#7156 [NEERA] - Fadell Ironeye goes into an infinite loop after three rounds of ale
Kumba
Member Posts: 7
So I just walked into the Red wizard's enclave, mopped the floor with the upstarts, then bought Fadell Ironeye and all of the mercs three rounds of ale. Then, Fadell, bein' a bit tipsy, goes:
"All right, everyone! Listen up! You too, you... red-robed ninnies."
Followed by cheers from the drunk mercs. And then....she repeats, endlessly. I tried to save and reload, but she keeps it up. I had to exit the room for her to stop, but she'll start again once I go back in. Would rather not have to blast all of them with fireball, but I don't know what my options are at this point.
It didn't look like I was able to talk my way into the establishment, so I *think* Fadell was referring to the four red wizards that I torched before walking into the room and the script isn't handling this condition well.
Thoughts?
"All right, everyone! Listen up! You too, you... red-robed ninnies."
Followed by cheers from the drunk mercs. And then....she repeats, endlessly. I tried to save and reload, but she keeps it up. I had to exit the room for her to stop, but she'll start again once I go back in. Would rather not have to blast all of them with fireball, but I don't know what my options are at this point.
It didn't look like I was able to talk my way into the establishment, so I *think* Fadell was referring to the four red wizards that I torched before walking into the room and the script isn't handling this condition well.
Thoughts?
Post edited by Troodon80 on
0
Comments
BUG()
I would assume those three wizards thought they've been attacked and became hostile, and due to the first bug, Fadell and her men remained neutral.
Did you use offensive spells with area of effect in the first battle?
PS Do you load the save made after killing enemies in the first room, or does it consistently happen each time you enter the enclave? If it's the former, can you attach the save?
The dialog should pass to the three Red Wizards in the bar room, who are already dead and therefore break the flow.
Temporary workaround:
C:CreateCreature("ohnredw7")
C:CreateCreature("ohnredw8")