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[Deleted User]
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Wild mages learn the rules and theory of magic, but bends those rules and dont follow the theoretically correct method at all times.
Maybe?
Sorcerers tap into regular magic just like wizards do. The only difference is that they intuit the connection and am just able to innately be able to generate the right sense or feel that generates the magic. It is kind of like how Jim Butcher describes magic in that it doesn't matter what WORDS you use, so long as you have a rhythm and that you have the right mind set.
I believe that Wild mages actually tap into Wild Magic, which is a whole separate thing. They still have to learn the magic the way wizards do, but it actually comes from a different place. I could be wrong on this, but it is more or less why you have 'Wild Magic' zones. The laws of magic are slightly askew. or some such.
I feel some of this confusion probably is owed to the characterisation of Neera. She's depicted more as a clumps who's just naturally gifted with magic yet has trouble controlling the results. Depicted more like a sorceress rather than a wizard, in other words, with wild surges being the result of her inability to properly manifest her power rather than an actively sought and researched effect. If any wizard was so bad at studying magic and performing the correct incantations and hand movements that they constantly risked casting the wrong spell, they'd be the biggest failures ever. That's not wild wizardry, that's just being bad at what you do.
Specialists are like expert members of a classical orchestra - the pinnacle of control and precision.
Wild mages are jazz musicians - doing things with their instruments that the makers never intended.
Bards are rock stars - learning just enough music to get laid.
A sorcerer is that 11 year old kid who gets up in front of assembly with her piano and makes the whole school cry.
Have a cookie:
Well, Wild Mages can access level 9 spells as soon as they scribe the scrolls.
And Sorcerers can only access level 9 spells when they reach level 18.
After Midnight, a former adventurer wizardess inherited Mystra's portfolio and became the new Mystra, the balance in the magic was restored. However, there were still permanent wild magic areas in places that suffered the most during the cataclysm. Some mages researched the nature of the wild magic and surges, by trying to understand and control the chaos of the wild magic, they opened up a new school of specialisation, wild magic. Becoming a wild mage was difficult and it required great study to understand the complex and chaotic nature of the wild magic. A person with 9 intelligence can technically be a mage, but to become a wild mage required 16 INT. Intelligence became the speciality's prime requisite (whereas a conjurer needs CON, a transmuter needs DEX, etc) this alone can prove wild magic is difficult and more complex than other specialisations. Ofcourse, minimum intelligence requirement was never implemented into bg.