Typically, when wizards select items to magically enchant, they choose finely crafted weapons or suits of armor. The wild mage Reginald selected a pole with a brick attached to the end. While effective, it is not aesthetically pleasing.
In addition to radiating an aura of wild magic, when hurled at an enemy, the Brick will magically return to the thrower. Being struck by the Brick disrupts whatever spell was being cast at the time.
"Nobody beats the Brick!"
STATISTICS:
Equipped abilities: – Aura of Wild Magic: 10% chance that a spell cast within 10 ft. of the wielder (by friend or foe alike) will be affected by a wild surge
Combat Abilities: – Returns to the wielder's hand when thrown – Target must save vs. Spells or take 1d12 magical damage and suffer 100% spellcasting failure for the next round
THAC0: +2 Damage: 1d4+3 Damage type (melee): Crushing Damage type (thrown): Missile Speed Factor: 2 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength
A comma is the difference between a throwing hammer called the brick and a hammer that throws bricks
Yes, and halflings will get +1 to hit with throwing the bricks!
On a serious note, I recently almost died against clay golems in the sphere because I had kept the dwarven thrower for Korgan as his blunt weapon but it seems it counts as missile even in melee... ouch!
Comments
Hamm06
In addition to radiating an aura of wild magic, when hurled at an enemy, the Brick will magically return to the thrower. Being struck by the Brick disrupts whatever spell was being cast at the time.
"Nobody beats the Brick!"
STATISTICS:
Equipped abilities:
– Aura of Wild Magic: 10% chance that a spell cast within 10 ft. of the wielder (by friend or foe alike) will be affected by a wild surge
Combat Abilities:
– Returns to the wielder's hand when thrown
– Target must save vs. Spells or take 1d12 magical damage and suffer 100% spellcasting failure for the next round
THAC0: +2
Damage: 1d4+3
Damage type (melee): Crushing
Damage type (thrown): Missile
Speed Factor: 2
Proficiency Type: War Hammer
Type: One-handed
Requires:
9 Strength
Weight: 4
The code is OHNHAMM1.
On a serious note, I recently almost died against clay golems in the sphere because I had kept the dwarven thrower for Korgan as his blunt weapon but it seems it counts as missile even in melee... ouch!