Touch issues with 1.2?
nsr
Member Posts: 174
I've only been playing for 15 minutes or so, but I've noticed that touch is slightly different- everything seems to be a little offset now. Anyone else experience this?
0
Comments
It does seems that a lot of attention is needed to get inventory right clicks to work. But I have improved at getting it to work after 4 hours last night (midnight to 4am).
Shop list scrolling is a tad very sensitive, but I can live with that. Save/load times, overall performance, and inventory management are all vastly improved. Very very nice!
The most bothersome issues are:
-Scrolling shop lists is an extraordinary pain in the bottom, the fact that items are often selected without need doesn't help the case either
-Dialogue options are too small and are often not highlited when tapped. A good idea might be to highlight the option with one tap and confirm with the second. Slightly increasing the font size and the line intervals between them might be helpful as well
-The journal had some weird issues with the scrollbar randomly disappearing and appearing. Wasn't able to figure out the cause
Minor stuff:
-Moving the finger out of the dialogue box boundaries causes map scrolling
-Character swapping causes the character sheet to open
-Unscrollable item descriptions
The long-press takes practice, but is doable. The scrolling is awkward, but using the scroll bars is usually more effective. For dialog options, I do a long press also. As the finger is moved, the highlight changes. Still, it is tricky when a short dialog option is in the middle of 2 longer items.
These are all incredibly minor compared to the previous touch issues, so I don't want to overstate them.
But i'm using a cosmonaut stylus and it works almost perfect for this type of game. Of course it doesn't solve the insane fast scrolling in stores.
I played it for a few, then I decided to focus on the PC version, because the iPad version had too many issues.
Now I decided to come back on the iPad version after the new patch.... and let me tell you, you made an incredible work.
Now it's the game I dreamed of.
I didn't miss a loot or a container or a waypoint. I had no more problems aiming an enemy, or reading a description of a potion.
The only very minor issues I found is scrolling in the shop, but using the golden arrow I had no problem at all. I know I can't buy multiple copies of an item... but it's a veeeeery minor issue.
I can't rotate my party, but I can live without that.
The only annoying bug is when I try to select a dialogue options sliding my finger to the right one. Sometimes all the dialogue slide and I have to use the golden arrow to make the options back in their position, but trust me, it's nothing compared to how it was before.
I hadn't tried the iPad version with the previous patch, so I can't tell how much this one fixed this staff, but comparing this version to the first one is like comparing chocolate to shit.
I really want to thank all the devs for their job.
The iPad version is almost perfect, it will be perfect the day I will be able to use SCS and the other mods without jailbreaking my iPad (jailbreaking is bad).
I can't wait to see BG2EE (well... I can wait a bit, because I have to finish my playthrough in BGEE).