Well I have noticed one thing though. On the quest where he asks you to kill the doppelgangers and once accepted you talk to him directly again then your only option is to say "... I don't think I can kill them all..." then then the quest ends and he gives you 2000 gold. What If I wanted to do this quest? I think there should be another dialogue option along the lines of "I'm working on it..."
* Some of your responses to Scar when he asks you to do a certain quest are "no" or "only if the money is good" Where is the "Yes" for good aligned players. That's been added. * As Avenger_teambg mentioned if you kill the dopplegangers before talking to Scar then you cannot inform him about Jhasso. Now when you tell him you killed the dopplegangers he will ask about Jhasso and you can respond if he is dead or not. There is also an option if he is alive but you never spoke to him. * Another one Avenger_teambg mentioned is if you solved Aldeth's problem with dopplegangers before the Seven Suns mission then you should recognise the type of monster and give an appropriate response instead of "the Seven Suns has been infiltrated by some sort of shapeshifter"
All the new dialogue is tagged as (placeholder). @Dave would need to look at it.
<<<<<<<< scar.d
APPEND scar
IF ~~ THEN BEGIN Doppelgangers
SAY ~(Placeholder) Doppelgangers! They are a dangerous sort but you bring fantastic news that they have been slain. While I would have preferred this attack to have been officially sanctioned I understand that these things don’t always work out as they should. I suppose you may have already been lectured by Laola? Forgive her manor as she means well. Just following orders, you understand.~
IF ~~ THEN GOTO JhassoDialogue
END
END
APPEND scar
IF ~~ THEN BEGIN JhassoDialogue
SAY ~(Placeholder) Did you happen to come across Jhasso? Is he alive?~
IF ~Dead("Jhasso")~ THEN REPLY ~(Placeholder) I am afraid not. We weren't able to save Jhasso.~ GOTO 17
IF ~!Dead("Jhasso")~ THEN REPLY ~(Placeholder) Alive and well. Jhasso is back in control of the business. ~ GOTO 16
IF ~!Dead("Jhasso")~ THEN REPLY ~(Placeholder) *Hmmm* I don't actually think I saw... Yes. He is.~ GOTO 16
END
END
>>>>>>>>
COMPILE ~scar.d~
<<<<<<<< scar.d
EXTEND_BOTTOM scar 2 IF ~~ THEN REPLY ~(Placeholder) Yes, I'm interested.~ GOTO 4 END
EXTEND_BOTTOM scar 10 IF ~~ THEN REPLY ~(Placeholder) Yes, of course. I'll get to it.~ GOTO 12 END
EXTEND_BOTTOM scar 8 IF ~GlobalLT("KilledDopple","GLOBAL",5) Global("CheckedSevenSuns","GLOBAL",2) GlobalGT("AldethDopple","GLOBAL",1)~ THEN REPLY ~(Placeholder) According to one of the merchants we met, the Seven Suns has been infiltrated by some sort of shapeshifter. The very same happened to the Merchants' League.~ GOTO 10 END
ALTER_TRANS scar BEGIN 8 END BEGIN 2 END BEGIN "EPILOGUE" ~GOTO 42~ END
ADD_TRANS_TRIGGER scar 8 ~GlobalLT("AldethDopple","GLOBAL",2) GlobalLT("KilledDopple","GLOBAL",5)~ DO 1
>>>>>>>>
COMPILE ~scar.d~
Comments
Same story with the following quest.
I see you added the request I mentioned above. That is a tiny part in the entire mess with his dialogue. I have went along and fixed various other stuff to make it a little more complete.
It mostly contains the bugs @Avenger_teambg reported:
http://forum.baldursgate.com/discussion/3947
http://forum.baldursgate.com/discussion/3656
* Some of your responses to Scar when he asks you to do a certain quest are "no" or "only if the money is good" Where is the "Yes" for good aligned players. That's been added.
* As Avenger_teambg mentioned if you kill the dopplegangers before talking to Scar then you cannot inform him about Jhasso. Now when you tell him you killed the dopplegangers he will ask about Jhasso and you can respond if he is dead or not. There is also an option if he is alive but you never spoke to him.
* Another one Avenger_teambg mentioned is if you solved Aldeth's problem with dopplegangers before the Seven Suns mission then you should recognise the type of monster and give an appropriate response instead of "the Seven Suns has been infiltrated by some sort of shapeshifter"
All the new dialogue is tagged as (placeholder). @Dave would need to look at it.
<<<<<<<< scar.d APPEND scar IF ~~ THEN BEGIN Doppelgangers SAY ~(Placeholder) Doppelgangers! They are a dangerous sort but you bring fantastic news that they have been slain. While I would have preferred this attack to have been officially sanctioned I understand that these things don’t always work out as they should. I suppose you may have already been lectured by Laola? Forgive her manor as she means well. Just following orders, you understand.~ IF ~~ THEN GOTO JhassoDialogue END END APPEND scar IF ~~ THEN BEGIN JhassoDialogue SAY ~(Placeholder) Did you happen to come across Jhasso? Is he alive?~ IF ~Dead("Jhasso")~ THEN REPLY ~(Placeholder) I am afraid not. We weren't able to save Jhasso.~ GOTO 17 IF ~!Dead("Jhasso")~ THEN REPLY ~(Placeholder) Alive and well. Jhasso is back in control of the business. ~ GOTO 16 IF ~!Dead("Jhasso")~ THEN REPLY ~(Placeholder) *Hmmm* I don't actually think I saw... Yes. He is.~ GOTO 16 END END >>>>>>>> COMPILE ~scar.d~ <<<<<<<< scar.d EXTEND_BOTTOM scar 2 IF ~~ THEN REPLY ~(Placeholder) Yes, I'm interested.~ GOTO 4 END EXTEND_BOTTOM scar 10 IF ~~ THEN REPLY ~(Placeholder) Yes, of course. I'll get to it.~ GOTO 12 END EXTEND_BOTTOM scar 8 IF ~GlobalLT("KilledDopple","GLOBAL",5) Global("CheckedSevenSuns","GLOBAL",2) GlobalGT("AldethDopple","GLOBAL",1)~ THEN REPLY ~(Placeholder) According to one of the merchants we met, the Seven Suns has been infiltrated by some sort of shapeshifter. The very same happened to the Merchants' League.~ GOTO 10 END ALTER_TRANS scar BEGIN 8 END BEGIN 2 END BEGIN "EPILOGUE" ~GOTO 42~ END ADD_TRANS_TRIGGER scar 8 ~GlobalLT("AldethDopple","GLOBAL",2) GlobalLT("KilledDopple","GLOBAL",5)~ DO 1 >>>>>>>> COMPILE ~scar.d~
#26785 (Placeholder) Damn it! I knew there was someplace I was supposed to be.
@AndreaColombo There are two spaces after the exclamation mark. Are we using one or two spaces?