It's a pipe dream at the moment, but IF it happened, I think the same engine as Project Eternity could provide some nice results. It is looking pretty sexy at the moment!
Are Beamdog/Overhaul and Obsidian on speaking terms?
That Unity jazz nXile's working with. As much as Frostbite could be awesome, too few games these days are willing to provide that old-school, isometric goodness. Even though I love my shiny, newer, non-isometric Fallout games, Mass Effect, etc. I also still love Baldur's Gate, and unfortunately the genre is saturated with Diablo clones. I love Diablo, and Diablo 3 is fun, but again, we need more BG-like games.
Also, I'd rather wait for Bioware to hammer out an RPG version of the Frostbite engine before they ever touch a Baldur's Gate game.
With Wasteland being done in Unity, Torment being done in Unity and Eternity being done in Unity...we might be quite filled up on Unity RPG's soon.
Particularly because, to my knowledge, there hasn't been a game released with it yet so it might be a horrible, horrible engine and we just don't know it yet.
With Wasteland being done in Unity, Torment being done in Unity and Eternity being done in Unity...we might be quite filled up on Unity RPG's soon.
Particularly because, to my knowledge, there hasn't been a game released with it yet so it might be a horrible, horrible engine and we just don't know it yet.
And what if they use the old, always trustworthy Infinity Engine in which all our favorites CRPGs has been made in??
@CrevsDaak I've heard the devs say, on multiple occasions, that the infinity engine is a monstrous piece of crap to work with, filled with gaping holes and bugs that can be patched over with a bandaid but never really fixed. The fact that improving the pathfinding, in Trent's words, would 'completely destroy the game' leads me to believe they'd rather take *any* other engine than the IE.
Even though I really love all I've seen of Project Eternity so far, I hope they wouldn't use it's engine for BG3 - there are quite some problems with Unity.. the latest version even reacts badly (CTD) if you have a corrupt font for example(!) - not to mention countless driver issues. It's seems to be a very hmmm.. let's say "touchy" engine. I actually would like they'd create a new one from scratch for BG3.
And what if they use the old, always trustworthy Infinity Engine in which all our favorites CRPGs has been made in??
Because, objectively ... it's crap.
Come on ... the Infinity Engine is a bugfest, filled with non-triggering events and limited functionality for its purpose. It was built in the 90s and that's where it belongs. Just because some great games were made in it doesn't mean we should go all starry-eyed and start thinking people should be making modern games on it.
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Also, I'd rather wait for Bioware to hammer out an RPG version of the Frostbite engine before they ever touch a Baldur's Gate game.
Particularly because, to my knowledge, there hasn't been a game released with it yet so it might be a horrible, horrible engine and we just don't know it yet.
I've heard the devs say, on multiple occasions, that the infinity engine is a monstrous piece of crap to work with, filled with gaping holes and bugs that can be patched over with a bandaid but never really fixed.
The fact that improving the pathfinding, in Trent's words, would 'completely destroy the game' leads me to believe they'd rather take *any* other engine than the IE.
Come on ... the Infinity Engine is a bugfest, filled with non-triggering events and limited functionality for its purpose. It was built in the 90s and that's where it belongs. Just because some great games were made in it doesn't mean we should go all starry-eyed and start thinking people should be making modern games on it.