EE keeper cheating?
fish0331
Member Posts: 197
Would it be considered cheating to use ee keeper to modify a npcs proficiency points? I encountered dorn late and wanted to go 2 hand and halberd with him but he already has a wasted point in bastard sword. My char name is grandmastered in bastard btw.
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and if we need to know if EEKEEPER in general is cheating, my multiplayer game had messed up proficiencies I had to correct. My own character turns out to have no proficiencies at all! (i wondered why I was missing a lot, but I blamed it on us being level one) most of the stuff I do in there is just fixing mistakes and bugs so really it is a handy tool so that you yourself don't get cheated. And, as Sylvus said, this is a single player game. the worst I could call cheating is if you made you strong for a multiplayer game where the others may not want that.
Is anything permitted in Single Player? Is it not cheating as long as the end result is within the rules? Is it not cheating as long as in alternative universe you might have in-game choices that lead to it? Is it not cheating as long as you do not benefit from it? Is every change with console or outside editor (including mods) cheating?,
There was a discussion here once about that. Last one isn't particularly popular (though there was this one guy), first one neither I'd guess. So mostly definitions vary somewhere in the middle of the spectrum, pick one that feels best. And remember that you can't be wrong about when you're the one that's defining the words.
I suspect that you intend to give him grandmastery (5 dots) in two handed swords, and *that* is definitely cheating, I'm afraid. If that isn't your plan, I'm not sure what your issue is, as he will get more than enough proficiency points to max out several weapons over the course of the game.
Personally, I think that moving proficiency points around is fine, so long as no rules are broken (i.e., no giving 'grand mastery' to non-fighters).
At the same time, if you leave those points alone and add more, the character build becomes illegal and thus is considered cheating.
Here's where the water muddies, though: if you are altering what the developers intended when they made Dorn, then the character is no longer true-to-self. Further muddying the water, adding extra ability scores cannot really be considered illegal otherwise they would remove all the tomes and manuals that increase base attributes.
The use of any of the Keeper programs can not, by itself, be considered cheating. It's what the individual does with it that may or may not be considered as such. If you feel like you're going too far by adding extra scores for resistance, proficiency, ability, or adding far too many spells or memorised spells, etc., then it's probably best to rethink what you actually want to do with it.
If no one spots you, you are as clean as an elven arse.
Creating a dragon disciple sorcerer with permanent aura cleansing, 99 spell castings per spell level, permanent immunity to time stop, level drain, hold, fear, imprisonment, confusion, death magic and even the entire abjuration school of magic.
I got bored with her after an hour.
I had more fun figuring out all the effect codes in eekeeper.
Swashbuckler/fighter multi would actually be pretty crazy. Kensai-like buffs, thief skills, *can* wear armor, no dual class waiting period and both sets of HLAs.
The only thing I would concern myself with if I were using an editor is if I am increasing/reducing game challenge or negatively affecting story elements and how that would affect my enjoyment of the game.
The developers try their best to design characters with stats, items, etc. with game balance and story elements in mind. But no one is compelling you down that road of experiencing the game as the developers envision (though I would suggest completing vanilla game at least once). Hence mods and editors.