Strategy against spellcasters ? (and Neera spoilers)
AnotherLife
Member Posts: 115
How do you know which protections a caster has ? And how do you remove them ? I use Pierce magic when he has some anti-magic globe and Breach when he has a blob under him. Is Remove Magic useful ?
The console doesn't give enough info I feel. Also, I can't see which spell an enemy is starting to cast. I used to be able to in the original.
Also, is Shadow Door worth it ? I mean, why not cast Imp Invisibility ?
The console doesn't give enough info I feel. Also, I can't see which spell an enemy is starting to cast. I used to be able to in the original.
Also, is Shadow Door worth it ? I mean, why not cast Imp Invisibility ?
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Blue globes around them, shiny blue-and-silver circles under their feet, and spheres of twisting energy mean they've got protections against spells. Use Spell Thrust, Spellstrike, Khelben's Warding Whip, and the rest.
Remove/Dispel Magic vary in their effectiveness. Against lower-level mages like the ones that ambush you in random encounters in Athkatla, it's highly effective but usually not worth expending one since your fighters can mop the floor with them. Against higher-level enemies it's far less effective since the dispel chance lowers by 10% for every level lower that you are compared to them with a base chance of 50%.
The only advantage that Shadow Door has over Improved Invis is that it lasts longer.
You can tell what school of magic a mage is casting depending on his chants. They're actually all Latin for their respective schools. Props to @Mortianna for these which I have shameless copy-pasted from that one thread:
Abjuration: "Manus, Potentis, Paro" = "A hand, powerful, I prepare"
Alteration: "Praeses, Alia, Fero" = "Protecting, another, I bring this forth"
Conjuration: "Facio, Voco, Ferre" = "This I do, I call, to bring you forth"
Divination: "Scio, Didici, Pecto" = "I know, for I have studied, with my mind"
Enchantment: "Cupio, Virtus, Licet" = "I want, excellence, allowed to me"
Evocation: "Incertus, Pulcher, Imperio" = "Uncertain, beautiful things, I command"
Illusion: "Veritas, Credo, Oculos" = "The truth, I believe, with my eyes"
Necromancy: "Vita, Mortis, Careo" = "Life, and death, I am without" (or "Life, death, decay" if "Careo" was mistakenly used instead of "Caries," which means decay or rotten)
Maybe this explains why I often have issues against high level casters....
Is there a way to see more info in the console ? Mainly the name of their spell they're casting ? I'm positive I could see that in some oollddd playthrough of mine (bg2)
(wait, I think there is an autopause option for that, maybe then it mentions the spell name?)
Keep in mind that you can get around most humanoid (e.g. not undead, not demons, etc) mages that use Protection from Magical Weapons simply by switching to a normal weapon. I always keep nonmagical weapons on my main melee characters for this situation. Takes up some quickslot/inventory space, but it's worth it!
You also need to be aware that certain foes have immunity to certain things.
The Remove Magic tactic suggested by @Kaltzor has one drawback, in that you start off with a base 50% chance to dispel, and that goes down by 10% for every level that you're below the mage whose spell you're trying to dispel (with a minimum of 1% chance to work if the mage is 5 or more levels higher than you). Ergo, it works pretty well at very late stages in the game, but will very rarely work early on when most of the casters are higher level than you are.
http://www.forgottenwars.com/oogi/counters.htm
It's all in the poison and interruption of spells. Unless of course they have resistance against the elements too, then you are umm.... dead?
And what level are those damn guards ?
Also, was it possible in the vanilla game to autopause on enemy spells or not ? And see what they were casting in the console ?
Generally it feels like the game is cheating, or are they all wearing Robes of Vecna and blasting spells EZ-mode ?
Cover them in BEEEEEEEES.
IMO, this encounter is really geared to a mid-level SoA party, which is a bit deceptive because you can wind up here almost straight out of the dungeon (especially if you are motivated to do Neera's content). There should be a warning sign above the door that says 'No N00bs'. And even if you're an experienced player, it can seriously catch you off-guard. I know it caught me with my Golden Pantaloons down.
What level are those goddamn guards that they can keep hitting my CHARNAME with his -3 AC ? I can't even fire off a healing spell in time, it takes like 2 centuries to cast.
Is it also true that you can't have both Protection from Magic Weapon and Protection from Normal Weapon up at the same time? Then the tip to carry some non-magical weapons really gets interesting.
That Red Wiz fight is a pain. Especially their leader, both hasted and invisible. I normally find her equipement laying about somewhere on the floor after Dorn's poison has done its work, but seldom see her go down.
Also a tip for invisible enemies- True Sight can be cast from scroll at any level, and you can buy them from various scroll merchants in the Promenade. Unlike Detect Invisibility or Invisibility Purge it has a duration, meaning enemies can't just refresh their illusions to get around it. If it's a really tough fight burning a couple of scrolls is totally worth it considering the huge number of scrolls you're going to get through random loot anyway.
Anyway, Minsc actually did a save vs spell and avoided disintegration, that's a one in a million chance obviously.
As @Pantalion suggested, the druid spell Insect Plague can work miracles against large parties of enemy mages, causing 100 percent spell failure.
Their instant spells are really good.
(yes I know this does not help at level 11 but it's worth knowing)
Is this a "can you cheese hard enough" battle ?