringing little more life here, really;p
Your turn! Please add mod you like to the list. Explain what makes it awesome. Is it available in BG:EE?
Post edited by Stradlin on
5
Comments
Oh wait! No longer needed!
I pretty much kept it vanilla for my first runthrough of BGEE. Doing the same for BGII:EE.
http://www.gibberlings3.net/scs/
It changes enemy spell casters from lobotomized cretins to legitimate challenges, depending on how many components you install. Not only that, but it also makes other types of hostiles *much* smarter and more potent than before (dragons, beholders, vampires, mindflayers, etc.). It does all this through scripts, enforcing the same rules on hostiles that apply to the player's own party. Also, unlike other mods, it doesn't cheat by showering enemies with godlike stats, abilities, and resistances.
If all that wasn't enough, then the chance to take on the whole of Ust Natha would be reason enough to install the mod (unlike in vanilla SoA, the SCS-buffed Ust Natha features respawning waves of ever more powerful dark elves and their retainers). Though the improved drow city is only a tiny sub-component of SCS, it has made my game all the more interesting because it poses an incredibly fun challenge - one that's hard to pass up.
Here's a YouTube vid of a guy fighting through the improved Ust Natha:
http://www.youtube.com/watch?v=LYHJgD1O8cs
Overall, I'd rate SCS 9/10... the -1 is due to it spoiling me! :P
I can't play BG2 anymore without SCS installed on it.
BG2Tweaks
BG1 UB
& a 'non-recruitables' portraits mod
Finch NPC
There are at least half a dozen Tutu exclusive mods out there which originally were designed to complement and suplement BG1 NPC Project. Finch NPC is one of them!
Tis' a traditional custom joinable NPC - mod done exceptionally well. Female gnome cleric/librararian, comes with her own quest, book bag,70 voiced lines and 2-4 banters with each Bioware created NPCs. Also available for PC-initiated dialogue, which is something that quickly turned in to an essential part of my BG experience; I want to be able to speak to my budides when I want!
I like NPCs that are written with credible,significant and game-play defining character traits. Finch for example loves and collects books. She is a librarian and much of her dialogue is about books or her chronicling PCs exploits. Even her quest is all about collecting books. All this makes it feel pretty natural and desireable to actually start collecting the dozens of books available,her quest related or otherwise. Basically, it gifted my playthrough with an additional bookhunting mini-game that would not have been there otherwise!
People generally speaking are very impressed by the quality of her dialogue.. Has been too long since my last BG playthrough for me to manage any personal input on the matter alas:l
Original author: Bons
BG:EE Status - Unknown:/
Pocket Plane link:
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=134&Itemid=94
Forums:
http://forums.pocketplane.net/index.php/topic,18513.0.html
(Indira is also nice)
SCS
BG1 UB
Hard Times
I probably have many more in my Tutu installation, but these four are a must for any BG1 playthrough. I also have several NPC mods in there, but haven't had the time to play much with them.
1) Is this true? To do the game true justice I need NPC?
2) Is this mod available for EE? If not will it ever be? Soon enough that I should just wait another month?
Thanks so much for any responses - really appreciate them!
All my mods are just small things I made myself.
-All races can be any class
-Imoen is a gnomish thief / illusionist
-Shoal's kiss can be resisted in dialog
-Belt and Liia are less likely to die(or deathscript you)
-All the Elminster encounters have been replaced with assassins
Also a great addition is the fact that Imoen and Alora become best pals
I mean come on. She is a hero, and she is a librarian!
why is everyone so scared of female gnome and dwarf characters?
It works on iPad too, and it makes me feel more cormftable. Also it rocks.
I can't even LIVE without it.
this thread makes me depressed - all these cool mods and they're all basically incompatible with EE