Script Reference Errors (0914)
Minor script name errors that have been corrected throughout the game.
AR0115 - Changed !Exists("DETRAN") to !Exists("Detranion").
AR0612 - Changed !Exists("TRALIT") to !Exists("TRALITHAN").
AR0613 - Changed !Exists("KALESS") to !Exists("KALESSIA").
AR0614 - Changed !Exists("WIRTHI") to !Exists("WIRTHING").
AR0612 - Changed !Exists("PANGWA") to !Exists("PANG")
Changed !Exists("DHANIA") to !Exists("DHANIAL")
AR1003 - Changed ActionOverride("CultWizard1",Face(12)) to ActionOverride("Cult Wizard 1",Face(12))
AR1300 - Changed !Exists("ALANBL") to !Exists("Alan")
BJAHHEI.DLG - Changed "Kahlid" to "Khalid" in multiple state triggers.
CATTAC.DLG - Changed Actions 1 &2 from Attack(NearestEnemyOf(Myself) to Attack(NearestEnemyOf(Myself)).
CULT3.DLG - Changed "Cult Wizard" to "CultWizard"
Changed "Cult Archer" to "CultArcher."
DELORN.DLG - Changed StateCheck(Myself,STATE_DHARMED) to StateCheck(Myself,STATE_CHARMED)
DOOMSAY.DLG - Changed Global("doomsayer","GLOBAL",0) to SetGlobal("doomsayer","GLOBAL",0).
MINSC.DLG - Changed "Dynahei" to "Dynaheir"
AR0502 - Changed ActionOverride("Tourist4",Face(8)) to ActionOverride("Tourist3",Face(8)).
ALATOS.DLG - Changed trigger from !Dead("Oberon") to !Dead("Oberan").
AMNISE.DLG - Fixed Trigger for STATE_CHARMED
(These issues were originally found and fixed in DudlyFix, EasyTutu, and Baldurdash)
AR0115 - Changed !Exists("DETRAN") to !Exists("Detranion").
AR0612 - Changed !Exists("TRALIT") to !Exists("TRALITHAN").
AR0613 - Changed !Exists("KALESS") to !Exists("KALESSIA").
AR0614 - Changed !Exists("WIRTHI") to !Exists("WIRTHING").
AR0612 - Changed !Exists("PANGWA") to !Exists("PANG")
Changed !Exists("DHANIA") to !Exists("DHANIAL")
AR1003 - Changed ActionOverride("CultWizard1",Face(12)) to ActionOverride("Cult Wizard 1",Face(12))
AR1300 - Changed !Exists("ALANBL") to !Exists("Alan")
BJAHHEI.DLG - Changed "Kahlid" to "Khalid" in multiple state triggers.
CATTAC.DLG - Changed Actions 1 &2 from Attack(NearestEnemyOf(Myself) to Attack(NearestEnemyOf(Myself)).
CULT3.DLG - Changed "Cult Wizard" to "CultWizard"
Changed "Cult Archer" to "CultArcher."
DELORN.DLG - Changed StateCheck(Myself,STATE_DHARMED) to StateCheck(Myself,STATE_CHARMED)
DOOMSAY.DLG - Changed Global("doomsayer","GLOBAL",0) to SetGlobal("doomsayer","GLOBAL",0).
MINSC.DLG - Changed "Dynahei" to "Dynaheir"
AR0502 - Changed ActionOverride("Tourist4",Face(8)) to ActionOverride("Tourist3",Face(8)).
ALATOS.DLG - Changed trigger from !Dead("Oberon") to !Dead("Oberan").
AMNISE.DLG - Fixed Trigger for STATE_CHARMED
(These issues were originally found and fixed in DudlyFix, EasyTutu, and Baldurdash)
Post edited by Bhryaen on
0
Comments
Everything has been changed correctly except for the follow ones which need to be fixed:
AR0800 - Change !Exists("BERSCH") to !Exists("HERSCHEL")
Change CreateCreature("BERSCH",[2123.170],0) to CreateCreature("HERSCH",[2123.170],0)
EDIT: @KeithS Nevermind, I see you have completely deleted this section from ar0800.bcs in BG:EE. That intended?
Fixed in the next version.
Still "Cult Wizard" and "Cult Archer" in CULT03.DLG.
I'll get a list going I think... After dinner
Otherwise confirmed fixed.
CULT4.cre and CULTASS.cre, but it is not fixed and still has a space in the DV. Whether these are used or not, it needs to either be fixed or removed:D Will just list them outright so there is no confusion.
AR0114 - Changed !Exists("DETRAN") to !Exists("Detranion").
AR0502 - Changed ActionOverride("Tourist4",Face(8)) to ActionOverride("Tourist3",Face(8)).
AR0612 - Changed !Exists("TRALIT") to !Exists("TRALITHAN").
AR0613 - Changed !Exists("KALESS") to !Exists("KALESSIA").
AR0614 - Changed !Exists("WIRTHI") to !Exists("WIRTHING").
AR0616 - Changed !Exists("PANGWA") to !Exists("PANG")
Changed !Exists("DHANIA") to !Exists("DHANIAL")
ar1000.bcs change ActionOverride("CultGuard",Face(4)) to ActionOverride("CultGuard1",Face(4))
AR1300 - Changed !Exists("ALANBL") to !Exists("Alan")
ALATOS.DLG - Changed trigger from !Dead("Oberon") to !Dead("Oberan").
AMNISE.DLG - Fixed Trigger for STATE_CHARMED
BJAHEI.DLG - Changed "Kahlid" to "Khalid" in multiple state triggers.
CATTAC.DLG - Changed Actions 1 &2 from Attack(NearestEnemyOf(Myself) to Attack(NearestEnemyOf(Myself)).
CULT3.DLG - Changed "Cult Wizard" to "CultWizard"
Changed "Cult Archer" to "CultArcher."
DELORN.DLG - Changed StateCheck(Myself,STATE_DHARMED) to StateCheck(Myself,STATE_CHARMED)
DOOMSAY.DLG - Changed Global("doomsayer","GLOBAL",0) to SetGlobal("doomsayer","GLOBAL",0).
MINSC.DLG - Changed "Dynahei" to "Dynaheir"
cult1.cre - Script name - From Cult Guard to CultGuard1
cult2.cre - Script name - From Cult Wizard 1 to CultWizard1
cult3.cre - Script name - From Cult Wizard 2 to CultWizard2
cultt1.cre - Script name - From Cult Wizard to CultWizard
cultt2.cre - Script name - From Cult Guard to CultGuard
cultt3.cre - Script name - From Cult Assassin to CultAssassin
cultt4.cre - Script name - From Cult Archer to CultArcher
Confirmed Not Fixed... ?
This one was changed to one thing from the OP, then changed back due to a later post...
OP:
AR1003 - Changed ActionOverride("CultWizard1",Face(12)) to ActionOverride("Cult Wizard 1",Face(12)).
Later:
ar1003.bcs change ActionOverride("Cult Wizard 1",Face(12)) to ActionOverride("CultWizard1",Face(12))
NOTES:
Aec'Letec has a very powerful cult to keep interfering with the game code this way...
Don't you have that Confirmed Not Fixed thing backwards? I think its supposed to say CultWizard1 according to this post:
Noticed (and checked) that section just before you posted... However, I'm not sure if the correct fix was the OP or the section you quoted.
Oh, now that you say that, the OP has that. But I think the fix really is to remove spaces.
@Balquo?