Droth The ogre mage did not come up as evil when detect evil was used. Hobgoblins did come up as evil as did the unique Hobgoblin Zargal, however his two other named hobgoblin companions did not come up as evil.
Edit Normal ogre mage in a random encounter was detected as evil
Edit 2 Xvarts detected as evil, but Nexlit was not, this should please @HeroicSpur
@KeithS Can you list the exact .CRE files you fixed? I checked all the Xvarts, Hobgoblins and Ogre Mage I could find at Dudleyville and all were fixed except for OGRMBA.CRE.
Anything with HOB* (like HOBGO2) Anything with XVART* (like XVART_A)
Any others that obviously should be evil but have been missed, just post em here and I'll make sure they make it into the next build.
OGRMBA.CRE actually should be fixed (he's lawful evil when I look at him) but maybe he somehow didn't get copied properly into the Private Beta build. I'll investigate him further.
@KeithS: Nexlit should not be evil. He should be given a good alignment, killing him should cause a reputation loss for the party (and alignment change to chaotic evil).
It seems that any plot/quest/speaking related xvarts/ogre mages don't appear as evil. Nexlit isnt evil and speaks, ogremba is quest related, as is Droth.
Otherwise the rest seem to appear as evil, normal xvarts and hobgoblins.
Droth and OGRMBA will be fixed in the next version. I'm going to move this thread to the found and fixed section for now, and if anyone finds any other creatures that obviously have the wrong alignment, please make separate bug reports for them.
I'm not sure how to report on this as I'm not certain exactly what was supposed to be fixed, but in 0629 OGRMBA.CRE isn't fixed (still set to 0- no alignment). As per request, however, I'm moving to a new thread on the subject and attempting to deal with it systematically... http://forum.baldursgate.com/discussion/1301/bug-incorrect-creature-alignments
Comments
Edit Normal ogre mage in a random encounter was detected as evil
Edit 2 Xvarts detected as evil, but Nexlit was not, this should please @HeroicSpur
Anything with HOB* (like HOBGO2)
Anything with XVART* (like XVART_A)
Any others that obviously should be evil but have been missed, just post em here and I'll make sure they make it into the next build.
OGRMBA.CRE actually should be fixed (he's lawful evil when I look at him) but maybe he somehow didn't get copied properly into the Private Beta build. I'll investigate him further.
lol!!!
*straightens face* Yes, I agree entirely.
Otherwise the rest seem to appear as evil, normal xvarts and hobgoblins.
http://forum.baldursgate.com/discussion/1301/bug-incorrect-creature-alignments
Well, everything appears fixed as of Build0709 except that OGRMBA.CRE is still set to 0, though this is already being addressed in a parallel (and far more developed) thread here:
http://forum.baldursgate.com/discussion/1283/creature-corrections
Note that there's an OGREMBA and an OGRMBA... The latter is what persists...
Last one- OGRMBA.CRE now is LE (rather than "none").