Your favorite SCS option regarding spellcasters prebuffing with short duration spells
RedWizard
Member Posts: 242
Currently I'm trying to decide between option 2 and 3.
Having all mages prebuff with short duration spells all the time does not make any sense at all, especially because my party doesn't permanently walk around with globes of invunerability, physical mirror, chant, bless and such. On the other hand, I'm worried it might be a bit too easy if they only start battle with Stoneskin and all, but I guess that's what triggers/sequencers etc are for?
I've heard the AI was better optimized around options 1 and 2 however.
I played with option 2 for a bit but it was also a bit nonsense unless there are mages teleporting right to you. I mean, the mercenaries at Delosar's Inn for example started with all sorts of buffs despite well... there not being a reason they would be expecting an ambush or an attack.
Having all mages prebuff with short duration spells all the time does not make any sense at all, especially because my party doesn't permanently walk around with globes of invunerability, physical mirror, chant, bless and such. On the other hand, I'm worried it might be a bit too easy if they only start battle with Stoneskin and all, but I guess that's what triggers/sequencers etc are for?
I've heard the AI was better optimized around options 1 and 2 however.
I played with option 2 for a bit but it was also a bit nonsense unless there are mages teleporting right to you. I mean, the mercenaries at Delosar's Inn for example started with all sorts of buffs despite well... there not being a reason they would be expecting an ambush or an attack.
- Your favorite SCS option regarding spellcasters prebuffing with short duration spells64 votes
- Mages are always allowed to cast spells instantly at the start of combat.29.69%
- Mages are allowed to cast spells instantly at the start of combat only when they are created near the PC.39.06%
- Mages never cast spells instantly.31.25%
3
Comments
My playing style is far from this as I tend to use casters much more sparingly with the philosophy that they should "last" for an entire day's worth of encounters. By similarly denying many NPC mages automatic pre-buffing unless they're specifically ambushing the party, I feel it comes out more realistic for me.
Enemy mages, unless they are in the same situation in reverse have absolutely no reason to have mirror image popping up out of nowhere on the offchance that CHARNAME will show up later that day minute.
Even with option #2 set, a bizarre number of mages still pulled out those magical prebuffs from their posteriors, so a no-prebuff generally set up more reasonable encounters where the mages were at least realistically set up to be surprised.
In the end I had to uninstall SCS anyway, since for some reason it made every basic melee enemy just freeze in place for long periods of time, and made Basillus fully heal, fully buff and recover all spells when he was hidden behind one of his stone monoliths for less than a round - three times in a row.
Basically, you'd expect any mage worth his salt to use scrying spells, or have a familiar/golem/magical servant of some sort keep an eye out, or have some magic early warning system (a crystal ball?), or anything really that lets him find out that you're coming to gut him. None of this is implemented in the game of course.
Mages without prebuffs are dog food, basically. The more potent enemies have defensive triggers and contingencies, but it's typically not enough, and they'll waste precious rounds applying defensive spells that could have been spent destroying YOU.
Clerics without prebuffs are quivering mounds of interrupted spells waiting to happen. Given that they've got no immunity spells a la Stoneskin/PfMW, they tend to die rapidly even with them, but it's still an improvement, and they can at least lay down a little hurt in between losing their spells to damage when they start with DUHM and Righteous Magic active.
With the things above in mind, allowing mages and clerics to prebuff seems a natural choice if you want a challenge.
So, the first option seems the best to me.
The more difficult the task is, the more interesting to me is the process of overcoming it.
Btw I can understand that some players prefer realism. It's something I also tend to look for with a number of mods, just not this one.