New thief companions powers...
Wanderon
Member Posts: 1,418
I'd like to have some info on how Hexxats powers work and what their effects are but DON"T want any (untagged) spoilers about her quest line.
TIA
TIA
1
Comments
Blood Drain: drains 1d4 CON from a target and knock them unconscious for 5 rounds, save vs. Death negates both of these.
Children of the Nigh: Summons some creatures depending on level. 1-10 = 1d4 rats. 11-20 = 1d4 wolves. 21+ = 1d4 shadows.
Her summoning ability summons 1d4 creatures dependent on her level.
lvl 1-10 is rats, 11-20 is wolves, and 21+ is shadows.
As for the other ability... Let me figure it out and I will get back to you.
Ok; I think I understand her drain now.
Upon casting a save vs. death is required to avoid losing 1d4 constitution. If that save is failed another is required in the next round, this time at a +3 bonus, to avoid another 1d4 con loss. If that save is failed then the next round a final save is required , this time at a +6 bonus, to avoid the final 1d4 con drain, Like Illithid brain drain, this ability kills a target if their con goes below 1. Only animals and humanoids are viable targets for this ability. All others are immune. I am probably wrong in some way here.
(looks over at Minsc under rage and shakes head)
Thanks for the replies!
It's actually rather annoying not being able to res her in a big fight though, I was trying to do the SCS ust Natha and couldn't bring her back.
For a vampire Hexxat is a bit disappointing. Where's the level drain ability? balance it and make her always buffed with an percentage of X% to level drain at hit. Shouldn't the devs make some roleplay use to her blood drain ability? She should use it at least once at each day (or 3 days or something like that) to simulate a true vampire, one that need blood to survive.
Innocent people killed with the use of the skill shoudn't harm reputation unless there's witness around when she use the ability.
Well these are suggestions to make her a bit more tolerable !