Your favorite level 1 wizard defensive spell
Dragonspear
Member Posts: 1,838
I've always been curious to find out which spell people prefer to take at level 1 on their wizard.
I figure that whether or not they are a pure class mage, multi, or specialist (dual's usually have a buncha scrolls stored up), but they are likely going to take at least 1 defensive option. So which do you prefer
I figure that whether or not they are a pure class mage, multi, or specialist (dual's usually have a buncha scrolls stored up), but they are likely going to take at least 1 defensive option. So which do you prefer
- Your favorite level 1 wizard defensive spell92 votes
- Armor30.43%
- Shield28.26%
- Reflect Image  4.35%
- Protection from Evil  6.52%
- Protection from Petrification  7.61%
- I don't take any defensive spells22.83%
- I take multiple defensive spells  0.00%
0
Comments
Thinking of Shield and Find Familiar at the start.
Protection from Evil is effectively only a -2 AC buff, and only against certain enemies. Pretty useless unless you're soloing and up against a summoned demon.
Protection from Petrification is really useful in four spots in the game, but otherwise is completely useless.
I like both Shield and Armor but there are only a few times where Magic Missile is a problem and I like to fire Armor and forget about it for an entire map or dungeon, so that's my pick.
The only reason I included it in the list (and would consider starting the game memorizing it) would be if I was bee-lining towards the basilisk map in solo play
Never scribed/picked Reflected Image or Protection from Evil, if anything, I cast those from scrolls I find and have nothing else. Protection from Petrification is very situational, but I still scribe the first scroll I find to not have to worry about it when I arrive in the areas.
I don't have much use for Armor because in the situations where AC matters I want as much of it as possible, so I cast a shield over it anyways.
I suck at wizards
Ahem, or sleep spells if they're more useful for your level. Typically, a pure wizard is going to be in the back, so I don't usually need them as a pure mage. I suppose I'd pick Armor if I were to use one for a multi.
However, I also take pfe especially with wild mages.
Who needs a defense with no enemies to attack you?
Edit: Wait, take AT level one. No defensive spells.
Once sleep stops working, typically I'm at a level where Magic Missile is my next defensive spell of choice. Shield is rarely used if I'm expecting mages, but it's used about as often as Protection from Petrification - about two to three times per game.
first level i always take
magic missle
and then i haggle between sleep and identify
Shield gives a base AC of 4 with a +2 bonus (or a -2 bonus if you prefer, it's a good thing either way) against missiles. Throw in a traveler's robe (+1), ring of protection (+1), the ogre's belt (+3) and a dex bonus (+4) and you're looking at an AC of -7 against missiles. That's pretty respectable! Depending on the wizard's dex he might have something like -5 instead, which should still keep him quite safe.
That's just with early game gear. Once you've gotten a little further (and not that much further) you have the Cloak of Displacement (+4) and Nimbul's boots (+5) making your little wizard, or anyone else, nearly untouchable by missiles. With all these bonuses it might sound like Shield is useless, but keep in mind Shield is a +8 bonus for him and the biggest contributor to his AC. It also lets you spread the items around a little. The +2 missile bonus from Shield also stacks with everything else, so even if you don't benefit from the base AC you'll benefit from that (and a wizard always benefits from the base AC, because even the archmage robes in BG1 aren't as good as Shield).
You don't have to give up Sleep, though. The sleep wand is usable by anyone so you can have your tankiest fighter cast it while your wizard tries to buff up.