When do you go to Watchers Keep?
Lathlaer
Member Posts: 475
Question in the title: at which point do you consider yourself ready for Watcher's Keep? I have a party of four right now: 19th level Blade (main character), 16th level Cavalier (Saerileth mod), 14th level Neera and 19th level Hexxat. I really don't remember how it was down there (especially with the seals), so I'm on the fence if I should do it now, before going to Brynnlaw or after Underdark.
Your experiences?
Your experiences?
0
Comments
soul sucked out? no big thing
But! I had 1M in chapter 3, when I got in to Watcher's Keep, and after level 1, 2 and half of 3 I had like almost 2M XP, it was awesome!!!!
Note: I had only 3 party members and PC, and we got Throne (1M bonus XP)
I wanted to check her out since I already know everything there is about Keldorn and Carsomyr won't carry itself :P
Now, if I have only a four member party, it is natural that I advance quicker. Hey, in another gameplay with a party of two I fought liches as regular undeads in the Temple Ruins. Then comes the equipment: Neera has Robe of Vecna and Staff of Magi, I have Celestial Fury and Sword of Mask +4, Saerileth has Carsomyr. Hexxat isn't there for fighting, she is for setting traps and disabling them. I have completed every major quest from chapter 2, have ring of gaxx, amulet of power and dragon armors.
One could argue that my equipment is already on the higher end of the scale and something better can actually be found either IN the Keep itself or later in Throne of Bhaal.
Hence my considering if I should do it now
In comparison, level 2 is kind of meh, full of annoyance and items that are largely useless until ToB. It's not until level 3 you get anything particularly amazing again, as opposed to vendor trash, and the optimal permanent Mind Shield result probably is a little powerful for SoA, since it hugely invalidates Illithids.
Between SoA and ToB like I heard was intended doesn't work for me either simply because ToB start in Suldanessellar and it's hard to imagine why most characters would wish to return there after leaving after all that happened. As such in a way I think story wise the only time the main character really has to run of adventuring is when raising money to save Imoen.
On the other hand it makes less sense for Irenicus to be as successful as he is if the party could defeat Demogorgon's avatar with ease.