[Bug] Poison Weapon State Lasts for >4 Rounds (vs. 1)
syllog
Member Posts: 158
Described Behavior:
The Poison Weapon ability (Assassin & Blackguard) causes all hits in the "next round" to poison the struck character.
Actual Behavior:
The Poison Weapon ability causes all hits in the *next 4+ rounds* to poison the struck character.
Tested Using:
An assassin->mage dual; used spells to count rounds - lasts a little over 4 rounds.
Non-quantitatively confirmed with multiple assassin (pure) and blackguard characters.
Version:
This was true for up-to-date versions of both BG:EE & BG2:EE. (v1.20)
(BG2:EE is an unmodded install, BG:EE has SCS.)
The Poison Weapon ability (Assassin & Blackguard) causes all hits in the "next round" to poison the struck character.
Actual Behavior:
The Poison Weapon ability causes all hits in the *next 4+ rounds* to poison the struck character.
Tested Using:
An assassin->mage dual; used spells to count rounds - lasts a little over 4 rounds.
Non-quantitatively confirmed with multiple assassin (pure) and blackguard characters.
Version:
This was true for up-to-date versions of both BG:EE & BG2:EE. (v1.20)
(BG2:EE is an unmodded install, BG:EE has SCS.)
Post edited by syllog on
0
Comments
No strong opinion here on whether the description or mechanics should be changed - but one of them should.
I do think that Poison Weapon is among the most powerful abilities in the game:
- flat (min.) 12 damage added to every attack
- bypasses stoneskin and some other weapon immunities
- cumulative chance (with each hit) of disrupting spell casting for 6 rounds. (b/c of poison damage tick)
Good with just a single back stab against casters, but when combined with high apr (darts, speed bow, polymorphed form, melf's minute meteors) + some form of haste it is monstrously damaging. In BGI you're talking 24-60 damage each round of attck; while bypassing immunities and disrupting spell casting. And this scales well to BGII with improved haste.
Regardless, I'm merely noting that the description and mechanics don't match up.
And you shouldn't report this, they'll fix this and one of my favorite exploits will be gone (again).
That's very nice from a gameplay balance perspective.
It allows many an assassin to distribute uses of ability throughout a day while reducing exploitability by utilizing the once-per-turn spell/ability use on the poison weapon ability. (This cuts down on attack+spell+poison, invisibility+poison every round, etc.)
I think I'm going to copy that approach - though with an additional use every 2 levels, instead of each level.
(I also like, thematically, having one round to attack -- it gives an apropos sense of premeditation to the assassin's attack.
EDIT: Proll'y doesn't bare mentioning: but for whomever else try's to implement this - you probably want to cut down the duration of display portrait icon as well.
EDIT2: Moding the files will also, I assume, mess up an assassin's abilities (and hence AI) in the game (I know SCS uses assassins). So adding a new ability is probably wiser atm.
@CrevsDaak
I did not think of that one. That's great!