Best Stronghold
bman86
Member Posts: 115
- Best Stronghold225 votes
- d'Armise Keep (Fighter, Barbarian, Monk)27.56%
- Ranger Protector of Umar Hills Ranger)  4.44%
- Order of the Radiant Heart (Paladin)  4.44%
- Planar Sphere (Mage, Sorcerer)33.33%
- Temple of Helm/Lathander/Talos (Cleric)  3.11%
- Druid Grove (Druid)  2.22%
- Shadow Thief Guild (Thief)  7.56%
- Five Flagons Inn (Bard)17.33%
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Comments
edit: level 14, even better ;D
Edit.: Gah. Fighter stronghold. That sucks
the temples and thief stronghold just suck in my opinion really bad for rp purposes id rather not have them
Special hate mention goes to the thief stronghold. Not because the quest line is broken and cuts off after the first one but because the five-day-interval money transactions are so completely asinine. You'd think they'd figure to set up an account or something and automatically detract the guild fee from your earnings and only raise hell if your thieves all got arrested and you couldn't pay the fee from your balance. But NOOOO, you have to waltz into the damn guild house that just HAS to be the farthest building from the district entrance every five days to act as a glorified rubber stamp. Come to think of it, the district entrance issue annoyed the crap out of me with the mage stronghold as well.
Runner-up would be the Mage's Planar Sphere.
I guess its a roleplay thing. My first big BG1 playthrough was a paladin, and I loved Ajantis and how he was Keldorn's squire. It felt really cool for my character to join the Order after I imported her. I had a really Paladin-heavy group and it just felt right: PC (Undead Hunter) Keldorn (Inquisitor) Anomen (F/C but really a paladin) Mazzy (Fighter but really a Paladin) Imoen and Nalia-->Redeemed TOB character (good roleplay for Paladin)
When they came to aid my party against the Vampires it really felt like wonderful integration into the main storyline.
The fighter stronghold always bothered me because being a tyrant leads to automatic loss of the stronghold. This is especially annoying now that blackguards also get the stronghold. It should be that you get a chance to put down the rebellion. Either separate battles killing peasants, or integrated into the quest line finale making it harder as the people and possibly guards turn against you and join the usurper. Or maybe not even strictly harder. Gain the support of that noble you backed in the marriage, and use the money you saved on levies and compensating farmers on hiring mercenaries to help you rule with an iron fist.
b) Y'all realize they keep that cabin stocked with goodies for you, right?
Now I'm dying to know what goodies are in the cabin.
If its Nutella I'm never playing another class again.
That is a really cool role-playing idea, but I wouldn't be able to take him seriously enough to worship. Whenever I see him use the ability "Wing Buffet" I think about Popeye's Chicken.