Expansion DLC for the new NPC's
trinit
Member Posts: 705
so far it seems new NPC's aren't appearing that often in "who is your favourite character" poll from devs, old NPC's still have the lead.
some might argue not enough time has passed, and while that MAY be true i hope devs will consider making an expansion pack for the new NPC's (as in- expanded relationships, interjections, banters).
but how about you? do you think new NPC's could use some more additions to become fully fleshed? or are they fine as they are?
edit: by "expansion" i mean bringing the content on the same level as the old npc romantic interests, not adding more, since the new NPC's clearly have less relationship talks, banters and interjections.
some might argue not enough time has passed, and while that MAY be true i hope devs will consider making an expansion pack for the new NPC's (as in- expanded relationships, interjections, banters).
but how about you? do you think new NPC's could use some more additions to become fully fleshed? or are they fine as they are?
edit: by "expansion" i mean bringing the content on the same level as the old npc romantic interests, not adding more, since the new NPC's clearly have less relationship talks, banters and interjections.
- Expansion DLC for the new NPC's57 votes
- no, they are fine the way they are33.33%
- yes, more interjections  0.00%
- yes, more dialogue  1.75%
- yes, more banters  1.75%
- yes, more dialogue, banters and interjections49.12%
- i do not care either way14.04%
- only certain NPC's should have expansion (elaborate)  0.00%
Post edited by trinit on
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Comments
As for their popularity... it's like Star Trek, The Next Generation; in many ways superior but will never be as recognized as the original. Or originals, in this case.
That said, one of the things I think Beamdog got absolutely right this time was that they figured out the very delicate balancing act the new characters require. I mean, to use a different comparison, what's one of the most common complaints about mod NPCs? That they never shut up and/or they take over the story (Saerileth and Chloe being the "horror stories" of the day). And in this respect, the EE gang is on par with their SoA counterparts - they have roughly the same amounts of exchanges and interjections, the same types of "personal quests" (with Dorn's being comparable to Anomen's in terms of the multiple outcomes) and so on. In fact, you could argue that the EE NPCs already are expanded, since they're the only characters who have additional side quests in ToB.
Ideally, Beamdog would have been allowed to enhance all NPCs equally; but given that current circumstances won't allow for that, I think it would be a bad idea to further expand on the EE characters; it would tilt the balance too unfairly towards the new guys. A better idea would be to add new characters (again, with the same amount of content as both the original NPCs and the EE party members), because that will generate interest without blatantly making those new characters the "stars" of the game.
i agree it would be wrong for them to have too much content (like saerileth, yes) but as it stands i think they are far from reaching that point.
Generally methinks that comparing characters we've played with over and over forever with characters we've just encountered is unlikely to produce an instant change in favourites. I do actually really like Rasaad and Neera both (and, coincidentally, both fill roles I'd otherwise need to field custom characters to run). They're in my top ten characters easily. They may not be my absolute favourite, but I'm confident enough in the EE team that Dorn and Hexxat won't be my least favourites either.
Extra content? Sure. I'm greedy, but I'd also like multiclass kits and the ability to play a Monk/Cleric/Thief, so I think I can live with what's already there.
I'd rather Beamdog concentrated on adding others things to the game, like whole new side-adventures like Adventure Y. Followed by Adventures Z, A, B, C, D, E, F, G, H, etc. Basically, I want them to add whole new areas and sidequests. New multi-layer quests like Watcher's Keep and Durlag's Tower (but not necessarily in the form of a keep/tower, but rather comparable in terms of content and length). If players are dissatisfied with the present new romances and interjections, then I think the fans are equally capable of writing their own additions. It is such additions, after all, that have kept BG alive for so long as it is.
@Schneidend feel free to think what you like, but simple counting and playing speaks more than elaborate explanations, that i already made on more than a few ocassions.
My main complaint is that, while they have voiced lines, they have unvoiced lines where other characters have voiced lines. Like in Hell, for example. It can be quite jarring.
So for example, Neera when removed from the party could say, "Are you sure ? Maybe you want me around so I can kill the next shadow dragon that gets in our way, too ? Just saying ..."
Or if an NPC wears items of combined gold value > 50000 and walks through the Docks/Slums he could comment on that and say "I get some funny looks from people, CHARNAME, maybe it's all this equipment you've given me. Got to say, feels great !"
Hm, it felt like more than 13 to me, but I'm not going to pretend my memory is any good :P It was certainly less than Viconia has, but 13 still seems a bit low, especially since I haven't even finished the game yet.
I should note that he also gets interjections and his quest dialogues, as well as some banters with various characters, which probably makes it seem like he has more specifically-romance talks than he does.
AFAIK dorn has 13 SOA 3 TOB talks (weird i seem to miss one),
neera has 15 SOA 2 TOB talks
rasaad has 14 SOA 4 TOB talks
old npc's are in 20-34 talks range in SOA and something like 7 talks in TOB, not mentioning other plot devices missing (post sex talks, bodhi abduction, post wraith talk, missing sound at crucial points and beginning of lovetalks, interjections in TOB etc.)
that is significant decrease, not to mention bg2 is a looooong game and silence quickly becomes deafening.
I do wonder though where the 350,000 words they advertised being added to BG2EE went?