@Pantalion: Original Docs have nothing on the Cloudkill spell that notes undead / ghost creatures aren't affected. As a matter of fact, part of the spell notes that holding breath has no baring on whether the spell affects you or not.
Is there some portion of the game where Cloudkill does not affect undead/ghost creatures?
This can be tested anywhere in the game you encounter undead, methinks.
Shadows, Shadow Fiends, Wraiths - All immune. All Vampires, including Hexxat: Immune. Skeletons: Immune. Uncle Lester: Immune. Mummy: Immune. Child Spirit: Immune.
Ironically enough, Monks (like Rasaad): Also immune.
Cloudkill does Poison damage, and Undead are universally supposed to be immune to poison.
The only ones Cloudkill and Poison can effect are "fake" undead, like Wellyn (which I doubt would ever come up), the fake ghosts from BG (like Ulcaster and the Knights, all Magic Immune if I recall) and these guys.
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Is there some portion of the game where Cloudkill does not affect undead/ghost creatures?
This can be tested anywhere in the game you encounter undead, methinks.
Shadows, Shadow Fiends, Wraiths - All immune.
All Vampires, including Hexxat: Immune.
Skeletons: Immune.
Uncle Lester: Immune.
Mummy: Immune.
Child Spirit: Immune.
Ironically enough, Monks (like Rasaad): Also immune.
Cloudkill does Poison damage, and Undead are universally supposed to be immune to poison.
The only ones Cloudkill and Poison can effect are "fake" undead, like Wellyn (which I doubt would ever come up), the fake ghosts from BG (like Ulcaster and the Knights, all Magic Immune if I recall) and these guys.