The Yoshimo Factor
Xavioria
Member Posts: 874
We all know the thief Yoshimo, who ends up betraying you to save his own life and dies anyways, no matter which way you look at it. We all love him, and hate him at the same time. He is the ONLY pure class thief in BG2 and we can't keep him...
Well... I think that in BG1 there should be more characters like Yoshimo. I would love it (and maybe hate it) if there was a character or two in the game that if you picked them up, they end up meeting an untimely end indirectly because of you, just like with what happened to Yoshimo! I think those segways make for awesome storytelling.
And I don't mean they just DIE and you let them stay dead, I mean they die as part of the plot
Well... I think that in BG1 there should be more characters like Yoshimo. I would love it (and maybe hate it) if there was a character or two in the game that if you picked them up, they end up meeting an untimely end indirectly because of you, just like with what happened to Yoshimo! I think those segways make for awesome storytelling.
And I don't mean they just DIE and you let them stay dead, I mean they die as part of the plot
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I am hereby declaring a no-spoiler initiative for the BGEE forums! Solidarity with the proles newcomers!
But back to the topic at hand... I don't mean that there should be a BUNCH of NPCs that that happens to. Just like one or two that it can OPTIONALLY happen to where you get a certain bonus of some sort if you let them get killed or whatever (basically following a certain plot element to the point of their irreversable death). When NPCs get more immersion in the game, it kind of adds to the experience in my own opinion