Dispel Magic and Breach question + text window question
ou_deis
Member Posts: 13
So a major enemy appeared to already have magical protections. I used the Inquisitor's Dispel Magic and got something like an "[enemy name] - Effects Dispelled" message which seemed to indicate it had worked. I'm 99% sure the enemy (would it be a spoiler to say which one?) didn't cast another protection spell, but my weapons and spells were ineffective. Died.
Then I tried casting dispel magic followed by breach. Same message, except this time after the Dispel Magic worked the breach said something like "[enemy] - protections removed" and my weapons finally worked. So why didn't the Dispel Magic remove those protections? Or did Breach remove weapon protections that weren't technically considered spells? (Enemy is a type of beholder / boss.)
Is the text saved somewhere so I can review it? It scrolls by really quickly and the interface isn't very convenient (have to choose between having a tiny area for the text or having a larger area which covers over the character animations... is there a way to have the larger text window without it obscuring the animations? to just make the animation screen smaller and the text window larger?).
Then I tried casting dispel magic followed by breach. Same message, except this time after the Dispel Magic worked the breach said something like "[enemy] - protections removed" and my weapons finally worked. So why didn't the Dispel Magic remove those protections? Or did Breach remove weapon protections that weren't technically considered spells? (Enemy is a type of beholder / boss.)
Is the text saved somewhere so I can review it? It scrolls by really quickly and the interface isn't very convenient (have to choose between having a tiny area for the text or having a larger area which covers over the character animations... is there a way to have the larger text window without it obscuring the animations? to just make the animation screen smaller and the text window larger?).
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Comments
Moreover, even if dispel magic DID work, I recall that it does not dispel globe of invulnerability. So your offensive magical spells likely won't work on the enemy until the globe dissipates. Also, note that your enemies (and your allies too) will also show: "Name: Dispel effects" when hit by dispel magic. This does not necessary mean that the effects are successfully dispelled but only that they have been hit by dispel magics.
In comparison, breach is a much more surefire way of getting rid of enemy combat protections. Although, several enemies comes to mind in SoA that are immune to it and certain defensive protections makes it unusable unless if removed first through other means (e.g., improved invisibility).
As for the text area, I really agree that it could do with more improvements. The best bet is really modifying the resolutions or zooming in out. Although, I found that neither were good compromises.
Breach will only take of magical protections until a certain level (witch i don't remember atm), so it probally can remove a PFMW, maybe mantle, but surely it can't remove improved mantle (use khelgar's whip something - lvl 7° arcane spell - for that, or pierce magic from lvl 8° arcane circle).
Maybe @ou_deis was battling an enemy naturally immune to the weapons he had.
@elminster
As far as I know, Liches are only immune to normal weapons, but they like to cast Improved Mantle, which makes them immune to weapons of +3 or lower enchantment.
http://www.sorcerers.net/Games/BG2/SpellsReference/Immunities.htm#WeaponImmunity
They are *not* immune to Inquisitor's innate dispel magic which casts at level 0 (bypassing level immunity) or Carsomyr's on-hit dispel though. Now that EE has fixed Carsomyr it makes Liches a cakewalk.
https://docs.google.com/spreadsheet/ccc?key=0AoLScCUe7V__dE1RaEhCbm5na0VlakQwYVMxOFJVc1E&usp=drive_web#gid=0