Questions about AC and Magic Resistance (Spoilers) Hell Trials
the_sextein
Member Posts: 711
So, I just got to the hell trials at the end of BG2 and I can't remember how this works. The Selfishness test where you can have one of your party members killed for a +2 AC adjustment or you can spare them and get a +10% magic resistance adjustment. I have two questions, one about AC and the other about magic resistance.
I have a human fighter with an armor class base of 10. My dexterity is at 19 which yields a -4 modifier to armor class which makes it a 6 base armor class. If I get a +2 to armor class in the hell trials that would change my base from 10 to 8 and then my dexterity bonus would make it a 4 base. However, I am using full plate Armor Of The Heart +3 which sets my base armor class at -2. So am I correct in thinking that the +2 bonus to armor class is pointless for my character or am I misinterpreting the D&D rules? Weather I have a base armor class of 6 or 4 shouldn't matter if my armor class is going to be set to -2 by my magical armor. Or am I wrong in this line of thinking?
Now onto my question about magic resistance, I noticed that my character has two fields. One is magic damage and the other is magic. Amulets that grant 10% magic resistance show up under the magic field. Does the +10% magic resistance earned in the hell trials add 10% to the magic field or the magic damage field or both?.
It's been a long time since I have had to think about D&D rules and I honestly don't remember how this works. Just want to know what I am doing before I make the choice.
I have a human fighter with an armor class base of 10. My dexterity is at 19 which yields a -4 modifier to armor class which makes it a 6 base armor class. If I get a +2 to armor class in the hell trials that would change my base from 10 to 8 and then my dexterity bonus would make it a 4 base. However, I am using full plate Armor Of The Heart +3 which sets my base armor class at -2. So am I correct in thinking that the +2 bonus to armor class is pointless for my character or am I misinterpreting the D&D rules? Weather I have a base armor class of 6 or 4 shouldn't matter if my armor class is going to be set to -2 by my magical armor. Or am I wrong in this line of thinking?
Now onto my question about magic resistance, I noticed that my character has two fields. One is magic damage and the other is magic. Amulets that grant 10% magic resistance show up under the magic field. Does the +10% magic resistance earned in the hell trials add 10% to the magic field or the magic damage field or both?.
It's been a long time since I have had to think about D&D rules and I honestly don't remember how this works. Just want to know what I am doing before I make the choice.
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Comments
2) It affects your Magic Resistance, not Magic Damage Resistance.
@tresset @elminster I'll be away for some days, can you open a ticket about it (if there is not already). Thanks
For example a suit of full plate -2 armor is not subtracting 12 from the base armor class, it is simply setting the armor class to -2. All other items such as rings and cloaks are actually subtracting from the base armor class as they should.
I had a base armor class of 10 so getting full plate -1 was setting the armor class to -1 as it should(10-11=-1). Using full plate with -2 armor class was setting my armor class at -2(10-12=-2) as it should. It wasn't actually subtracting 12 from my 10 base it simply worked out without doing the math. However, in the hell trials when your base actually changes from 10 to 8 the armor still sets the AC at -2 instead of actually doing the math which causes the problem. It should set it at -4. ( 8-12=-4.) Allowing the suits of armor to work the way they are set in EE would have worked if the hell trials didn't actually alter the base AC.
So it's not actually the base armor class in the hell trial that is bugged. It is the way the engine is handling suits of armor(not subtracting the armor class from the base) that is causing the problem. Hope that helps.
The armors work as intended (setting the base AC). The AC bonus of the Trial should, instead, be like those of Ring of Gaxx/Protection/etc (to make an example).
It is AD&D 2ed we're talking about, not 3+ed
http://jmp.sh/b/nWp9RzrXmvNUVBNq8S1f
Hope this helps.
Perhaps some kind soul knows of a hot fix for this nagging problem?
anyone?